i havent played the game in a long time too. one of the reasons was the challenge nerf. i can handle a slap in the face, but not a kick in the nuts.
People who are saying the challenge Xp was perfectly fine were perfectly fine with leveling through the last 3 levels running 2 challenges, then running the same 2 on epic to level through destinies. This needed to be nerfed.
Now before the nerd rage takes full effect please read further.
The real issue here isnt that they had to nerf a specific easy button, as we all understood this was coming. The issue is instead of evaluating the needs for each quest individually and adjusting accordingly, the quests with the highest xp/min were nuked from orbit, and the issue hasnt been revisited since.
This needs to be revisited with a more fine toothed comb and rebalanced to the expectation of what other quests in those level ranges will give per minute.
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
The problem is you have it backwards. It's not that the "easy button" needed to be nerfed, it's that the rest of the quests needed to be brought up, and I'm not just talking about challenges. I'm talking about everything. If you have something that can reliably provide 800-1k xp per minute, and others are providing an abysmal 2-300 per minute (or less), then you have two choices: Downgrade the good xp, or upgrade the poor xp.
The XP slog, especially on double+ TR's, even with BB's, is rough... specifically between 18 and 20.
On a double-TR, level 20 takes 4.3 million xp. Now take the basic expectation using BB to get you enough xp to get you to say... 16 relatively easily. Between 16 and 20 you need to earn roughly 2 million xp. At the "good" level of xp (1k per minute), you're talking 2,000 minutes of gameplay (or 33 hours). At 300 xp per minute, you're talking 6700 minutes of gameplay (or 111 hours).
Now, I'm not gonna lie... I do not relish the idea of slogging through an extra 80 hours of play just because someone takes issue with there being an "easy" button. The quests at higher levels do not provide enough xp, plain and simple. And there aren't enough quests at higher levels to fill in the gap in xp. Yes, some of these quests give 30k xp at the end of the run, but that's the first time running through. 30k doesn't even DENT 2 million xp.
The problem is turbine identified the symptom of the problem, not the problem itself. And their only reaction was to destroy the xp gained from a pack people paid for to help prevent people from... what? Gaining levels too fast?
I didnt do it because it was boring and actually you can run quests in this lvl range which gives you 3k xp / min (asuming you have 30% xp pot and at least 2 good players in the group). I dont get why pple say 1 k xp/ min is good xp – it is not, cos with tome, bb and xp pots if you are running q below 2k xp / min they are either running wrong quests or they are slow (hint: check achievemnt forum where tr zergers put screenshots).
Now it is ok to run challenges after you reach lvl 18 exactly 1 time to get 5 stars. And then leave them – mby its ok to repeat them if you need ingrediences, but not for xp. I would suggest 2k xp/ min for challenges is perfectly fine (imo for that price of the pack you should get something worth it).
Regrettably the people who make the decisions have absolutely 0 interest in hearing from you, me, or any other customer, or anyone who in any way cares about the game. It's clearly not about game design, it's clearly not about money. What is it about? Nihilists, dude.Originally Posted by Carkolda
People are always going to gravitate towards what's the best. If you ruin what was the best at the time in the name of variety, people just get annoyed and go to the new best. If you enhance what was the worst at the time, people might go to it or they might not, but they won't get annoyed. It's not rocket science.
Fist and Faith
Thelanis Warclaws, DragonClaws, MusashiCLAW, Warsclaw
So... I have to wonder when these "Fixes" are coming. I know we were promised them, and that they needed extensive testing. So... it's been 3 months... more than enough time for full-time programmers to fix a problem. I propose that either Turbine refunds our points (since they broke the product after we bought it), or fixes the xp. Any devs wanna chime in? I'm not going to forget this affront.
According to the release notes, the optional star bonus was increased from 10% to 25%. I of course was unable to log in yesterday, it being update day, but is this not the case?
Obviously it's not back to the 90% we used to enjoy, it's unclear why such a basic change would take so long to implement, and it's extremely unclear how certain dev posts about total overhauls were reduced to 10% -> 25%... but it's something at least.
I agree. Will have to see what the true impact is.
I ran level 21 Labor Shortage on my level 20 cleric a bunch of times today and yesterday after the update.
I was getting 200+ mats each time, but only fair XP, somewhere around 5000 to 6000 for a ten minute challenge. I was only doing it for the mats, so the low-to-fair XP was not really an issue.
All on Thelanis: Archenpaul Sixblade, Archernicus Thornwood, Gregorovic Redcloak, Hermanius Brightblade, Jaklomeo Evermug, Jonathraxius Kane, and Praetoreus Silvershield.
Cogito ergo summopere periculosus.
This isn't the overhaul we were told is coming... we were told there would be one either in Update 16 or in a patch.
My guess... they do not have time to truely fix it, and this was their bandaid to try and limit the outcry.
lvl 20 TiM about 1900 on a 5 min with 3 stars (with 20% tome bonus)
about 200 ingredients for a +90 crystal run
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