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  1. #1
    Community Member kisnord's Avatar
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    Default If your not in a guild, than how you come back to Eberron from Eveningstar?

    I use the /death, i wonder if there is another way? If not, than its a bit silly i guess...

  2. #2
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    Go into the Eveningstar Cavern, this is the cavern you ended up in at the end of Beyond the Rift and where you met Ana for the first time.

    Click on the central portal and it will give you several options, choose the Spinner's Prison.

    Walk out of the Spinner's Prison back into the Harbor in Stormreach.
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  3. #3
    Community Member BelVic's Avatar
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    Quote Originally Posted by UltraMonk2 View Post
    Go into the Eveningstar Cavern, this is the cavern you ended up in at the end of Beyond the Rift and where you met Ana for the first time.

    Click on the central portal and it will give you several options, choose the Spinner's Prison.

    Walk out of the Spinner's Prison back into the Harbor in Stormreach.

    After last update I cannot find this option to return to Eberon. Is it me bugged for me or WAI ?
    Fairytales don't teach us that dragons exist, but rather that dragons can be beaten.

  4. #4
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    Quote Originally Posted by BelVic View Post
    After last update I cannot find this option to return to Eberon. Is it me bugged for me or WAI ?
    Working for me:


    Did you finish the entire Spinner chain, including Beyond the Rift? I heard it was possible on TRs to Key to Eveningstar then go to the Spinner's Prison, then do Rift without having done the three prequests. Perhaps this "feature" has been patched by taking away this dialog option.
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  5. #5

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    Quote Originally Posted by kisnord View Post
    I use the /death, i wonder if there is another way? If not, than its a bit silly i guess...
    Teleport is the best way even if you're in a guild.

  6. #6
    Hero JOTMON's Avatar
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    Hopefully at some point they will turn Elminster by the well into a transporter so he can port you directly to and from FR to Eberron once you have completed the initial quest series to get to FR.

    Add The well center as a direct teleport destination via spell or ship transport, add a ship enterance at the top of town for good measure.

    Fix the key with the hour cooldown, change this to 1x/rest and it at least then becomes usefull.

    It was interesting the first 20 times to see the town, but it eventually gets annoying to go from the harbor into the Spinners Prison then port to Eveningstar Cavern cross the cavern to port to Eveningstar then hike it to the center of town to pickup the quests so you can then run back down to the eveningstar cavern to get into the various quests.
    Jotmon - Let's not forget why we play these games - to have fun - ~
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  7. #7
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    Quote Originally Posted by JOTMON View Post
    Add The well center as a direct teleport destination via spell or ship transport, add a ship enterance at the top of town for good measure.
    Unfortunately Airships do not travel to other worlds or other planes of existence.
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  8. #8
    Community Member Forzah's Avatar
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    Quote Originally Posted by UltraMonk2 View Post
    Unfortunately Airships do not travel to other worlds or other planes of existence.
    Maybe add the location to the planescaller for guild lvl 80 or so?

  9. #9

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    Quote Originally Posted by UltraMonk2 View Post
    Unfortunately Airships do not travel to other worlds or other planes of existence.
    They do if they're retrofitted a la Starjammers. Which would be awesome.
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    We shall kill it with fire. And engineers.

  10. #10
    Founder & Hero Uska's Avatar
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    Quote Originally Posted by Siro View Post
    They do if they're retrofitted a la Starjammers. Which would be awesome.
    No it wouldn't

    The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE

  11. #11
    Uber Completionist Ilindith's Avatar
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    Quote Originally Posted by UltraMonk2 View Post
    Unfortunately Airships do not travel to other worlds or other planes of existence.
    Distributed - Currently on life 72.

  12. #12
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    Quote Originally Posted by Ilindith View Post
    Certainly brings back memories however those aren't Airships, they are Spelljamming ships. They are different the same as Ships that travel on the Sea are different from Ships that travel in Space.
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  13. #13
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by UltraMonk2 View Post
    Certainly brings back memories however those aren't Airships, they are Spelljamming ships. They are different the same as Ships that travel on the Sea are different from Ships that travel in Space.
    And where do you think the idea of airships came from. Borrowed from one product and placed in another product. I wonder if WotC can sue itself for copy write infringement.

  14. #14
    Founder & Hero Uska's Avatar
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    Quote Originally Posted by Ilindith View Post
    Can't take one to Eberron

    The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE

  15. #15
    Community Member Dysmetria's Avatar
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    Quote Originally Posted by UltraMonk2 View Post
    Unfortunately Airships do not travel to other worlds or other planes of existence.
    I built an airship out of some old beds and bookcases and used it to travel all the way to Xoriat. True story.

    Quote Originally Posted by AbyssalMage View Post
    And where do you think the idea of airships came from. Borrowed from one product and placed in another product. I wonder if WotC can sue itself for copy write infringement.
    I'd imagine the idea came from the skyships in the Eberron campaign, not the spelljamming ships from the Spelljammer campaign.

    They certainly look and act more like Eberron skyships:




  16. #16
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    Quote Originally Posted by UltraMonk2 View Post
    Unfortunately Airships do not travel to other worlds or other planes of existence.
    Very true, but let me see.... how bout special planescaller available on ariships (that would cost astral shards of course), who would take you there?? Sounds like a moneymaker for Turbine to me...

  17. #17
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by JOTMON View Post
    Hopefully at some point they will turn Elminster by the well into a transporter so he can port you directly to and from FR to Eberron once you have completed the initial quest series to get to FR.

    Add The well center as a direct teleport destination via spell or ship transport, add a ship enterance at the top of town for good measure.

    Fix the key with the hour cooldown, change this to 1x/rest and it at least then becomes usefull.

    It was interesting the first 20 times to see the town, but it eventually gets annoying to go from the harbor into the Spinners Prison then port to Eveningstar Cavern cross the cavern to port to Eveningstar then hike it to the center of town to pickup the quests so you can then run back down to the eveningstar cavern to get into the various quests.
    I like the Elminster option.

    Lolth's breach has made travel between the two worlds possible, but there should still not be any airships going there.

    ...or too many other ways to get betwen the two.
    (I actually think that Teleport should NOT work.)

    Someone like Elminster though has access to special magics that can take advantage of the breach IMO.
    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  18. #18

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    Quote Originally Posted by Talon_Moonshadow View Post
    (I actually think that Teleport should NOT work.)
    And mail, bank, and auction house as well, presumably.

  19. #19
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    And mail, bank, and auction house as well, presumably.
    True.
    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  20. #20
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    Quote Originally Posted by EllisDee37 View Post
    And mail, bank, and auction house as well, presumably.
    And Ghallanda groceries export/import.
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