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  1. #21
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Lithic View Post
    People, can you PLEASE give more thought to what you name your builds? I mean come on, next thing you know there will be a Pally/Wizard build called the Wiz-in!

    To clarify the build name is Monkcher...as for Paladin/Wizard I made one he was called the "Bone Knight" although it didn't make it past paper as I realized I needed more feats so replaced the Pally levels with Fighter ones. luckily with EDs I'll be taking Unyielding Sentinel so I still get to have my Undead Paladin

    Another fun name was the Barbearian Druid/Barb...which was awesome until I realized that the devs made the animal form abilities spells (so they cannot be used while raged) instead of just regular abilities cause apparently roaring and biting things are spells now...guess they should make cleave, power attack, great cleave, supreme cleave, improved trip, improved sunder and all those kinds of abilities spells now just to make things equal.
    Last edited by Failedlegend; 01-11-2013 at 05:47 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  2. #22
    Community Member ormsbygore's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Another fun name was the Barbearian Druid/Barb...which was awesome until I realized that the devs made the animal form abilities spells (so they cannot be used while raged) instead of just regular abilities cause apparently roaring and biting things are spells now...guess they should make cleave, power attack, great cleave, supreme cleave, improved trip, improved sunder and all those kinds of abilities spells now just to make things equal.
    (angry at this one...also, Frenzy doesn't work in animal form)


    ...or the Bard/Barbarian/Druid.....Bardbearian......most likely a useless character, but it's got a funny name
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  3. #23
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by SqueakofDoom View Post
    Unfortunately, Improved Martial Arts, Dance of Flowers, and Combat Archery don't boost the weapon dice multiplier for bows. We are aware of this issue, and I apologize for the inconvenience. I know it seriously affects you, particularly if you have a moncher toon.
    This doesn't indicate whether there is any intent on your end to ever change this or not.

    Also, on a related topic: Is there any intent to ever have Ki Strikes that work with non-unarmed monk weapons (ie., the kama) work with ranged Ki weapons (bows and shuriken)? How about Ki On Hit? Ki On Crit? You know...actually supporting the style that has been set-up as an option?
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  4. #24
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    Quote Originally Posted by SqueakofDoom View Post
    Unfortunately, Improved Martial Arts, Dance of Flowers, and Combat Archery don't boost the weapon dice multiplier for bows. We are aware of this issue, and I apologize for the inconvenience. I know it seriously affects you, particularly if you have a moncher toon.
    What's the milestone prioritization to fix these issues?
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  5. #25
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Carpone View Post
    What's the milestone prioritization to fix these issues?
    soon®
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  6. #26
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by lifespawn View Post
    soon®
    +1[w]
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  7. #27
    Community Member goodspeed's Avatar
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    I was so sad when I ready wiki. Sucks though I didn't know that the archery epic feat was busted as well. For the martial arts I just took vorpal strikes instead.
    Through avarice, evil smiles; through insanity, it sings.

  8. #28
    Community Member apaurin's Avatar
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    Doesn't work with longswords either (with Whirling Steel Strike feat).
    Active characters: Pssyche * Dredmor * Worley * Bundolo

  9. #29
    Community Member J1NG's Avatar
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    Quote Originally Posted by apaurin View Post
    Doesn't work with longswords either (with Whirling Steel Strike feat).
    Wait... What? Which bit, or what doesn't work with Longswords?

    J1NG
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  10. #30
    Community Member apaurin's Avatar
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    Quote Originally Posted by J1NG View Post
    Wait... What? Which bit, or what doesn't work with Longswords?

    J1NG

    Weapon die increase, either from Improved Martial Art feat (0.5W) or Dance of Flowers from GotF ED (0.5W by tier, three tiers).
    Active characters: Pssyche * Dredmor * Worley * Bundolo

  11. #31
    Community Member J1NG's Avatar
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    Quote Originally Posted by apaurin View Post
    Weapon die increase, either from Improved Martial Art feat (0.5W) or Dance of Flowers from GotF ED (0.5W by tier, three tiers).
    Actually, I've tested it in live and Dance of Flowers does increase the die damage. It's only not displayed properly. Unless this is now broken again in Lamannia, and is tested by someone else, I'm going to keep assuming that Dance of Flowers is working with melee Ki weapons.

    As for Improved Martial Arts, I can't test that at this time as I don't have enough Feat swapping hand ins to do the swap.

    J1NG

    :: edit ::

    Old test post link

    http://forums.ddo.com/showthread.php...39#post4827239
    Last edited by J1NG; 01-20-2013 at 10:56 AM. Reason: added link to old post
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  12. #32
    Community Member apaurin's Avatar
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    Did a bit more testing, looks like I was wrong. It is only a display error.
    Active characters: Pssyche * Dredmor * Worley * Bundolo

  13. #33
    Community Member scoobmx's Avatar
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    Well considering I have combat archery, improved martial arts, and dance of flowers on my archer, when they DO fix it, there will be a very noticeable +3W jump in damage.
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  14. #34
    Community Member J1NG's Avatar
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    Quote Originally Posted by scoobmx View Post
    Well considering I have combat archery, improved martial arts, and dance of flowers on my archer, when they DO fix it, there will be a very noticeable +3W jump in damage.
    I have a slight sneaky feeling that this won't be fixed for a while...

    Could be quite a wait there.

    J1NG
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  15. #35
    Founder Lifespawn's Avatar
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    Quote Originally Posted by J1NG View Post
    I have a slight sneaky feeling that this won't be fixed for a while...

    Could be quite a wait there.

    J1NG
    6 months without any expected fix sofar points to yes
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  16. #36
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Lifespawn View Post
    6 months without any expected fix sofar points to yes
    Also note that the bugs were merely acknowledge as an "inconvenience," not as bugs, and no mention was made about ever intending to fix them.
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  17. #37
    Community Member Shmuel's Avatar
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    Quote Originally Posted by SqueakofDoom View Post
    Unfortunately, Improved Martial Arts, Dance of Flowers, and Combat Archery don't boost the weapon dice multiplier for bows. We are aware of this issue, and I apologize for the inconvenience. I know it seriously affects you, particularly if you have a moncher toon.
    Is there any timetable you can provide for how long we can expect before some or all of these are fixed? Even if it is not going to happen for a long time (which would be sad) I'd rather know then not so can plan accordingly.

  18. #38
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Shmuel View Post
    Is there any timetable you can provide for how long we can expect before some or all of these are fixed? Even if it is not going to happen for a long time (which would be sad) I'd rather know then not so can plan accordingly.
    That would be nice to know.
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  19. #39
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    Quote Originally Posted by SqueakofDoom View Post
    Unfortunately, Improved Martial Arts, Dance of Flowers, and Combat Archery don't boost the weapon dice multiplier for bows. We are aware of this issue, and I apologize for the inconvenience. I know it seriously affects you, particularly if you have a moncher toon.
    When is Combat Archery going to be fixed to deliver the 1[W] for bows? It's been 6 months since you posted acknowledgement of the Combat Archery bug which has existed since MOTU's release.
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  20. #40
    Founder xberto's Avatar
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    Was Improved Martial Arts ever fixed to work with zen archery??
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