Khyber: Pinel ip!140+ / Laerak 120 / Sibeli 80 / Kaeral 100 / Gilmara 60 - Crafter 150/145/145
Sun is certainly more useful now depending on your
active destiny and gear.
I like how you broke out the feats.
I would also add the stalker ring to the swap section
as on a wide variety of monsters it will out perform
the extra tod ring.
(presuming you can get away without +10 stun DC)
Turtle 3 and 4 seem a bit of diminishing returns vs
a pinch of amp, though I am a bit biased in that regard.
You might also make a notes on playstyle with regards
to the types of groups you run with as that can greatly
impact build decisions.
(solo vs raid-guild vs casual/semi-pro etc)
You are also highly confused as to Horcs looking good.
I think the real issue is whether or not fire is worth much anymore. For me, Wind is my primary stance. Not necessarily because of double strike or math, but mostly because when I run around in the marketplace and click all the time, it looks like I swing my arms fast. Earth is used when I am forced to become the tank because everyone else is dead. I use Water stance whenever I accidentally click on it causing me to curse and wait impatiently until I can click back into a stance I will actually use. I keep meaning to remove it from my hotbar, but it gives me a good excuse for cursing loudly. My wife will yell, "hey, there are kids around," and I can just look at her and say "Water stance," and everyone understands.
I have been reading this and other threads and a theme I see running thru them is the idea that if I put lvl points into Strength instead of Wisdom I will not be able to use stuns ToD and Quivering Palm in EE at endgame. Having run this build what have you found as far as endgame DC without maxed wisdom? Also with a +4 tome on dex would earth/wind stance work ok usings this build in endgame.
Just a quick question or two on this build (seems pretty good).
How does this do in EE - is the DC on Stunning Fist high enough to use it here?
How does this best combine with Completionist? (looks like the only thing that can be dropped is stunning blow?)
I'd drop Stunning Blow (nearly useless in EE's) for completonist in a heartbeat. If you don't have completionist, dropping Stunning Blow for vorpal strikes would be solid.
I absolutely love the DPS and CC on this build. It is incredibly solid. However, I am finding it lacking in the "survivability" department as well as the "self healing" Is there some way to add more. I do not want to TR her again (I have three other TR's to finish as well as 12 other toons to get to lvl 25 and finish their ED's.
I think I do want to sacrifice some DPS for some survivability and self healing.
Can anyone give me some links and suggestions on what I should LR my Metaru into? I'm thinking Wis based Light Monk with some Con and Str. I think she currently has used a +2 tome on everything and a +3 on Wis and int. Maybe all level ups into Wis. I am really struggling with feats, thinking TWF X3, ic:crit, pa, tough, stunning fist, epic martial arts and epic vorpal. What should the remaining be? I know I will need to take one of the shiantao preqs, but which? What to do with my 34 point build Horc monk?
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Awesome build here.
I'm planning on doing a pure monk life soon and this is probably what I'll go with. A few questions:
- I primarily solo and barely play at cap. Is it possible to get good enough self healing for soloing on this build in terms of amp\heal scrolls + wands\etc while still staying horc and pure monk? I don't own helf but if I have to go human for good self healing, I'll do it.
- In addition to this, is it possible to take stunning fist during your heroic levels and still have it be useful? I wouldn't even mind dropping a toughness for this as it seems very interesting to do.
- I see a lot of people talking about wind stance here. I love doublestrike myself, so I'd like to try it for my first monk life. How would you change the sample enhancements listed to have wind be one of your primary stances?
- Is the rogue past life worth taking in place of the monk past life? I don't have any monk lives done yet.
I've run Mentaru in the past and loved playing this build. A true DPS/tank build....but I'm trying to figure out if this build is viable anymore (Post U20). Anyone update their build and find it working? If so what did you do to update?
Other than that, light pure monk half orc is still worth it. I prefer running my Monks on a Warforged race, that way you get weapon attachment and tactical feats dc +3, also it has high hp and is pretty nice.
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