Either way, rather the build is horc or helf, it is excellent.
Either way, rather the build is horc or helf, it is excellent.
When going for max dps wouldn't you want charged gauntlets + sun soul set (+2 insightful con, +7 wisdom, +2 insightful wisdom +7 con and +2 damage, +2 hit)
Or you could do both claw and sun soul if you are willing to give up your trinket for the extra 2 damage from sun soul.
The sun soul set is 2 less damage than the claw. The charged gauntlets + the sun soul set are better damage than the claw and with a few nice bonuses.(especially if it is your third piece to the chrono set) I would only say you need the 30% amp when your using silver flame pots not if you have a healer. I do agree though on half-elf (to each their own), nevertheless nice update on the build.
Last edited by moo_cow; 08-16-2012 at 07:58 PM.
Ya myself, I might be sticking with the envenomed cloak as the exceptional +5 seeker does less than 1.5 damage a hit on a monk with a x3 crit multiplier and the +1 isn't that huge from the +6 combat mastery unless its harder content. Not sure how I'm making the setup as of yet on my monk till I look at the new loot.
Still I like the update on the build not saying anything against it, it's a nice build and it's awesome that you took the time to type up the build.
This build is very similar to the build I have been running for a while now, though with some differences in gear choices and mine is helf. I will say this is a very nice change to the old build and definitely deserving of a +1 (can only give +1 for now or I would give more), well done!
This build and similar ones are DEFINITELY not for the people who don't like button mashing. I currently have hotbars 1-4 set up for different combos and constantly switch between them in quests. (Though when switching to a less-button mash class, I feel like I am forgetting to do something when I am not hitting so many keys xD)
Last edited by N1ko; 08-17-2012 at 04:44 AM.
Khyber - Apodiformes (monk) / Apodidae (sorc)
A lot of fun and soloability, decent dps and survivability.
Still no monk can ever outdps well rolled barb. Kill count does not mean higher dps.
But on the other side where barb fails monk wins, any monk have higher dps than dead barb D *poke*
Crushinatorr - 18/2 Barbarian from Orien
what if half orc is not available? what race could be an alternative for this build?
A really good build similar to the last life on my monk i would like to point out some other great gear options.
I used the sun soul belt and bracers and the spider silk vestments upgraded.
For rings i switched between house C and a house dunrobar with +5 exp combat mastery
A great pair of handwraps that i use all the time is Grave Wrappings which i use all the time.
I have a min 2 helm.
Druid commendation googles
And then you can put one of the planar focuses in your trinket slot because you can slot GFL in the house C ring.
Just a diffrent set of gear thats fairly easy to get.
Dragxon Dragbon Dreadclaw Ponth Frass
What's lost using human for this build?
I have a current human multiclass I'm considering LR'ing and was wondering if it would be worth going to this build as a human.
Human buys you a feat and 10% more amp(wouldnt be able to afford 30% without gimping yourself anyway) but loses you 3d6 sneak attack from helf dilly/horc str & pa etc. Then get that 3d6 add it to stunned+senseweakness twisted monk and it comes out to a large amount of dps.
I had a 12monk/6fighter/2pally ac monk tank back before the ac changes and ended up making her into a 12/7/1 monk/fighter/rogue. It let me pick up 1d6sa and 3 more from enhancements, haste boost 3 kensai 1 really good umd (39 with just basic buffs and cha6 slotted on a epic item thanks to the +5 epic skills). Started her base stats as 16/14/16/8/16/8 +3 tomes to all stats. Dark path ninja spy2 for the 3d6 sneak attack. All level ups to str. The usual feats plus requirements for kensai (wf ws etc) cleave and great cleave to open up overwhelming crit picked up and improved martial arts for the 2nd epic feat. Without maxed destinys i've seen plenty of crits in earth 3 stance in the 600-650range on just stunned trash (without anything special going on like say adrenaline).
+6 Metalline of Mauling: Good all-purpose DR breaking wraps that work on all devils and outsiders. Will eventually be replaced with greater banes
+4 Annihilating of Greater Elemental Bane: Elemental Bane wraps
You use smiters & disrupters.... where's the love for Banishers? A good Banishing of Lacertating pair will out DPS either of these, except for bosses where you need both metal & good. For that, Cannith crafted is usually the way to go, although your metalline of mauling will do the job as well.
Edit: other gear ideas.... I really like the Cove gloves, although you can't get them now. But the +2.5 damage, on top of sneak (ok, a tad less than tharnes/drow cloak, but saves a slot) and +7 str are awesome. Also, by moving sneak, you can use the new Bear cloak for exceptional combat mastery, freeing up the belt slot to complete the Sun Soul set. Which also gives Con, freeing up helm.... which is where I have a Min II GS HP item giving HP and Fort... completing the cycle.
And who knows, when the Cove comes back, there should be lvl 24 items, which I imagine at the very least will bump the gloves to the full +5 sneak, and possibly +8 str.
Last edited by Raoull; 10-05-2012 at 02:04 PM.
Cannith Server :Vice Sovereign of The Guild of Calamitous Intent
Kalener (Monk) Renelak (backup band) Raoull (Mr. McStabby) Kaleray (laser heals) Kalrah (xbow rogue)
- Silver flame pots anytime with starting 16/14/16/8/16/8 and +3 tomes to all stats after deaths/ship buffs run out
- 20% less healing amp. So 100+ points difference in said silver flame pot/healscrolls in a end game where we constantly take in 200-400 points of damage
- Less enhancement points to spend on wisdom which will reduce your dps as your stunning fist/EiN/Drifting lotus etc start to be saved against since you spent them on strength and power attack.
- Not meeting the requirements for vorpal fists which not only gives you 5 damage a swing but also instant kills under 1000hp and slashing damage to bypass things like zombie dr.
- 1 skill point per level up which with the new epic +5 skills means something like a totally working and useful umd even with just 11 points things like displacement scrolls/heal scrolls at say 80% which is fine for between fight top offs or saving someones life/ bypassing umd requirements for chaotic/good weapon alignment issues.
-10.5 damage sneak attack from rogue dilly or 95% useful divine scroll and wand usage from heal scrolls down.
- +2-3 dc on all monk skills including things in the gmof tree from taking wisdom to level ups
- Human versatility +25% to damage which im sure replaces the strength and power attack bonus and probably 10-15 or more damage per swing extra. Also this can be activated with twisted haste boost from LD for even more dps.
- Human adaptability which means 1 more wisdom/con/strength
- Human Greater adaptability which allows you to buy another stat. So 1 of those 4 strength difference or, another con or wisdom
- something else when I can be bothered thinking more.
Both races ugliness can be replaced by /showhelmet on or a ddo store purchased ninja mask etc.
I have a rogue past life, would it make sense to use the rogue active past life feat at lvl 3 rather than another toughness (+5/+10 SA damage clicky) with a helf monk eith rogue dilly? Would the SA damage stack?
If you have rogue PL instead of monk would this build still work? And would you still need the cloak could you replace the cloak with GS HP and have the purple dragon gauntlets instead int eh gloves spot?
Preparing to TR into this, excellent build!
How, or would you adjust stats to reflect (since they're easy to get now)+4 tomes?
great build. Seems like good, solid dps. Now, for shameless self-promotion:
just recently I made a light path spin-off of this build that ended up focusing a lot more on stuns (43 standing wisdom, somehow can't reach your 60 DC though) and survivability. Tome requirements on it are based off of what I have used.
hope to get some feedback on it before I TR into it.
Click here for build
I like how the horc fire stance and earth stance is more dps
than a wind stance monk with 28% doublestrike.
So your horc +5 dmg is superior to that much doublestrike in
a windstance build.
No other stance can touch the dps output of wind stance.
All of you guys that are completely oblivious to how vastly
superior doublestrike is for any build, it's even MORE important
to low crit profile fast attack speed builds.
Earth attacks are great. But heal amp + wind stance, even a dex
build monk will blow away the dmg output of this build.
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