Results 1 to 9 of 9
  1. #1
    Community Member doomboy's Avatar
    Join Date
    Dec 2009
    Location
    standing right behind you
    Posts
    3,343

    Talking a guide to making guides

    lol. but, jokes aside, for those of you who want to make guides, here is a 10 step guide to making guides. i do realize there is another post right above mine for it by a ddo employee, but this is a little different as you'll see once you read it.

    1. know what all you need to write.
    if you are say, making a guide on running Shroud, make sure you know exactly what all you need to mention, such as the fact that you have to fight all the bosses twice, or that you will die on purpose when moving from part 4 to 5, and should not release.

    2. lay it out in front of you.
    it is very helpful to making the guide if you put all the information out in front of you, in points. that way, you have all the basic information required, and can check if you have missed out anything important.

    3. form the sentences
    now, take those points that you made, and start forming sentences with them, each, of course, making sense when put next to the other.

    4. a little detailing
    now, in those points, you might want to add some specific details. for example, one of the points is about fighting arraetrikos. you might be saying "he uses meteor swarm" now, add the extra details. "he uses meteor swarm, so you should have a decent fire resist handy. also, if you are a caster and he turns specifically to you, you should move away from your position, as there is a likely chance he is about to use that spell on you." see how much it can help?

    5. paragraphs!
    if someone is reading your guide, they might be put off by a big block of text. break it up into paragraphs, makes it more friendly to the eye, also seems a bit less than it might really be.

    6.examples!
    mention examples if you can, as they are helpful to the reader, as the reader can possibly visualize the scenario. also, add screenshots if it's something particularly confusing, like a puzzle, or the position of a trap box.

    7. editing and formatting.
    make sure you carefully hunt your written work for grammatical and factual errors. they might confuse someone who is running the quest for the first time. also, leave out any nonsense, anything which isn't required. if you have written, say "arraetrikos has *this much* HP, on so and so difficulties. i, with my WF Barbarian can tke him down to 50% of his health in so and so time" you can remove the second line, as it does not help the reader in any way.
    if your post is about, say builds, then assign different colors for your builds and make a note at the start of which color is which build, so that someone who wants a specific build can skip to that portion.

    for example, if you are writing a guide to a quest which has a lever puzzle, "pull lever 5 then 2, then pull the large lever" might be what you have written, but you meant to write "pull lever 2 , then 5, then 3, then pull the big lever". someone who attempts to do the former might trigger a trap which blows their heads off.

    8. can others understand it?
    well, you've made the guide, but can someone else understand what you have written? run it by them, see if it makes sense, edit it accordingly. Have a proofreader check the grammar as well, you might make mistakes and not notice them.

    9. is it complete?
    read your guide once, see if you have missed anything out, add it if you have. again, back to the shroud examples, say you write "in part 2 you have to kill all the bosses within seconds of each other. now, in part 3......" notice that you've missed out that you have to break that big crystal too? it could be crucial, specially if someone is running a newbie's raid and does not know why that big purple barrier is still up.
    make one or two drafts, improve on each.
    Read it once again, this time aloud. Make sure it sounds right.

    10. always be open to suggestions and improvements!
    if someone comments on your guide, suggesting an easier method to do something, have a look at it, if you and maybe others agree, edit your guide to add it! after all, they might know more than you, so think it over, and see whether or not it could be an improvement! also, remember to always be polite, both in the guide and in feedback about it!


    well guys, that's my 10 steps to making a guide! hope it helps you all, and if you have suggestions for improving it, or are unclear on something, please post below and i'll make the necessary changes! thanks!
    Last edited by doomboy; 10-10-2012 at 01:06 PM.
    "May the flamin' force be with you!"


  2. #2

    Default

    I used to be unsure how to write guides.

    Then I found Doomboy.

    Now my guides take me half the time to write and are clear and concise and stack neatly in the cupboard for easy storage.

    Thanks Doomboy!

    This guy clearly deserves some kind of words under his name.



    I also would add to your guide formatting.

    Some guides are easy to read, some are impossible.

    You need to be able to skip what you don't need and quickly get to the part that matters to you.

    OP +1 to you though for creating a guide.
    .
    BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps I won't cop to.

  3. #3
    Community Member doomboy's Avatar
    Join Date
    Dec 2009
    Location
    standing right behind you
    Posts
    3,343

    Default

    Quote Originally Posted by phillymiket View Post
    I used to be unsure how to write guides.

    Then I found Doombuy.

    Now my guides take me half the time to write and are clear and concise and stack neatly in the cupboard for easy storage.

    Thanks Doomboy!

    This guy clearly deserves some kind of words under his name.



    I also would add to your guide formatting.

    Some guides are easy to read, some are impossible.

    You need to be able to skip what you don't need and quickly get to the part that matters to you.

    OP +1 to you though for creating a guide.
    .
    thanks mate just wanted to know what exactly you mean by formatting.
    "May the flamin' force be with you!"


  4. #4

    Default

    Quote Originally Posted by doomboy View Post
    thanks mate just wanted to know what exactly you mean by formatting.
    Formatting

    - Highlighting so things are easy to read.

    (Avoid colors that are hard to read)

    - Organizing with sections and bullet points.

    (Rule of thumb: 7 words or less for a bullet point.)




    Making it quick and clear which parts are intro/conclusion what is the meat and potatoes.

    Look at Junt's guide to Paladins, for example.

    You can quickly see where the info is and skip, for example, a drow TWF build and get right to the part about Human THF, if that's what you are looking for.
    .
    BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps I won't cop to.

  5. #5
    Community Member doomboy's Avatar
    Join Date
    Dec 2009
    Location
    standing right behind you
    Posts
    3,343

    Default

    Quote Originally Posted by phillymiket View Post
    Formatting

    - Highlighting so things are easy to read.

    (Avoid colors that are hard to read)

    - Organizing with sections and bullet points.

    (Rule of thumb: 7 words or less for a bullet point.)




    Making it quick and clear which parts are intro/conclusion what is the meat and potatoes.

    Look at Junt's guide to Paladins, for example.

    You can quickly see where the info is and skip, for example, a drow TWF build and get right to the part about Human THF, if that's what you are looking for.
    .
    gotcha, thanks for the advice! added.
    "May the flamin' force be with you!"


  6. #6
    Community Member Mathermune's Avatar
    Join Date
    May 2011
    Posts
    413

    Default Guide to writing a guide for a guide.

    Lol. but, jokes aside, for those of you who want to make guides for guiding a guide, here is a 3 step guide to making a guide for guides.

    1) Find a decent guide to making a guide for making a guide.

    2) Check it's sources, you need to be careful that the guide to making your guide for a guide isn't just copying their words from a guide to making guides for guiding guides.

    3) If your guide for guiding guides becomes too meta and self referential, call it a manual. This makes finding a guide to writing a manual for writing a guide on how to write a guide far less ambiguous.

    Verbal dexterity check. /Roll D20 + charisma bonus
    [/post]

  7. #7
    Community Member doomboy's Avatar
    Join Date
    Dec 2009
    Location
    standing right behind you
    Posts
    3,343

    Default

    Quote Originally Posted by Mathermune View Post
    Lol. but, jokes aside, for those of you who want to make guides for guiding a guide, here is a 3 step guide to making a guide for guides.

    1) Find a decent guide to making a guide for making a guide.

    2) Check it's sources, you need to be careful that the guide to making your guide for a guide isn't just copying their words from a guide to making guides for guiding guides.

    3) If your guide for guiding guides becomes too meta and self referential, call it a manual. This makes finding a guide to writing a manual for writing a guide on how to write a guide far less ambiguous.

    Verbal dexterity check. /Roll D20 + charisma bonus
    lol
    "May the flamin' force be with you!"


  8. #8
    Community Member doomboy's Avatar
    Join Date
    Dec 2009
    Location
    standing right behind you
    Posts
    3,343

    Default

    please guys, rate this and leave suggestions! i want to know how good this is and where all i can improve!
    "May the flamin' force be with you!"


  9. #9
    Community Member Bekki's Avatar
    Join Date
    Aug 2006
    Location
    Tending bar for the MuskAteers
    Posts
    11,864

    Default Job well done.

    I am in work on a guide right now and this will be a great help
    In terms of blocking, pacing and editing. Thanks for the hard work.

    Outstanding job.
    Official Muskateers Bartender
    Proud Officer of Acme Fighting Co.
    "It's a dangerous business, going out of your door, Frodo my boy." He used to say. "You step into the road, and if you don't keep your feet, there is no telling where you might be swept off to." ~ Frodo Baggins (Quoting Bilbo Baggins)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload