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    The Hatchery CThruTheEgo's Avatar
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    Default Dubbell O'Seven - casting/ranged focused artificer

    Updated for U36.
    If you need info from the pre-U36 version, see post #366 for a copy of the OP prior to U36 changes.

    This is a casting/ranged/survivability focused artificer.

    Dubbell O'Seven
    Artificer 20
    True Neutral Warforged
    In-game name: Dubbell O'Seven on Sarlona


    Stats
    . . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
    . . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
    Strength. . . . .8 . . . .8 . . . .8 . . . .8. . . . . . . . 4: INT
    Dexterity . . . 16 . . . 16 . . . 16 . . . 16. . . .+3. . . .8: INT
    Constitution. . 15 . . . 16 . . . 17 . . . 18. . . . . . . .12: INT
    Intelligence. . 17 . . . 18 . . . 18 . . . 18. . . . . . . .16: INT
    Wisdom. . . . . .6 . . . .6 . . . .6 . . . .6. . . . . . . .20: INT
    Charisma. . . . .6 . . . .6 . . . .6 . . . .6. . . . . . . .24: INT
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Repair. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Disable . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Balance . . . . . . . . . . . .½ .½ .½ .½ .½ .½ .½ .½ .1 .1 .1 .1 .1 . 9
    . . . . .------------------------------------------------------------
    . . . . .32. 8. 8. 8. 8. 8. 8. 9. 9. 9. 9. 9. 9. 9. 9 10 10 10 10 10



    Feats

    .1. . . . : Point Blank Shot
    .3. . . . : Rapid Shot
    .4 Arti . : Precise Shot
    .6. . . . : Empower Spell
    .8 Arti . : Maximize Spell
    .9. . . . : Spell Focus: Evocation
    12. . . . : Greater Spell Focus: Evocation
    12 Arti . : Improved Critical: Ranged
    15. . . . : Improved Precise Shot
    16 Arti . : Adamantine Body
    18. . . . : Insightful Reflexes
    20 Arti . : Quicken Spell
    21 Epic . : Overwhelming Critical
    24 Epic . : Intensify Spell
    26 Destiny: Epic Spell Power: Force
    27 Epic . : Ruin
    28 Destiny: Hellball
    29 Destiny: Arcane Pulse
    30 Epic . : Greater Ruin
    30 Legend : Scion of: Plane of Earth


    Spells
    1. Repair Light Damage, Inflict Light Damage, Conjure Bolts, Enchant Weapons, Admixture: Cure Light Wounds, Resist Energy, Grease
    2. Repair Moderate Damage, Inflict Moderate Damage, Elemental Weapons, Admixture: Cure Moderate Wounds, Byeshk Weapons, Toughen Construct, Reinforce Construct
    3. Repair Serious Damage, Inflict Serious Damage, Flame Turret, Admixture: Cure Serious Wounds, Insightful Damage, Adamantine Weapons, Stoneskin
    4. Repair Critical Damage, Inflict Critical Damage, Armor of Speed, Cold Iron Weapons, Lesser Globe of Invulnerability, Protection from Elements, Thundering Armor
    5. Prismatic Strike, Align Weapons, Silver Weapons, Radiant Forcefield
    6. Blade Barrier, Tactical Detonation, Deadly Weapons, Reconstruct


    Enhancements (80 AP)

    Battle Engineer (41 AP)
    • Battle Engineer, Infused Weapons, Infused Armor, Infused Weapons II, Infused Armor II, Master Engineer
      1. Crossbow Training, Field Scrapper III, Thaumaturgical Conduits III
      2. Crossbow Training, Caustic Shot I, Extra Action Boost III
      3. Crossbow Training, Intelligence
      4. Crossbow Training, Endless Fusilade, Shatter Defenses I, Agility Engine I, Intelligence
      5. Reconstructed Crossbows, Weapon Attachment, Thunder-Shock Weapon, Unlock Potential, Tactical Mobility

    Harper Agent (23 AP)
    • Agent of Good I, Intelligence, Agent of Good II, Intelligence
      1. Harper Enchantment, Traveler's Toughness I, Strategic Combat
      2. Versatile Adept III, Know the Angles III
      3. Versatile Adept III, Intelligence
      4. Versatile Adept I

    Warforged (16 AP)
    • Improved Fortification, Warforged Constitution
      1. Mechanist III, Construct Toughness
      2. Warforged Tactics III
      3. Adamantine Durability III, Memories of the Last War: Arcane Slinger
      4. Memories of the Last War: Front Lines


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Attack Boost I, Constitution
    2. Damage Boost III
    3. Critical Damage III, Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz

    Twists of Fate (36 fate points)
    1. Energy Burst: Acid (Tier 4 Draconic)
    2. School Specialist: Evocation (Tier 2 Magister)
    3. Precise: Evocation (Tier 2 Draconic)
    4. Fey Form (Tier 2 Shiradi)
    5. Stay Frosty (Tier 1 Shiradi)


    Due to gear becoming outdated so quickly as well as the minimizing of power difference between named gear, lootgen, cannith crafted, and special crafting systems (e.g. slaver's), and me spending very little time playing at cap these days, I am no longer going to devise optimal final gear sets for any of my builds. I'll leave that work to others who are more familiar with final gear sets.

    ----------------------------

    Adding the following quote here for safe-keeping in case the Lamannia forums aren't available when it's needed.

    Quote Originally Posted by Steelstar View Post
    The DC of Rune Arm spells is suppsed to be 10 + (Charge Tier + 1) + (INT modifier) + (Max Charge Tier - 1) + (Evocation Feat Bonuses). The Evocation Bonuses were not applying.

    With this fix, bonuses from abilities like the Spell Focus: Evocation feat, Arcanotechnician's Evocation Focus enhancement, and the Evocation Specialist ability from the Magister destiny should all contribute to a Rune Arm's DC.

    At the moment, item/augment based sources of Evocation DC bonuses do not affect the DC of Rune Arm shots.
    As of U29, per the release notes:

    Artificer Rune Arm DC's now include all sources of Evocation DC Boosts.
    Last edited by CThruTheEgo; 07-13-2017 at 01:13 PM.
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