This thread touched on a fair point, though it was quickly buried into the rather enthusiastic attempts to define 'casual' and discussions of TR xp requirements.
That point being:
Levels 18 and 19 have become a lot more difficult to level up on, both due to:
A dearth of xp to the level range
There are plenty of quests- Cannith, Amrath, IQ, DD, but they don't give enough xp versus the total needed compared to quest selections at other levels to make it easily manageable even on a first life- which was fine, when the cap, the goal-line, was 20, but makes a lot less sense now that the cap has moved up to 25.
You can easily hit level 21 in a day, even playing pretty casually, but just going from 17 to 18 takes more effort- again, not necessarily due to a comparative lack of quests to the range, but simply a difference in the xp offered within that range.
(Think of it this way: You can easily level 3 levels off of any one of Sands, or GH, or Vale without problem- yet we have four packs that barely cover a single level's worth of xp. There's a definite change in the xp ratios once you hit the highest heroic levels- or, as one person mentioned, we go from 10-30k xp quests to 6-10k xp quests.)
So, the question is, does it make sense anymore that 17-20 quests should offer minimal xp so as to take a long time to level, with the cap moved up? Especially when 21-23 is comparatively easier to farm out?
A lack of ability to play level 20 quests, or ability to group with higher level characters
Power-leveling penalties -make sense-. So there's not much to do about players gravitating to higher levels.
But for any other level range, we're not limited solely to quests within that range. Of course, epics offer notably higher xp than heroic quests, but the inability to play (Epic) level 20 quests leaves us with just 3 level 20 quests available to heroic toons (two of which are raids, and one of which gives abysmal xp, even in terms of high level heroic quests). IE, there ARE in fact less quests available than there ought be.
Now, Mal offered us this:
Whether it's a tweak to the xp gains of higher level heroic quests, or removing the epic level barrier (perhaps even with penalties for running below level), some additional considerations to the leveling process for that level range should be given.
The sum of it is, we'd love new quests- I'd definitely love to be able to run TRs on some new quests!- but heroic levels haven't yet been adjusted to handle the addition of the new epic level content- however that may end up being handled.