What in the DDO UI uses 4 hotbars worth of screen area, could realistically fit into half a hotbar worth of screen area, and only has information that matters once every mission or so if not less often?
I mean come on... The exp bar surface area has a size way out of proportion with the space it needs to effectively communicate it's information and the space it needs relative to it's importance during the mission. What fancy UI mad designer uber logic ("you normal gamers don't get my genius") says, "I need to fill the whole bottom of the screen with the exp bar to have an awesome UI?"
I could have done with something the size of my health/mana bars, and I could have used that space to pull my hotbars in tighter to the bottom making the screen feel less cluttered.
Devs I will meet you half way. You probably are thinking, "our usability study showed that new players that see their exp move further on the screen feel like they are accomplishing things faster," or some other thing of that sort that allows you to ignore my criticism.
Fine! But, here is what I really don't get about that exp bar UI (given how many square pixels you made it): why can't it have a z order that makes it always behind every other window in the game? At least then I could put hot bars over it. I mean who really needs that giant exp bar to float over things like normal windows?