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  1. #41
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    Quote Originally Posted by Shade View Post
    Math failed to solve anything yet again.
    Quote Originally Posted by Shade View Post
    you could of just punched the values in barrage like I did and learne the same thing that took you hours, in minutes.
    you ever herped so hard you derped?

    What do you think barrage uses? Space magic? Or maybe it reads the omens from the blood of virgins?
    Last edited by Viisari; 08-31-2012 at 04:59 AM.

  2. #42
    The Hatchery jejeba86's Avatar
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    Quote Originally Posted by Shade View Post
    One needs only play with the destinies a bit to see how much better fury is for twf. No idea why you love spending so much time on those numbers anyways when you could of just punched the values in barrage like I did and learne the same thing that took you hours, in minutes.
    Quote Originally Posted by LeLoric View Post
    It is more just to examine the extremely powerful connection between the new raid item Mornh and the epic destiny Legendary Dreadnaught.
    Quote Originally Posted by Shade View Post
    Warhammer kensai is plan and simply a heavily fail build. Really building entirely around one weapon heavily to the expense of your character in general is always a failure of an idea. Especially when said weapons options aside from that one weapon your cuaght on, are so utterly bad.
    Quote Originally Posted by LeLoric View Post
    This is not a build thread although I may eventually add some different examples of what to do with it.
    You failed your roll against reading'n comprehending
    Last edited by jejeba86; 08-31-2012 at 06:47 AM.
    Quote Originally Posted by Feather_of_Sun View Post
    This is Dungeons and Dragons Online, not classical Greek mythology.
    Quote Originally Posted by MadFloyd View Post
    I am admin. I don't need HPs

  3. #43
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Shade View Post
    monkey wins thread.

    Math failed to solve anything yet again. One needs only play with the destinies a bit to see how much better fury is for twf. No idea why you love spending so much time on those numbers anyways when you could of just punched the values in barrage like I did and learne the same thing that took you hours, in minutes.
    I do not concur with this statement at least in part. For paladins, rangers, rogues, and bards that are two weapon fighting other destinies are better then Legendary Dreadnaught, but for barbarians and fighters I am less certain of this. One of the primary reasons for this is tactics. Dreadnaught gives fighters and barbarians a nice tactical gain. You are also overstating your percieved lack of advantage for lay waste and momentum for two weapon fighting because two weapon fighting melee do get some dps gain out of this but quite a bit less then two handed fighting melee certainly.

    I do agree that piercing is alot safer then bludgeon with rapiers and heavy picks both being quite strong for differing reasons and really piercing being the only real competitor to slashing for two weapon melee especially from a longterm perspective.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  4. #44
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    1st...
    +1 to OP for all the math and stuff !

    2nd..
    Since adrenaline acts like an actionboost, is it even usefull in mid combat?

    Both me and my leveling partner found this constant interrupting of the attack chain so annoying that we stopped using it mid fight.


    Adrenaline - swing - swing - adrenaline - *** Pause - swing - swing.
    Camp Naughty Bad Fun
    Jichael Mackson

  5. #45
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    Quote Originally Posted by 78mackson View Post
    1st...
    +1 to OP for all the math and stuff !

    2nd..
    Since adrenaline acts like an actionboost, is it even usefull in mid combat?

    Both me and my leveling partner found this constant interrupting of the attack chain so annoying that we stopped using it mid fight.


    Adrenaline - swing - swing - adrenaline - *** Pause - swing - swing.
    Trip/Cleave/Stunning blow will interupt the action delay.
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  6. #46
    Community Member Thrudh's Avatar
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    Quote Originally Posted by bigolbear View Post
    Ahh dag nammit!

    I thought i was going to be the only guy with a warhammer specialist for a long time to come. There goes my uniqueness!
    I built a 12/6/2 monk/ranger/fighter AA BEFORE 10k stars came out.

    I was quite unique... for a short while.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

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