Raging increases the SP cost of spells by 1000%. Problem solved, possibly. I wouldn't imagine it would be too difficult to code, since there are already in-game effects that alter SP cost.
Barbarians get clickies, I guess, but I would imagine they activate buff clickies by chewing on them, and use offensive clickies (like Epic Big Top) by hitting the mob with the item itself.
I just tried the boots out on live U14.2 and they don't override Haste. The devs added a new "attack speed" modifier icon next to the BAB counter. When you mouse over, it shows that Madstone gives +10% melee attack speed bonus and Haste gives +15%. If you cast Haste followed by Madstone, you still end up with +15%.
Then if you check the effects log, you'll get a mesage saying something like this:
(Effects): You have multiple effects granting an Enhancement bonus to Melee Attack Speed that do not stack. ( Madstone Rage and 95 Potions of Haste )
You can also visually test your swings in game with both orders: Haste followed by Madstone and Madstone followed by Haste. The result is always the same for me. My character swings at the Haste speed of +15%.
Maybe this was a bug that you discovered on Lamania U14.2? It seems to be working properly now.
U15 Update: (op updated too)
You can now use pretty much everything except spellcasting with madstone active. Yay! Thanks for that.
However, all is not well:
The bug i've clearly pointed out in the screenshot in the OP is still not fixed. Please fully fix madstone boots. You've come this far turbine, why not go for the full 100% fix.
Madstone was fixed, would be nice if they do the same for bloodrage.
Half way fixes are not that impressive to me. Not exactly good QA to only fix things half way.
And for such an iconic, vastly used and loved item, it really deserves to be properly fixed.
Outstanding bugs to recap:
- Does not grant the listed melee haste bonus correctly.
- Still incorrectly has the 30 seconds shaken debuff attached to it after it expires, which was specificl said it was removed by a dev.
I mean seriously, it's been several years. Several hundred posts and reports about these bugs, and you STILL no effort is made to fix these fairly simple bugs. Would likely take a good dev no more then an hour to fix as it's simply a matter of changing 10% to 20% and removing some inproper code.
DDO QA. Fixing things only half way since 2006..
Cannot use druid wolf and bear attacks while Madstoned....add to list!
Cant wait to see what new "features" will come with epic Madstone boots.
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