Quote Originally Posted by taurean430 View Post
That might be because divine casters are no longer healing pugs/raids. Whereas healing only builds are okay with double healing duty and no time or opportunity to use spells that are 40% as effective as their casting peers.
Arcane casters are not their casting peers; divine casters are their casting peers. Otherwise they should be looking at less hit points, less personal melee buffs, restrictions on armor (which was buffed for most), and restrictions on healing beyond self healing.

Divine offensive spells were not very effective to begin with. Implosion, blade barrier, divine punishment were pretty much it; couple of instant death spells.

Implosion has more opportunity for higher DCs and the potential is there for a buff in that sense.

Other spells look like they were impacted in the exact same way arcane spells were; the changes to meta stacking additively.