I know a lot of people have gotten used to the problem however I still feel ranged ki weapons should generate ki on hit. Not just bows if you have the feat but also ninja stars (unless they already do). The fact that they become ki weapons should not just mean you don't lose ki holding them and stay centered when if you don't get ki by using them then you lose game mechanics like 10k stars and other ki based abilities.
I feel origionally they didn't include ranged weapons to generate ki on hit because of problems with ranged some how but I could be mistaken. However it has been quite a while and I still feel its a problem and I play this character a lot. Its time I raised the issue again and point this out.
Would it make all monk ranged (throwing stars or bows) over powered to allow them to generate ki? I feel it would just improve the feel of making a ranged based character that uses this mechanic and thats about it.
It may be that we are a minority so I understand in that case if it hasn't gotten a lot of attention but I would like it to be considered.
With all the ranged to hit problems reciently I hope they might consider giving us a small incentive.
what problems some might ask
On 2nd thought an incentive that bennefited everyone equally impacted would be better in general but I still hope for a fix to the ki based system as well.