Results 1 to 12 of 12
  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    220

    Default ranged borked in a few ways.

    I took some data because it seemed like I was missing a lot with ranged. Here are some problems associated with it.

    I became interested in this because my Monk archer was missing a lot also. I did some testing in the vale and shot some darkfang. My results were then garnished from manually looking at the combat long and transfering the data to excell. I then sorted acording to die to hit, bonust added, wheather it was a hit. Total (die + bonus). Here is what I got.

    bonus die result critter total to hit
    35 15 hit darkfang 50
    31 19 hit darkfang 50
    31 17 hit darkfang 48
    34 14 hit darkfang 48
    34 13 hit darkfang 47
    31 15 hit darkfang 46
    30 15 hit darkfang 45
    31 10 hit darkfang 41
    31 9 hit darkfang 40
    30 8 hit darkfang 38
    34 4 miss darkfang 38
    35 3 miss darkfang 38
    33 4 miss darkfang 37
    34 3 miss darkfang 37
    31 5 miss darkfang 36
    31 5 miss darkfang 36
    34 2 miss darkfang 36
    31 4 miss darkfang 35
    30 4 miss darkfang 34
    31 3 miss darkfang 34
    1 miss darkfang 1
    1 miss darkfang 1
    1 miss darkfang 1
    1 miss darkfang 1
    3+33 20 hit crit fail darkfang 20
    20+32 20 hit crititcal darkfang 20

    Now look upwards I began hitting at 38. But here was what I noticed I have 2 misses at 38 and 1 hit? I went back in game and looked at the combat log and sure enought I correctly transfered the data. How is this possible to miss twice on a 38 total and hit once?

    I also noticed my about 50% miss on this run. But it look like I definitly have a window to hit which is at 38. But that window is shakey and thats strange.

    I also noticed my Arcane archer arrow type bonus is not being applied to my to hit. I have a +2 bow and I used both +2 and +3 arcane archer arrows. Neither cause a change to my ability to hit. However with +3 to hit arrows if I swap out my +2 bow for my +5 bow My to hit increases from 31 to 34. A difference of 3 so if my arrows were dominant it would have only been an increase of 2 not 3 to hit. Which kinda negates one of the main reasons to go arcane archer. A good + to hit and damage reguardless of your bow type.


    I also noticed my "wind howler bracers" bonus to hit are not working. I took off my +2 attack bonus goggles and left them off and my attack bonus went down by 2. However If I add or remove my "Wind Howler bracers" nothing happens at all. So I removed all my clothing items and then with just my bow and arrows I added and removed the bracers and still nothign happened. So unless a +2 bonus on my weapon over rides the bracers I think they are borked as well.

    2nd test
    ----------------

    I then later tested on a crimson foot slayer using my +2 hand wraps. The difference in bonuse to hit with my handwraps in the invnetory window below is +29 with handwraps where with my bow and same gear I have a +31 to hit. However you will notice the total to hit is much higher with my handwraps.

    I recorded all the hits and this is the result.


    cromson foot slayer
    19 39 hit 58
    19 39 hit 58
    12 43 hit 55
    15 39 hit 54
    14 39 hit 53
    19 33 hit 52
    16 34 hit 50
    12 38 hit 50
    10 38 hit 48
    17 29 hit 46
    17 29 hit 46
    15 31 hit 46
    10 33 hit 43
    2 39 hit 41
    2 39 hit 41
    7 33 hit 40
    5 33 hit 38
    8 29 hit 37
    4 33 hit 37
    5 29 hit 34


    I was even hitting on a 2 or total hit with 34 on my handwraps. Where as with my Bow I was missing with any roll below 39 but unless . 38 being some strange excpetion with the bow that particular run.

    What is strange here is that I seem to have better to hit with handwraps even though in my inventory window it shows I have worse to hit.

    Well that and what I hit on is lower with my handwraps by at least 4 but I wasn't sure the other dark fang was a slayer so Ill have to test again.

    3rd test
    --------------
    A bit more comprehensive set of data. Both my targets here were crimson foot scouts. same equiptmet except swaping from para +2 bow to +2 wraps The results follow.


    paralyzing bow +2 crimsonfoot scout +31 to hit

    14 43 hit 57
    16 38 hit 54
    17 33 hit 50
    15 33 hit 48
    15 33 hit 48
    18 29 hit 47
    17 29 hit 46
    16 29 hit 45
    11 33 hit 44
    10 33 hit 43
    9 33 hit 42
    12 29 hit 41
    11 29 hit 40
    11 29 hit 40
    2 38 hit 40
    10 29 hit 39
    9 29 hit 38
    9 29 hit 38
    8 29 hit 37
    6 29 hit 35
    6 29 hit 35
    2 33 miss 35
    5 29 miss 34
    5 29 miss 34
    5 29 miss 34
    3 29 miss 32
    2 29 miss 31


    handwraps +2
    crimsonfoot scout

    19 39 hit 58
    18 39 hit 57
    19 34 hit 53
    19 34 hit 53
    11 39 hit 50
    15 34 hit 49
    9 39 hit 48
    19 29 hit 48
    9 39 hit 48
    9 39 hit 48
    18 29 hit 47
    18 29 hit 47
    11 34 hit 45
    10 34 hit 44
    15 29 hit 44
    3 39 hit 42
    13 29 hit 42
    13 29 hit 42
    13 29 hit 42
    11 29 hit 40
    10 29 hit 39
    9 29 hit 38
    9 29 hit 38
    3 34 hit 37
    6 29 hit 35
    5 29 hit 34
    5 29 hit 34
    5 29 hit 34
    4 29 hit 33

    notice I hit at much lower values with the wraps than the bow on the same critter. If you get a hit or not definitly is defined by some set value but the bow dosn't match the wraps. And I would imagine this is a problem.

    I decided to post this here as I didn't see any in this forrum and a lot of other people are complaining about it too.

    ------------
    Whoopsie just realized this is lamania bug reports. All my testing was done on the Main Server. Though this may still be a problem on the Lamania server as well. Anyone confirm?
    Last edited by DustTheWind; 07-14-2012 at 11:51 PM.

  2. #2
    Community Member Arovin's Avatar
    Join Date
    Mar 2006
    Posts
    230

    Default

    The devs are aware and already have a fix internally. Ranged attacks are not getting the 20% increase chance to hit that they should be for being proficient with the weapon you are using.

    Here is the dev quote

    http://forums.ddo.com/showthread.php...51#post4582351
    Last edited by Arovin; 07-15-2012 at 12:27 AM.

  3. #3
    Community Member Jaid314's Avatar
    Join Date
    Jan 2010
    Posts
    5,416

    Default

    as for the 38, i would speculate that was caused by moving, perhaps? if you were moving when you missed on the 38, and standing still when you hit on the 38, that would explain the difference.

    oh, and ranged is also borked in that 2+ should be a grazing hit under the new system, but isn't doing that for ranged.

  4. #4
    Community Member
    Join Date
    Oct 2009
    Posts
    220

    Default

    Quote Originally Posted by Arovin View Post
    The devs are aware and already have a fix internally. Ranged attacks are not getting the 20% increase chance to hit that they should be for being proficient with the weapon you are using.

    Here is the dev quote

    http://forums.ddo.com/showthread.php...51#post4582351
    Ok I posted there origionally. However I didn't read everything there and so missed that a dev was already aware of the problem I guess. Thanks maybe the data will come in handy for em.

    About the 38 that was my combat log. I would imagine what qualifies as a hit would be the same reguardless of moving or not. Because if you move it lowers you to hit numerically that thats what causes you to miss. It would seem your suggesting there are invisible mechanics that define if you miss or not.

    It seemed prety consistent if I was below a certain value I would miss however. I was speculating that the game uses decimal points and is only giving me a rounded number that I need to hit possibly.

  5. #5
    Community Member
    Join Date
    Sep 2010
    Posts
    1,276

    Default

    Quote Originally Posted by DustTheWind View Post
    I was speculating that the game uses decimal points and is only giving me a rounded number that I need to hit possibly.
    You've pretty much hit the nail on the head. This is exactly what happens in the new system. It's calculated as a percentage and then that percentage is rounded and translated into D20 etc.

  6. #6

    Default

    The dev post doesn't explain why the arrow +to hit was being over-ridden by the lower bow +to hit, nor does it explain the wind howler bracers not working (although I can well believe that the problems are all related). Good work - did you submit a bug report?

  7. #7
    Community Member
    Join Date
    Oct 2009
    Posts
    220

    Default

    Quote Originally Posted by RandomKeypress View Post
    The dev post doesn't explain why the arrow +to hit was being over-ridden by the lower bow +to hit, nor does it explain the wind howler bracers not working (although I can well believe that the problems are all related). Good work - did you submit a bug report?
    No I suppose I should do that as well.

    --------
    Bug submitted on bracers, arrows, and general ranged issues all in one shot.
    Last edited by DustTheWind; 07-15-2012 at 07:44 PM.

  8. #8
    Hatchery Founder Glenalth's Avatar
    Join Date
    Jan 2006
    Location
    A mountain fortress.
    Posts
    4,281

    Default

    Windhowler Bracers have never displayed their bonuses to attack and damage on the character sheet. Make sure to take a few practice shots to test them out to see if it is no longer working.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  9. #9
    Community Member
    Join Date
    Oct 2009
    Posts
    220

    Default

    What particularly got my attention is that they didn't show on the combat log either. However some of the abilities did show on the combat log but not the bonus to hit or damage.

  10. #10
    Community Member
    Join Date
    Dec 2009
    Posts
    1,168

    Default

    Arrows that should pass through intervening friends and enemies often now shoot to the ceiling instead, like they used to do when you didn't have precise shot and improved precise shot.

    This also happens if the view between the player and the firing toon is obstructed.
    He left the name, at which the world grew pale.

    Math never helps solve problems, it only further complicates them.

  11. #11
    Community Member
    Join Date
    Oct 2009
    Posts
    220

    Default

    Quote Originally Posted by donblas View Post
    Arrows that should pass through intervening friends and enemies often now shoot to the ceiling instead, like they used to do when you didn't have precise shot and improved precise shot.

    This also happens if the view between the player and the firing toon is obstructed.
    Like myself if you can confirm that you should probably bug report it so they know just how messed up ranged is atm.
    Last edited by DustTheWind; 07-15-2012 at 10:13 PM.

  12. #12
    Community Member
    Join Date
    Oct 2009
    Posts
    220

    Default

    Quote Originally Posted by DustTheWind View Post

    I also noticed my Arcane archer arrow type bonus is not being applied to my to hit. I have a +2 bow and I used both +2 and +3 arcane archer arrows. Neither cause a change to my ability to hit. However with +3 to hit arrows if I swap out my +2 bow for my +5 bow My to hit increases from 31 to 34. A difference of 3 so if my arrows were dominant it would have only been an increase of 2 not 3 to hit. Which kinda negates one of the main reasons to go arcane archer. A good + to hit and damage reguardless of your bow type.


    I also noticed my "wind howler bracers" bonus to hit are not working. I took off my +2 attack bonus goggles and left them off and my attack bonus went down by 2. However If I add or remove my "Wind Howler bracers" nothing happens at all. So I removed all my clothing items and then with just my bow and arrows I added and removed the bracers and still nothign happened. So unless a +2 bonus on my weapon over rides the bracers I think they are borked as well..
    I appologize on this last 2 quotes. I did some testing and indeed even though the bracers and arrows do now show their bonuses to damage in the combat window or inventory window they do indeed increase my maximum damage. It is likely they also apply the other effects increasing ability to hit as well but don't show in combat or inventory window.

    The only glitch here is that they do not show their bonuses in the appropriate windows.

    Thankfully the problem with ranged to hit is fixed as well.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload