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  1. #1
    Community Member Nick_RC's Avatar
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    Default Grandmaster Of Death (EE focused non-healing blended divine)

    GRANDMASTER OF DEATH (EE focused non-healing blended divine)

    I was hesitant to post my build for this mod for a couple of reasons: mainly because I don't want to offer up nerf bait on a platter and it will likely all change with the enhancement update. However I am receiving quite a few PM's and this will save me a fair chunk of time. I have tried to include a quick commentary about the choices I have made so I don't have to answer any questions.

    ------

    A few quick caveats - PLEASE READ THIS BEFORE MAKING ANY KIND OF COMMITMENT.

    1.Most importantly I am a Completionist on my 27th life or so. I have every piece of relevent gear available to me for the build. I cannot vouch for how it will work without all the past lives and gear. You have been warned!
    2.This build is all about playstyle as is any triple-dimensional divine. What I enjoy and feel I play well might be a gimped mess on someone with a different playstyle type. You have been warned!
    3. Your typical solid intuitive evoker build similar to impacts will likely outperform this one on EH/EN settings. It is built to strengthen the weaknesses of what many evokers and melee focused Divine often struggle with on EE. For an evoker : Spell pen ruining many instakills and the gobs of hit points neutering sustained divine nuking (assuming pot consumption is trying to be kept to a minimum) For a melee : limited half damage aoe and little to know crowd control options. It is built for longer fights and harder difficulties-that is where it shines. It's a blended style that isn't as strong as either type in their respective fields. I have found the combination approach to be very beneficial in EE however. If you tend to not play in EE you will likely find stronger easier to play builds out their. You have been warned!
    4.It is focused on self healing only. I do not carry any mass heals. I am ok with that. My guildies are ok with that. Most of my friends are ok with that. Healing is becoming more and more onerous and I am spread far to thin to be able to do what I want to do offensively whilst keeping a party up. Just not gonna happen. Emergency heals - sure no problem. Emergency rezzes - sure no problem. Healing easy lower difficulty quests - sure no problem. Main healing raids - no deal. You COULD adjust things to do it. But you will be gimpy at it. Much smaller sp pool, less investment in life magic, no healing sla's means you are definitely inefficient. If you go the non healing route like myself you may very well be excluded from pug raids. You have been warned!

    -----
    BUILD GOALS

    1. Supplement a high DC favored soul platform with solid sustainable spell point free melee dps. Build on as many synergies as possible.
    2. Swiss army knife approach to killing things. Always have an effective way to kill mobs whether it be kiting through BB, stunning and meleeing while cycling through the lily petal line to generate a room clearing Everything is Nothing or using a very high DC Implosion to clear low SR EE mobs.
    3. Maintain a very high everything is nothing DC. It is a devastating ability especially combined with an offensive casting/melee FVS platform.
    4. Be completely self sufficient and self healing and an asset to any party despite not having group healing capabilities.
    5. Build for EE destruction. EH/EN anything can tear through them. So building for those difficulties is overkill.

    --------

    18 FVS /2 MNK/5GMoF Half Elf Lawful Nuetral

    VITAL STATISTICS
    Str - 15+4(tome)+2(compl)+2(yugo)+2(ship)+2(rage)+3(prof ane)+6 (ench)=36
    Dex -14+3(tome)+6(item)+2(compl) +2 ship+1 exc=28
    Con -14+3tome+2 compl+2rag+2ship+2yug+10 item+1 enhance=36
    Int - 8+4 tome+2 Completionist =14
    Wis - 18+6(lvl)+3(enh) +6(epic) *+2(Yugo) +2(ship) +4(tome) +9(item) +2(alch) +2(compl) +2(ocean)= 56
    Cha - 8+4 tome+7 item +2 Completionist=23

    *You will need to adjust initial stats based on tomes you have available to you.

    FEATS AND LEVELING PATTERN

    1. Rogue Dilettante (fighter until you get access to handwraps at 15)
    1. Maximise
    3. Completionist/tough
    6. Wiz pl
    9. Quicken
    12. Heighten
    15m. 2wf
    15. I2wf
    16m. Stunning fist
    18. G2wf
    21. PA
    24. Evocation focus

    * Nearly all of the builds relative power comes at late stages of the game. Stick with it and it all starts to come togeather around level 18+. A nice two hander paired with the Ftr dillie will help ease your way from 1-7. At 8 you will get holy smite which will help giving you some AoE to augment your relatively weakening melee prowess. At 12 you get Blade Barrier. Pull out the sword rarely till you get to 18 when you can chuck on a tod ring gear up some and bust out some nice hand wraps. You can do this as early as 16 but honestly the content doesn't require it. BB is easy button. I would recommend starting at 18 and begin to learn how to play the build and start to figure out the synergies.

    As to the feats I consider them all essential. When I designed the build I didn't realize I needed the spell focus to select the relevant twists. I originally had improved sunder slated too help those single target instakills land (alchem gSP9 Kama paired with a gr necro of impr shattermantle is the gear I had planned to augment my necro spells in combination with IS) alas it had to go. Would have been a fun combo. I:Crit is missing from the lineup. Not an oversight. A x2 weapon with a Crit on a 20 is not the best candidate for a feat slot IMO. For a pure monk sure. Not for this.

    SKILLS
    Max UMD
    Rest balance

    HIT POINTS
    20 base
    10 AoA
    50 Epic levels
    160 class
    325 con
    30 GFL
    30 barb pl/tough enh
    5 tortoise
    30 shroud
    20 Yugo
    680 HP (buffed -sustainable)

    Not super fat. But enough. Especially for an instant self healing class with strong saves and access to displacement scrolls and possibly a tipping point AC.

    ENHANCEMENTS
    Wisdom II -6ap
    Helf wis - 2ap
    Helf con -4ap
    Rog dilettante - 6ap
    Smiting IV-10ap
    Crits -2ap
    Energy III - 6ap
    AoV II - 6ap
    Unyielding Sov - 4ap
    Damage boost IV - 10ap
    Extra dmg boost II -6ap
    Human vers 4-10ap
    Life magic 2 -3ap
    Wand and scroll 1 - 1ap
    Tortoise - 1ap
    Human healing amp -2ap
    Saves boost -1ap


    *Really this is how you want to do it. As it stands you will often not even get to the favored soul damage boost portion of your action boosts in shorter content. That's ok it unlocks the extra action boosts which benefit both the HV damage boost and the LD haste boost which you run in tandem. It is a bit of a waste but currently I am set up for long quests (like EE raid) in shorter quests what I would likely do would be drop the fvs damage boost line And the extra action boosts and pump up my Smiting to max. Then switch my precise evocation twist to extra action boost 3. This would be a better set up for general play. Again tailor to fit your specific situation.


    - EPIC DESTINY - GRANDMASTER OF FLOWERS
    1. Wis(2) lily petal(1) enlightenment (3)
    2. Wis(2)
    3. Wis(2)orchid blossom(1)
    4.Wis (2)
    5.Wis (2)drifting lotus(2)
    6. Wis (2) everything is nothing(2)

    *This leaves you three points to spend as you wish. The lily petal line up to drifting lotus is a must to quickly charge everything is nothing. Drop wisdom mods to balance unevens or if you really want to grab some of the other nice abilities. Enlightenment might seem like an odd choice but it is fantastic. At its top tier combined with the 1 passive from the inmates you have regain 2 ki every few seconds allowing you to chip away at at EiN counter even when just running or standing idle. Meditation the second level monk feat combined with inner focus and the passive regen means you can quickly charge an epic moment while running to a tough fight.

    - TWISTS OF FATE(includes tome)

    1. Haste Boost (Tier 3- Legendary Dreadnought)
    2. School Specialist : Evocation (Tier 2 - Magister)
    3. Precise Evocation (Tier 2 - Draconic)

    * Season these too taste. If you are primarily running EH content (and u have 3 sorc pl's) you would likely be better off taking +3 necro dc(switch your feat) and something else rather than doubling up on evocation. For the moment I will double up as I want my implosion to tear up no SR mobs on EE reliably. I'm not a pale master nor a double necro focus *instakill specced divine. My destructions/slay living don't land reliably on EE even with the +3 DC. On soft targets sure. Not the big bad boys though. That's ok though. Not a one trick pony you have many options when it comes to killing.

    SAVES
    F- 16+4(GH)+5(res)+1(alch)+1(ship)+2(luck)+13(stat)+2 (Oc) =44
    R-16+4(GH)+5(res)+1(alch)+1(ship)+2(luck)+9(stat)+2( Oc)+1(haste) = 41
    W-16+4(GH)+5(res)+1(alch)+1(ship)+2(luck)+23(stat)+2 (Oc)=55

    - STUNNING FIST
    10 base
    10 level
    10 wraps
    3 Ftr pl
    3 Destiny granted
    23 Wis
    2 (effective) AoV aura
    =61 DC

    - EVOCATION
    10 base
    23 wisdom
    3 sorc pl
    1 evocation focus
    1 wiz pl
    2 sorc twist
    3 magister twist
    2 item focus
    9 level
    2 (effective) AoV aura
    =56 DC
    *Apart from those blasted spiders not much saves on my BB. And targeting restrictions aside very little saves on implosion.

    - NECRO
    10 base
    23 wisdom
    1 wiz pl
    2 Item focus
    9 level
    = 45 DC (47 if in aura)
    *Good enough for EH but lacking on all but the softer targets on EE.

    MELEE TO HIT

    Whole game has changed a lot with regards to hit. From experience with divine power, divine favor, GH and ship buffed I am noticing very few misses. No more than my pure monk. And less than my Horc ESOS wielding similar-ish approach FVS from last life. The changes benefit the weaker to hit classes. Keep those buffs up and you won't have a problem unless you run into dungeon alert. Take that average too hit and milk the new system for all it's worth! To give you some numbers this is what I am sitting at.

    20 BAB
    2 Epic BAB
    3 Divine favor
    4 GH
    3 Ftr Past life
    2 ship
    6 Alchems
    1 Haste
    13 str
    -5 PA

    =+49 self buffed before situation modifiers and sneak bonuses.


    MELEE DAMAGE

    No where near a beastly barb/ftr dreadnought. Not even within a stones throw of them. If ur expecting devastating crits and huge front numbers you are in for a rude awakening. What it can do is offer a solid and steady source of spell point free damage. It's all about the little bonuses. Everything apart from rednames/undead/elementals and most constructs you will have in a helpless state due to your great stunning fist DC. So amplify your damage to reflect that. Then add bonus damage from archon, DP, lily petal line and dual boosting and you start to get some momentum. Dreadnought Haste Boost + Human Damage Boost really help a a lot. Some numbers

    4-21 ( 3.5W [1d6] - base + byeshk wraps + 1.5 from GMoF)
    +5 PA
    +3 passive monk PL
    +2 good hope clickies
    + 13 strength
    +4 claw
    +2 ship
    +3 divine favor
    +6 enchanted

    42-59 Front number damage
    +2d6 holy
    + 3d6 rogue dillie
    + 1-8 eternal fire
    + 13 static sneak damage

    So roughly 85 damage a hand before haste boost, damage boost and helpless. Not über by any stretch. Modest and sustainable, spell point free and furthering ki gen for everything is nothing and the lily petal line all the while increasing any spell damage u choose to throw out. A quick note on improved deception and sneak attack. Much of the builds melee dps come from sneak attack. The Avithoul rings are perfect as they include impr deception allowing you to get a good amount of SA even with agro.

    DEFENSES (Dodge, AC, PRR)

    DODGE %
    4% Monk Lvl 2
    1% ocean
    = 5%...so 1 out of every swings lol. Not great but better than nothing.

    PRR
    = A healthy Zero

    AC

    10 Base
    1 monk centered
    4 insight (alchem hand wraps)
    5 Protection (Shield of Faith)
    5 Natural - villager commendations
    4 shield(5 min scrolls)
    8 Red Dragon
    9 Dex
    23 wisdom
    1 haste
    2 ship(? I think)
    3 Profane (abishai)

    =75 ish?

    I am admittedly awful at breaking down AC but I will give it a whirl could use some help on this from the AC guys. I literally have no idea if this is even worth using the consumables and the clicking time. Further testing required. If I can get some defensive bonuses with very little effort I'm happy to do it. If it messes with any offensive capabilities it's just not worth it. I can instaheal, cc/stun trash and kite through blades if needs be. If I can reap the rewards of the new AC for gimps system I will be happy to do so. Otherwise so be it.

    SPELL LIST
    1. Doom, shield of faith, pro evil, divine favor
    2. Resist energy, sound burst, deific vengeance, eagles splendor
    3. Searing light, bestow curse, cure serious,
    4. Divine power, holy smite, Freedom, Deathward
    5. Divine Punishment, Gr command, slay living, flame strike
    6. BB, Heal, Cometfall
    7. Destruction, Resurrection, Symbol of stunning
    8. Symbol of death, firestorm
    9. Implosion

    * If you want to play an inefficient healer(or have that option at least) drop flame strike and firestorm pick up the relevant masses. Personally I like the synergy between Maximise clickies and 4 High DC AoE's to spam whilst kiting through blades. Have been having a blast with flame strike and firestorm this mod. Blind from holy smite, knockdown from Cometfall then literally bringing the heat has been way too much fun. As to other choices: quickened resurrection is a must in high incoming damage situations(...EE). You likely won't be healing the group but at least you can Rez them hehe. While many of the mobs have high fort saves to cull the insta-kill movement they tend to have weak will saves. gr command and symbol of stunning remain fantastic options in melee heavy parties. Eagles splendor might seem like an odd choice. I keep it for disjunction. My charisma was dumped and I barely squeaked by too actually cast the spells. Disjunction can ruin me. Hence the recastable+4. At minimum worst case scenario That would leave me at 18 CHA, 20 with a quick chug of a Yugo pot and voila back to full casting potential. Rest are the bread and butter.

    CURRENT GEAR LAYOUT(Subject too change)

    Gearing this guy is like solving a puzzle. There is so much going on with the way he plays there are many compromises that need to be made with gearing him. Funnily enough many of the respective 'useless to pure melee' and 'useless to pure caster' functions can really benefit multi dimensional characters. Bang for buck is the name of the game.

    H- Epic Helm of Frost (Cha 7/gr cold Resist w/slotted GFL)
    N- Alchemist Pendent (+6 con/20 shroud hp/+1 boost/+1 ki)
    T- Lolths trinket(nullification/radiance/impulse 102+1 CHA&WIS +15 implement)
    Cl- Envenomed (7 con/+5 resist w/ slotted toughness)
    Be- Rahkirs Sash(Archmagi and Set bonus)
    Bo- Epic Boots of Corrosion(Disintergrate Guard w/Evocation Focus +1 con)
    Br- Epic Gloves of the Claw (Hvy fort +2 Insightful con)
    R1- Rahkirs Ring w/holy burst
    R2-Seal of House Avithoul (exc wis+2/Sneak 5/exc sneak 3/ improved deception)
    Gl- Epic Gloves of the Claw(str 6 30% amp)
    Gog- HP/SP/SP (Concordant Op/+6 wis/+5 CHA skills)
    Bod - Red Dragon (Combustion 82/Sup fire lore/Eternal Fire w/slotted Luck and Dex)

    Weapon set ups:

    1. General Purpose Melee wraps
    - Alchemical hand wraps Byeshk w/metallic edges slotted (Stunning 10 shocking burst Insight 4/+2 wisdom crushing wave corrosive salt/Lightning blast)
    2. Destruction/slay living + debug set
    - a. Silver Alchemical Kama (Freezing Ice Guard/+2 Wisdom/ Gr SP 9+ Gr conj foc)
    - b. Greater necro focus Kama of improved Shattermantle.
    3. Nuking and implosion Set
    - a. Silver Alchemical Kama (Freezing Ice Guard/+2 Wisdom/ Gr SP 9+ Gr conj foc)
    - b. Crystal Alchemical Kama (90 fire+kinetic/Sup. fire +kinetic Lore/Maximise II + Gr evocation focus)
    4. Epic Staff of Inner Sight (Gr command symbol of stunning)
    5. Various greater banes for boss dps.
    6. Shield blocking setup (still need to make an alchem shield for this)


    I have gone for a very 'hands free' set up. One thing that i have learned playing complex characters is that sometimes clicking gets in the way of killing. Try and minimize it. Common theme with this guy is '80%'. Try and get 80% of what a possible min max caster/melee gear set up respectively and get it on my body so I can swing away. I have weapon hot swaps when I'm Instakilling and nuking. I have gone for as many on hit bonuses as I can get. Claw for +4 damage, eternal fire and as much sneak attack as possible couple with improved deception. Rahkirs doubles as my holy burst and quasi gr lore. Overall I am very happy with the gear setup as it lets me nuke at near max effectiveness whilst swinging. It's only really my dc casting that I need to hot swap too. Which is fine as when I'm doing that I'm normally not swinging rather getting into favorable positions.

    Anyway open to suggestions/feedback.

    Regards

    N
    Last edited by nick_robinsonchia; 07-13-2012 at 07:40 PM.
    GROAN-1 (Melee/Casting Horc FVS)

  2. #2
    Community Member sephiroth1084's Avatar
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    So good it almost makes me want to play a Favored Soul.




    Almost.

    I'd love to see this guy in action!
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

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    Community Member direwolf33's Avatar
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    Thumbs up for a great post. I am playing a generic intuitive 20FVS evoker now but still many great ideas in this build about how to play him better.
    Khyber::Ransack::Taomoat(wis monk), Tamat (fvs), Moat(pally)

  4. #4
    2014 DDO Players Council
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    ... and when you get a +4 con tome...?

    this is awesome but i wanna see it in action... youtube please

    I like your take on clickies too " i have learned playing complex characters is that sometimes clicking gets in the way of killing. Try and minimize it."
    ~Thelanis ~ Khyber ~

  5. #5
    Community Member Nick_RC's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    So good it almost makes me want to play a Favored Soul.




    Almost.

    I'd love to see this guy in action!
    Quote Originally Posted by MeliCat View Post
    ... and when you get a +4 con tome...?

    this is awesome but i wanna see it in action... youtube please

    I like your take on clickies too " i have learned playing complex characters is that sometimes clicking gets in the way of killing. Try and minimize it."
    Well I have been known to frequent the CE channel and now I have acquired my last twist point I will be GMoF full time... Happy to help out with stuff... Just BYOHeals!! Oh and if I had the faintest idea of how to make and post videos I would be happy too. However I am computer illiterate.

    Quote Originally Posted by direwolf33 View Post
    Thumbs up for a great post. I am playing a generic intuitive 20FVS evoker now but still many great ideas in this build about how to play him better.
    Hey thanks man glad u found something useful. I didn't mean generic intuitive in a bad way at all - those types of builds tend to play the best. Re-reading what I wrote it might come off like that might make a quick edit.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  6. #6
    2014 DDO Players Council
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    I have sort of got FRAPS to work and it seemed fairly straight forward. Not to pester you or anything Nick but it is awesome to watch you play and it would be great to see it from your perspective. A build like this works as you point out from a playstyle perspective.

    Anyway as you say U15 and all the cards are going to be thrown up in the air again so wait and see.

    (I can bring my gimpclonk - she has EVASION (and her ref looks like it thinks about getting into the 30s these days I just wish holy aura was working... ))
    ~Thelanis ~ Khyber ~

  7. #7
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by nick_robinsonchia View Post
    Well I have been known to frequent the CE channel and now
    I try to jump in on your runs whenever I can. I keep an eye on the channel, but I really hate sitting around doing nothing, so I'm always trying to get into a group or get a group started.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  8. #8

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    I swear, if you get my favored soul nerfed again I'm driving to New Orleans and buying a voodoo doll.
    Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
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    Feldspathic Greywacke

  9. #9
    Community Member Nick_RC's Avatar
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    Quote Originally Posted by Stanley_Nicholas View Post
    I swear, if you get my favored soul nerfed again I'm driving to New Orleans and buying a voodoo doll.
    They doing a pretty good job of that all on their own at the moment.

    If you are referring to the wing nerf yeah that was probably us. But dont kid yourself for a second if it wasnt us it woulda been someone else. Was bound to happen.
    GROAN-1 (Melee/Casting Horc FVS)

  10. #10
    The Hatchery MRMechMan's Avatar
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    Thanks so much for posting this. It is obvious that a lot of work and thought went into not only the post but the build itself from the start. Very inspiring and motivating.


    /gears turning upstairs


    Would it work as warforged? (just kidding)

  11. #11
    Community Member Nephilia's Avatar
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    Default 4 Thumbs up!

    I'll use even my feet's one!!!
    This build is freaking awesome, mate!
    I'm almost sure I'll build it for my last life (even if I'm lacking so much stuffs... alchemicals on top of all, completionist (just have a 1 fvs, 3 wiz, 3 sorc) and totally I can't efford an old school red dragon vestment (i think I'll go with the new green one in case!)!!!
    +1 to u for an awesome build

  12. #12
    Community Member Crann's Avatar
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    Quote Originally Posted by Stanley_Nicholas View Post
    I swear, if you get my favored soul nerfed again I'm driving to New Orleans and buying a voodoo doll.
    LOL, buy 2 and mail one to me

    Great looking build, again. Thanks for the ideas, and look forward to seeing your takes on the enhancement changes.

  13. #13
    Community Member darksol23's Avatar
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    Thanks for posting this!
    Officer of the Platinum Knights of Cannith, Founder of the guild GHOSTBANE of Cannith
    Main - Death - Completionist and then some...
    Other Characters - Holy, Leap, War, Optimusprime, Intimitank, Lanfear, Can, Afkbiobrb, Garagesale, Leverpuller and many more

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    Quote Originally Posted by nick_robinsonchia View Post

    - EPIC DESTINY - GRANDMASTER OF FLOWERS
    1. Wis(2) lily petal(1) enlightenment (3)
    2. Wis(2)
    3. Wis(2)orchid blossom(1)
    4.Wis (2)
    5.Wis (2)drifting lotus(2)
    6. Wis (2) everything is nothing(2)

    *This leaves you three points to spend as you wish. The lily petal line up to drifting lotus is a must to quickly charge everything is nothing. Drop wisdom mods to balance unevens or if you really want to grab some of the other nice abilities. Enlightenment might seem like an odd choice but it is fantastic. At its top tier combined with the 1 passive from the inmates you have regain 2 ki every few seconds allowing you to chip away at at EiN counter even when just running or standing idle. Meditation the second level monk feat combined with inner focus and the passive regen means you can quickly charge an epic moment while running to a tough fight.
    The top tier stuff requires 20 points spent, each requires 2 points, and there are 3 of them, leaving you 2 short if you want them all. You chose WIS instead of Scattering, so either would be interesting depending on whether your WIS was even or odd at the end. A free AoE blind plus maxed dodge is a nice perk.

    I'm playing with stats and feats to do a similar build for an undergeared, less TR'ed variant for EN/EH with a goal to work towards EE when he gets to that point a long time from now. Realistically as the game is now though I can take my gimp Healer through EH with no problems, so any specific build would be more than overkill.
    Last edited by XL_Jockey; 07-16-2012 at 11:59 AM.
    THELANIS - Proud member of C.L.A.W.
    Scunc - Unarmed DPS // Halfbarrel - Healer
    Others: Bigtop - Melee Wolf // Dusstyn Thewind - Horc Bardbarian // Ballistra - Ranged DPSer

  15. #15
    Community Member Nick_RC's Avatar
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    Quote Originally Posted by XL_Jockey View Post
    The top tier stuff requires 20 points spent, each requires 2 points, and there are 3 of them, leaving you 2 short if you want them all. You chose WIS instead of Scattering, so either would be interesting depending on whether your WIS was even or odd at the end. A free AoE blind plus maxed dodge is a nice perk.
    I have found scattering a touch lackluster from personal experience (on llama). The AoE radius was tiny. The dodge is nice but the cooldown is prohibitive. I personally would rather have more reflex save or something else thats always on.

    I think the worst part about playing this guy in a group setting is that even when you go to toss an emergency heal on the barb taking a pounding... It just doesn't hit for all that much. It heals me fine - I have amp and modest hp. I dont need a permanent devotion item for myself. Those big fatties do need one. And while I dont mind tossing a patch up heal (hotswapped to a dev stick) when we running to the next encounter they best be healing themselves or have a better healer than me running with them in the midst of things. I didnt build this to heal others. I derive zero fun from it. When I'm swinging and offensive casting the chances of me tossing a heal are slim to none. I got my own business to handle. If the melees cry - so be it. They can either build self sufficient toons, quaff silver flame pots or play smarter. They can take their pick. Funny thing is pre update I enjoyed healing others while handlling my business. It was another layer of challenge. Now I simply cannot do it without over compromising core offensive capabilities in my mind. So I opt out and choose not too heal.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  16. #16
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    Yeah, you're right. I tend to try and do too many things with a build. I played with the enhancements to take full Life Magic, full Smiting and full Wand & Scroll mastery lines but at the expense of some hitpoints and FvS damage boosts. I think my issue is that I don't want to play a pure healbot role and I'm trying to find something to fill that gap. I started with a Soul Survivor but didn't really have the gear to shine. LRed to an Evoker, but quickly realized I didn't have the gear to get my DCs high enough to matter where it counted. Now I'm just trying to figure out whether I can save my WF healer and turn it into something useful or just TR to a better race and work from the ground up, knowing that gearing would still be a problem until I'm happy with my main. Taking the stat points to Wis would certainly help, plus I have plenty of handwraps to make it work, but ideally I should just sit back and figure out what I have, and what I can do with it. Pure healing is just too boring for me.

    I'm still a big fan of your build, and you did warn us several times.
    THELANIS - Proud member of C.L.A.W.
    Scunc - Unarmed DPS // Halfbarrel - Healer
    Others: Bigtop - Melee Wolf // Dusstyn Thewind - Horc Bardbarian // Ballistra - Ranged DPSer

  17. #17
    Community Member Nick_RC's Avatar
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    Quote Originally Posted by XL_Jockey View Post
    Yeah, you're right. I tend to try and do too many things with a build. I played with the enhancements to take full Life Magic, full Smiting and full Wand & Scroll mastery lines but at the expense of some hitpoints and FvS damage boosts. I think my issue is that I don't want to play a pure healbot role and I'm trying to find something to fill that gap. I started with a Soul Survivor but didn't really have the gear to shine. LRed to an Evoker, but quickly realized I didn't have the gear to get my DCs high enough to matter where it counted. Now I'm just trying to figure out whether I can save my WF healer and turn it into something useful or just TR to a better race and work from the ground up, knowing that gearing would still be a problem until I'm happy with my main. Taking the stat points to Wis would certainly help, plus I have plenty of handwraps to make it work, but ideally I should just sit back and figure out what I have, and what I can do with it. Pure healing is just too boring for me.

    I'm still a big fan of your build, and you did warn us several times.
    Hmmm I got something that might suit stashed away for when the melee prestige comes out. Will post it in Spellcaster section under the name 'Vanguard' in the next coupla days.
    GROAN-1 (Melee/Casting Horc FVS)

  18. #18
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    Quote Originally Posted by Stanley_Nicholas View Post
    I swear, if you get my favored soul nerfed again I'm driving to New Orleans and buying a voodoo doll.
    LOL - I think FVS are fine but I can see EIN getting nerfed unfortunately
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  19. #19
    Community Member KyrzaBladedancer's Avatar
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    Just curious, and probably would be considered sacrilegious, but have you considered dropping PA for either Necro or Greater Evo? The ability to switch at will between Necro Magister and Evo Magister could prove useful, depending on what content you want to run for the day. Maybe I'm also looking at it wrong, but it looks like your Necro DC, accounting for Magister twist+1 focus, seems really Low. My Sorc is looking at at 51-53 roughly and that's with no +4 Tome, completionist, or Stance. I would think you would be able to hit at least a 52, which would be useful against medium fort targets. I'm probably just overlooking something though.

    Jyrja, Ploratus, Alcedon, Kyrzi, Lilayn, Jaidynn, Morsus

    Life is not fair, get over it now.

  20. #20
    Community Member Nick_RC's Avatar
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    Quote Originally Posted by KyrzaBladedancer View Post
    Just curious, and probably would be considered sacrilegious, but have you considered dropping PA for either Necro or Greater Evo? The ability to switch at will between Necro Magister and Evo Magister could prove useful, depending on what content you want to run for the day. Maybe I'm also looking at it wrong, but it looks like your Necro DC, accounting for Magister twist+1 focus, seems really Low. My Sorc is looking at at 51-53 roughly and that's with no +4 Tome, completionist, or Stance. I would think you would be able to hit at least a 52, which would be useful against medium fort targets. I'm probably just overlooking something though.
    Nothing's sacrilegious when you are trying to scrape the most out of a toon mate. I considered dropping PA. But decided against it. Mainly because of context not numbers.

    To further explain:I am mainly playing in Faerun at the moment. Mobs tend to be split into two categories in EE (An overt way to nerf instakills if you look at it big picture).

    A. Crazy high SR drow. And I don't have anywhere near the spell pen to touch these. I have 3 wiz and 3 fvs past lives but that doesn't put me in the realm of touching them on EE. You need either them and a good chunk of the available twists/caster level bumps/spell pen ED specific lines requiring feat:spell pen) or no past lives and all of them.
    B. Lowish/no SR mobs with crazy high fort saves.

    Now my necro instakills can't beat the SR of 1. So the point is moot. And they aren't high enough to be reliable on 2. Even with the necro twist and focus. Well not a success rate that I am happy with anyway. So really what looks good on paper like you said(and which I was initially going to do) kind of falls flat in both areas. This way at least my implosion has a good shot at the high fort save mobs. And I can keep PA which is more than a flat 5 when you consider helpless and damage boost. They release content without the crazy SR on the squishing mobs I would definitely consider it again. But for the moment I find this set up works best.

    N
    GROAN-1 (Melee/Casting Horc FVS)

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