Quote Originally Posted by MadFloyd View Post
...For most players, Heal and Mass Heal are functioning approximately the same as they did before the expansion pack, and characters who use level appropriate gear have also seen small increases in the power of those spells. That small increase would have been a large one if we had done nothing, and we made the decision to maintain the current balance of the Heal and Mass Heal spells.

If we observe that Heal and Mass Heal are not performing sufficiently in Menace of the Underdark, we’ll address that....
Sure, making that decision is fine as an initial point, but the elephant in the room that no one is mentioning is that this decision throws the baby out with the bathwater since "maintain the current balance of the Heal and Mass Heal spells" unfortunately means SLAs and divine caster offensive spells are under the same 50% nerf....which means players on divine casters forfeit *half* their contribution to the quest completion, meaning that players' contribution is devalued by *half*.

I want my 100% contribution back. We lost 50% in the U14 nerf, and I want that back.

"Healing the group" is like like paying the rent, its the ante up, the buy-in, *nothing more than that*; it is the *offensive* spells and SLAs that make the kills *happen*, and *that* is what separates divine casters from "gold seal hirelings". There is nothing special about "healing the group"--what makes a divine caster is the ability to up that kill count.

I am 100% sincere when I say this.

Reverse the nerf on divine casters asap if you please.
Restore full divine casting contribution with prejudice.

P.S. thank you very much for posting this madfloyd