Turbine should add Air and Earth Elemental Forms as well as a Plant Form.
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Vanshilar's thread but with a 1.3 multiplier added.
With 3*natural fighting, shield mastery, improved shield mastery and a 6% doublestrike item:
This gives 102.2 base attack speed*1.3 wolf*1.35 doublestrike=179.4 attacks/minute
For a clonk in air stance I with GTWF and a 3% doublestrike item (as you'd go for spare hand for stunning fist):
That's about a 15% attack speed advantage that the clonk.
With the threat range difference alone I'd imagine that the wolf would have a DPS advantage.
Last edited by wax_on_wax_off; 07-10-2012 at 03:11 AM.
Your numbers show that a druid needs to take five feats to be roughly equivalent with a clonk's three feats in terms of DPS. This is ignoring the fact that clonks have stunning fist. Looking at the big picture again: the fact that the DPS is even comparable is kind of the point. A wolf form druid needs more feats to have comparable DPS, has a weaker PrE, no decent SLAs, a weaker spell selection and can't even use wands and scrolls. So why should someone make a wolf form druid over a clonk?
It has no charges and about a 5 minute cooldown timer.
Was pretty excited by it until i got it. Its a nice boost but with a 5 minute timer ...meh. Having to take fatal harrier to get it which imo is a terrible enhancement (a haste bonus that relies on you getting killing blows quicker than the timer runs down and doesn't stack with haste spell) (ok at low level when soloing maybe???)
How effective it is I'm not 100% sure as i've only used it on boss fights at which point i'm pretty concentrated on laying dots and self healing etc. No idea if it stacks with other double strike bonus or not.
Stunning Fist is good but there are some decent looking wolf form spells to give SA or helpless state without having to slot the gear though stunning blow still looks decent.
Is it 4d6 SA from dire wolf? No stats on wiki, just going off memory.
Edit: Not saying that druids are great, but I think they're better than clonks at the moment.
lol all i can say is that at level 7 you get the most OP ability ever. 13d6 sonic dmg aoe to every kill lol. Forget caster druids....
Sadly, this was practically not tested in lammania, where not a single player had a decently geared/specced druid to test with, and everything was based on speculation and hearsay derived from lower level experience.
Last edited by Ertay; 07-10-2012 at 05:34 AM.
I've leveled a (completionist) pure druid as a caster now and yes, the class still needs some work. While it's fun to play and definitely not weak, the caster-aspect still needs to be improved. While leveling i always felt a need for more spell points, even with almost maximum possible sp (ioun stone, large guild slot, +80 sp from pls) and only made it from shrine to shrine on elite with some meleeing - this was never the case for any other arcane/divine life i've played.
For doing reasonable dps, spells need to be spammed - the damage per spell is not so bad, but given almost every spell can be saved, most of them even with a reflex save/evasion, the final damage per second / spell point is too low. So either druids need a buff to their dcs and/or to their spell point costs, for example one damaging sla per elemental form plus a 10-20% discount on the spells of your element. Also the -3 casting levels on lightning and acid while in any elemental form is... meh, hardly reasonable and a -1 is enough.
Druids are also lacking offensive supporting spells. Finger of death is a nice tool, but hard to get powerful enough as it's the only necromancy-/spell penetration dependant spell i use. The number of buffs is overwhelming (i'd like to see a mass death ward here). Aiming with snowslide requires some practice and neds winter wolf form, practically requiring 10 more spell points.
In content above level 20 i feel pretty much tied to creeping cold and ice storm - finger lacks dc/spell pen, most area spells are evaded or at least saved and melee is hardly effective anymore.
My personal progress was not that terrible as my input probably made it seem to be, but i played it as a completionist (feat inactive this life) with almost any gear and most past life supporting my caster playstyle, so i guess other people with less progress will have more trouble with the mentioned problems.
One final note: if you have the sp, fights short enough and enough dc or mobs with bad reflex saves, nuking is really fun (crits beyond 2k ARE possible)
Belduros // Hazord // Cany // Tyor // Deyra // Yannec // Rawnah // Teyrah // Jaheyra
The description states a crit range of 18-20 (15-20 with ICB) However the actual game mechanics are a crit range of 19-20 (17-20 with ICB). This is proven and tested to be the case. Devs are aware of the discrepancy but have not said which is correct, the description or the actual working effect.
Also dire wolf adds 2d6 sneak attack not 4d6.
Until you play one yourself, arguing with people who have actually played this class seems pretty silly.
After reading up on the class I thought it would be pretty fun to play... I have been pretty disappointed so far. It might get better when I get to the upper levels, but I'm not holding my breath.
Last edited by Postumus; 07-10-2012 at 05:05 AM.
I have only played a druid to level 2 (been busy in new epics so far).
Tried to make a bear druid. Now, it could just be me, but the attacks in bear shape seems slow to me, around 3 attacks for every four I do in the same time with s&b out of shape.
Is it just me? Do my eyes deceive me? Have I finally lost what little remains of my sanity?
<seemingly offensive Army of Darkness quote>
Such as?Stunning Fist is good but there are some decent looking wolf form spells to give SA or helpless state
Baiting bite? Bluff isn't a class skill. Howl of terror? Okay, but your DC isn't likely to be very good. Snowslide? Again okay, but has dual saves, reflex to negate and fort to break every 3 seconds. All these options seem just worse than stunning fist.
(World Broadcast): World broadcast: 'Farewell to all our loyal players and thank you for your time in Eberron. We wish you all the best for your future adventures. Please log out now as the servers are now going down. Many thanks, Codemasters Online.'
some sp to shift to wolf + the actual cost for snowslide + some sp to shift to elemental form + sp to reapply form buff
all this with the limited sp of a wizard and no slas...
Plus of course baiting bite doesn't actually work as described. No bluff check is being activated. Lets pretend for a minute it did work as described, it would be pretty hard to get the skill up to a decent level due to not being a class skill.
Agree the saves on the wolf abilities are going to be very low compared to what you can easily get SF dc up to.
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