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  1. #1
    Community Member
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    Sep 2009
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    Default Adrenaline and TWF

    Adrenaline Overload (required 20): (Active Cooldown: 5secs) Gain +1 Adrenaline use per rest. By consuming 1 Adrenaline use, your next attack will deal +400% damage and increase your critical threat range by 16. You are considered raged until your next attack.

    How does this work with TWF?

    Does the 300% or 400% boost happen on both main and off hand, if the off hand procs? Or only on the main hand.

    On a side note, does Quick Draw reduce the activation lag for this?
    Varz
    Wanderlust

  2. #2
    Community Member threefeetunder's Avatar
    Join Date
    Dec 2009
    Posts
    524

    Default

    Quote Originally Posted by emptysands View Post
    Adrenaline Overload (required 20): (Active Cooldown: 5secs) Gain +1 Adrenaline use per rest. By consuming 1 Adrenaline use, your next attack will deal +400% damage and increase your critical threat range by 16. You are considered raged until your next attack.

    How does this work with TWF?

    Does the 300% or 400% boost happen on both main and off hand, if the off hand procs? Or only on the main hand.

    On a side note, does Quick Draw reduce the activation lag for this?
    Only the main hand.

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