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  1. #1
    Community Member LeoLionxxx's Avatar
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    Unhappy King's forest random encounters broken

    Three times in the king's forest, I have come accross rares where I couldn't talk to anyone or do anything. So, I was forced to just move on. This happened with 'deal with a dragon', one where you needed to close a portal, and one to free a knight from a hag (bug reports submited). Has anyone else had problems with any of these enounters or other ones? Has anyone seen any of these 3 encounters work?
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  2. #2
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    I've had that issue with both dragons there as well as several other rares.

    One nice thing about the "deal with the dragon" rare is that you can set him hostile by looting a gold pile. It may not be the way you want to complete, but it is a way if dialog is blocked out.

    The second dragon further south, if that guy doesn't talk, then the roots do not break and you are simpyl out of luck.

  3. #3
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    We encountered the green dragon and couldn't talk to it either. However, if you look around you can find something to interact with that gets things going. Being cryptic in case someone doesn't want it to be spoiled completely.

    AJ (Idiot Extraordinaire)

  4. #4
    Community Member LeoLionxxx's Avatar
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    Quote Originally Posted by GoRinNoSho View Post
    I've had that issue with both dragons there as well as several other rares.

    One nice thing about the "deal with the dragon" rare is that you can set him hostile by looting a gold pile. It may not be the way you want to complete, but it is a way if dialog is blocked out.

    The second dragon further south, if that guy doesn't talk, then the roots do not break and you are simpyl out of luck.
    So once you were not able to talk to the wannabe knight? If that's teh case then this is a situation-to-situation glitch, rather than those specific enounters being broken.
    Because DDO content is created by hand, some issues cannot be fixed with a global change. We must fix these issues one-by-one by hand with the help of bug reports. This includes:
    Ladder issues: please include the /loc when reporting a ladder issue

  5. #5
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    All the rares have a chance to glitch. Have been able to do some and then unable to start them the next time.

  6. #6

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    The one I can't stand (and run into the most) is the lost villager that needs escorting to safety.

    In principle, fine, but in practice, nightmare.

    The villager makes Coyle seem like epic Brawnpits. The villager, despite not being a fighter of any kind, will nevertheless charge off willy-nilly towards ANY danger, no matter what it is. Squirrel? CHAAAAAAAARGE! 10 Drow necromancers? CHAAAAAAAAAARGE! Then when stuff hits back, he runs away from it. If he's running away, why did he charge in the first place?

    Then there are those punji stake pits. Pretty easy for him to fall into one of those, and there's no way to get him out if he does.

    And if you run into any water or even a slight terrain elevation difference...forget it, he doesn't do "wet" or "hills".

    Given how far you need to travel to get him to safety, it really would not surprise me if it ends up being functionally impossible to complete this task. I've stopped even trying.
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  7. #7
    Community Member Kayla93's Avatar
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    Quote Originally Posted by Matuse View Post
    The one I can't stand (and run into the most) is the lost villager that needs escorting to safety.

    In principle, fine, but in practice, nightmare.

    The villager makes Coyle seem like epic Brawnpits. The villager, despite not being a fighter of any kind, will nevertheless charge off willy-nilly towards ANY danger, no matter what it is. Squirrel? CHAAAAAAAARGE! 10 Drow necromancers? CHAAAAAAAAAARGE! Then when stuff hits back, he runs away from it. If he's running away, why did he charge in the first place?

    Then there are those punji stake pits. Pretty easy for him to fall into one of those, and there's no way to get him out if he does.

    And if you run into any water or even a slight terrain elevation difference...forget it, he doesn't do "wet" or "hills".

    Given how far you need to travel to get him to safety, it really would not surprise me if it ends up being functionally impossible to complete this task. I've stopped even trying.
    Pretty possible if u got cleric/fvs/bard having villager checked and keeping him safe while other party members kill the danger.
    B?ut other way - I dont see it happening.

  8. #8
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    Does the lost villager turn up in several different places?

    When we encountered him it was not far from a road and we had already killed everything up to that point so it was easy to take him (or was it her) back with no additional bad guys to kill. You are right about the squirrels and such though, but luckily they don't hit back (or at least not for much).

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  9. #9
    The Hatchery DarkForte's Avatar
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    Quote Originally Posted by Matuse View Post
    The one I can't stand (and run into the most) is the lost villager that needs escorting to safety.

    In principle, fine, but in practice, nightmare.

    The villager makes Coyle seem like epic Brawnpits. The villager, despite not being a fighter of any kind, will nevertheless charge off willy-nilly towards ANY danger, no matter what it is. Squirrel? CHAAAAAAAARGE! 10 Drow necromancers? CHAAAAAAAAAARGE! Then when stuff hits back, he runs away from it. If he's running away, why did he charge in the first place?

    Then there are those punji stake pits. Pretty easy for him to fall into one of those, and there's no way to get him out if he does.

    And if you run into any water or even a slight terrain elevation difference...forget it, he doesn't do "wet" or "hills".

    Given how far you need to travel to get him to safety, it really would not surprise me if it ends up being functionally impossible to complete this task. I've stopped even trying.
    Tried it on my favoured soul. I was running, fell into a spike pit. He stood there by the pit. I got out, and nothing I did would get the poor soul out of the edge of the pit. That one seems very broken right now.
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  10. #10
    Community Member Bargol's Avatar
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    Quote Originally Posted by Matuse View Post
    The one I can't stand (and run into the most) is the lost villager that needs escorting to safety.

    In principle, fine, but in practice, nightmare.

    The villager makes Coyle seem like epic Brawnpits. The villager, despite not being a fighter of any kind, will nevertheless charge off willy-nilly towards ANY danger, no matter what it is. Squirrel? CHAAAAAAAARGE! 10 Drow necromancers? CHAAAAAAAAAARGE! Then when stuff hits back, he runs away from it. If he's running away, why did he charge in the first place?

    Then there are those punji stake pits. Pretty easy for him to fall into one of those, and there's no way to get him out if he does.

    And if you run into any water or even a slight terrain elevation difference...forget it, he doesn't do "wet" or "hills".

    Given how far you need to travel to get him to safety, it really would not surprise me if it ends up being functionally impossible to complete this task. I've stopped even trying.
    I have done the lost villager one solo on my wizard, my bard/rogue, and my fvs. Its actually really easy. Just kill everything in your path be it a fox, deer, or 10 drow. I would suggest having a cure wand on hand to use on the villager. As for pit traps....the villager climbed out of those for me so I don't know what your talking about there.

    I have encountered 3 rares so far that could not be completed because they are glitched (can't speak to anyone to start the encounter).

  11. #11
    Community Member goodspeed's Avatar
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    I actually got the chick to the doors of eveningstar. (Well actually first I took her to the outpost but nothing happened.)

    And what happened when we got to eveningstar gate? Nothing? That 2 bit call girl didn't even have the brain capacity to know where the hell she was. So of course I can only assume that the bright men and women in charge of our fine hirelings programmed her.

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  12. #12
    Community Member DrDetroit's Avatar
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    Same for me. Last two lowt villager attempts I have done she would not go back into Eveningstar when standing next to the gate.

  13. #13
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    Encountered that too, but I was escorting 2 villagers at the same time. Thought that might have been the problem.

  14. #14
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    I gave up trying to complete all of kings forest rares.. as for doing the lost villager rare i had it easy, she spawned real close to the forward outpost.
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  15. #15
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    Quote Originally Posted by adamkatt View Post
    I gave up trying to complete all of kings forest rares..
    I'm about at that point.

    5000 slayers in, not even trying to get slayers, and I'm still only at 31 of the 40 rares.

    Both the stupidly low proc rate on the rares, plus how buggy they are, seem to have put this achievement out of reach.

    Particularly frustrating to me, as I have every other wilderness rare in the game.

  16. #16
    The Hatchery Karadon_II's Avatar
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    Quote Originally Posted by DrDetroit View Post
    Same for me. Last two lowt villager attempts I have done she would not go back into Eveningstar when standing next to the gate.
    After my first disasterous attempt at this which involved her chasing squirrels before getting jammed on a cliff with no way out, I thought I was going to have it easy when she spawned again in a later run not very far from the gate.

    I killed all the mobs and even the wildlife between her and the gate so she wouldn't go bat**** crazy on the short journey before activating her.

    Got her all the way to the gate and she just stood there staring at me with cold dead eyes. Clicking her just repeated her dialoge options, one of which was frustratingly "get me to Eveningstar" - the gate of which she was standing at.
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  17. #17
    Community Member Bimbelbo's Avatar
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    The villager at the main gate seems to be broken, however it once worked so this is probably a bug introduced with the infamous, game- & business-breaking (although a large part of the company probably didn't recognize this yet) Update 16. You can still carry the villager to the outpost though, make sure to get close to the door of the tower to get the completion. The red dragon-bug ("knight-aspirant") can be avoided by triggering the encounter by going there straight from the west. It's described in another thread.

    The encounter with the clerics of Amalur and their ritual was once bugged, but the last two times I did it, it worked. Maybe a general advice is: once you see the message, and the event is triggered, go there immediately and don't "zone out and zone in again". Talk to the head-priestess once (no dialogue but only a speech bubble aove her head) and soon afterwards some drow will appear and it will be running as intended.

    Another thing about the rares in Sschilyndrin is this: go from the main portal to the underdark portal and back and fight the acolytes and mages who appear there. This will sometimes trigger one of the two rares at the main portal to spawn (Draegloth or drow mage).

    I still only have around 19/40 rares in the forest although I've run quite it a bit (at about 1,500 slayer at various characters). I don't plan on completing it soon, you don't need the xp anyway once you reach the xp-cap. I hope new guides and maps will come out soon which can assist us in getting the rares we want. But who knows, maybe they'll never fix it all, just think about the shroud-collectors... or the teleport-spell that needs a house cannith destination ... not to speak of all the REAL bugs ... but they're rather overhauling the whole item-system again and adding new augment slots and probably working on new quest-packs and new cosmetic pets etc. That seems to has a higher priority for them than the villager-bug. I wouldn't expect it to get addressed soon, so work-around and carry him to the outpost!
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  18. #18
    Community Member Sunarch_Kunari's Avatar
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    Quote Originally Posted by Karadon_II View Post
    After my first disasterous attempt at this which involved her chasing squirrels before getting jammed on a cliff with no way out, I thought I was going to have it easy when she spawned again in a later run not very far from the gate.
    Yeah, she's a lot more trouble than she's worth. Party leader saw the bug and told me to take her to the camp. Dropped her off at a drow camp. Showed her a lesson.
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  19. #19
    Community Member brian14's Avatar
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    Quote Originally Posted by GoRinNoSho View Post
    I've had that issue with both dragons there as well as several other rares.

    One nice thing about the "deal with the dragon" rare is that you can set him hostile by looting a gold pile. It may not be the way you want to complete, but it is a way if dialog is blocked out.

    The second dragon further south, if that guy doesn't talk, then the roots do not break and you are simpyl out of luck.
    If you want dragon to turn hostile, loot his gold pile?

    Entirely sensible, in my opinion!
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  20. #20
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    One issue with escorting the villager is losing sight of her when she chases a squirrel or runs from trouble. A trick for dealing with that is to assign a hireling to defend her; if she runs off the hireling will follow and you can track the hireling on the mini-map. She might not survive but at least you have a chance of finding her again.

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