It's clear non-arcane WF are not welcome in Ebberon or FR.
-warforged healers friend needed a serious buff. ZERO reason to play a warforged melee due to immunities meaning nothing and little to no benefit. What happened instead?
BROKEN. It is now providing LESS benefit than it did before/should. With the level cap/hp increase healing amp matters even more than before, and suddenly healers friend is not only not buffed, but BROKEN? REALLY?
-Changes to spell power
BROKEN. Devotion items are not providing the correct spell power. My main used to self heal for ~600pts per heal...now ~350. That is a huge difference. It makes healing warforged even harder than before.
You didn't make things interesting and fun, now it is a pain in the A$$ as you just need to carry pots around. Even as a warforged.
Now adamantine body is a good choice for most non-arcane builds. Trouble is, other races don't need to burn a feat to get decent AC. Warforged heavy armor builds DO, one more reason NOT to pick warforged.
Very few docents in new pack. 2 docents? Really?
-Construct fortification on docents
WOW, now that AC is more useful to more builds, you decided to TAKE AWAY 3 AC and give WF...10% fortification. You know, for those 3 wf running around with a moderate fort item at level16+...
This will get me some hate. Some players see a warforged thread and don't actually read it, just assume it is about arcane WF, which don't need any buffs.
Please, fix melee/divine warforged.