The Unyielding Soul
I've spent a deeper look into the Epic destinies and thought about what to take for my main toon.
I am not sure if all of this is 100% accurate considering how this stuff works - so far it's mainly thoughts.
So what do I have - a Strength Based Melee Focused Pure 20 Half-Elf FvS, which is now going to get it's Epic levels.
The original build can be found here:
Note - this thread is just a thought. Very likely to change. Input is much appreciated.
The original Build (not changing anything):
Improved Crit. Slash
HElf Dille Fighter
FvS Damage Boost I
FvS Healing Word Capstone
Human Adaptability Str
Human Greater Adap. Con
Human Improved Recovery II
Racial Toughness III
FvS Prayer of Smiting III
FvS Prayer of incredible Smiting II
FvS Smiting IV
FvS Life Magic IV
FvS Energy of the Scion III
Helf Fighter Str
FvS Toughness III
FvS Wand and Scroll Mastery III
Starting Stats (34 Point Build):
Str 18 (All level ups here)
Balance, Concentration, UMD (max these)
Rest in Tumble / Jump
Tomes (absolutely not mandatory, just what I have):
+2 Con, +2 Int, +4 Cha, +3 Str, +2 Dex, +2 Wis
Gear: Look at the old thread. This is going to change anyways :-) Top on my list is Radiance + Devotion Item.
Epic Destiny (Unyielding Sentinel)
Brace of Impact 2
Shield Prowess 1
granted: Vigor of Battle
Legendary Shield Mastery 1
Block Energy 1
granted: Stand against the tide
Purify Weapons 1
granted: Stalwart Guardian
Ward against Evil 1
granted: Heed no Pain
Undying Vanguard 1
Twists of Fate
Action Boost Haste (Legendary Dreadnought)
6 Fate Points
Twist 2: Improved Power Attack (Legendary Dreadnought)
5 Fate Points
Total Fate Points: 14
max. Fate Points is 15, so its much of a grind, may change that
lvl 21: Empower Heal
lvl 24: Heavy Armor Prof.
Summary of enhancements from all the new stuff (all stacking):
+5 Sacred ac
+2 attack bonus
+3 to all saves
+15% ac from shield
+5 shield PRR
10% elemnt dam absorb blocking
20% chance 3d6 damage on being hit
Epic Moment (gain 10000HP after 500 hits or misses from enemies, spells or melee attacks)
+0.5W Weapon Damage with PA
20% Haste Boosts
more PRR through heavy armor
Additionaly you have 3 stances to chose from:
- vigor stance: 100hp, 10% hamp, hp proc on being hit
This will be my main stance.
- Stand against the tide stance: 1damage, 20% threat, 5% fort, 1 saves, knockdown immu, pure good weap (1d6 to non good)
Will use this Stance when more DPS is required, or Knockdown immunity is needed (hello Red Dragons out there)
- Unbreakable: meh stance, will not use this at all
So what do I get (self buffed):
A Melee/Healing focused FvS with:
- about 900 HP in Vigor stance (woot!)
- 140 - 145% fortification
- 2-3 different hit point procs ((demonic shield), conc opp, vigor stance)
- saves in the 40s
- somewhat between 70-80 AC in shield mode
- Heavy Armor PRR
- great healing (now with empower heal - hooray to maxed Capstone Heals with all Metas)
- total awesomesomesauce healing amp (self scroll heals as of now for 640HP!)
- solid melee damage
- occasional 10000 HP for the laughs
- FvS Capstone and all the other FvS goodies
I hope I didn't make any horrible mistakes/misunderstandings of the new destinies.
If you spot anything please let me know.
I will level this build and post more when I get there. As I said so far it's just thoughts.
So far my FvS is at level 21 only.