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  1. #1
    Community Member
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    Feb 2011
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    Default ocean stance: 9% dodge instead of 1%

    I have a 2 lvls monk splash (12 rng, 6 arti, 2 mnk). I've made a few tests and when I activate the ocean step (first step ofc) I get a whopping +9% dodge instead of only +1... anyone else noticed this? I tried to search the forum for this but didn't find anything.

  2. #2
    Community Member
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    Nov 2006
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    Youwill be flogged by every monk loving "Poor monks" person for reporting this

  3. #3
    Community Member Keybreaker's Avatar
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    Oct 2009
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    May be a decimal place error: 1.0% -> 10%

    I think there was a similar error with Druid Spell Power.
    Keybreaker, Leader of Over Raided (Orien)

  4. #4
    Community Member Diyon's Avatar
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    Quote Originally Posted by Keybreaker View Post
    May be a decimal place error: 1.0% -> 10%

    I think there was a similar error with Druid Spell Power.
    Similar as in 3000.0 instead of 30 lol.

    Edit: Also, *stab, stab, stab....*
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  5. #5
    Community Member gerardIII's Avatar
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    Thank you for reporting this bug beneficial to players, it will be fixed today and we will schedule a hotfix for tomorrow morning at 5am. Don't expect any other bug to be fixed, but expect some things to be be broken that will cripple your character for weeks. Also, Warforged will no longer be able to stay underwater without an underwater item, and since their body weight is twice that of other races, they will swim at half speed AND suffer rust damage 2d6/sec.

    Enjoy!
    Last edited by gerardIII; 07-20-2012 at 07:09 PM.

  6. #6
    Founder Lifespawn's Avatar
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    Quote Originally Posted by gerardIII View Post
    Thank you for reporting this bug beneficial to players, it will be fixed today and we will schedule a hotfix for tomorrow morning at 5am. Don't expect any other bug to be fixed, but expect some things to be be broken that will cripple your character for weeks. Also, Warforged will no longer be able to stay underwater without an underwater item, and since their body weight is twice that of other races, they will swim at half speed AND suffer rust damage 2d6/sec.

    Enjoy!
    And they will now cost more
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

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