EDIT: STORE Boycott Extended throughout July
OK, I understand that not EVERY toon is worse off under the new proposed changes.
Many, many toons are going to find things a lot better (initially) once the combat changes to Hit chance and AC go live, it is easy to miss the flaws when you see your own initial boosts.
How many of you disagree with these changes? How much is this going to affect things? Turbine cannot tell simply from prolific posters such as myself pointing out the flaws in the system, I am just 1 account.
So why don't we show them in real terms they understand (profit margins) Turbine can quite EASILY see how much $$ they earn in a week from the ddo store, their marketing plans are designed off this.
What I propose is a vote with our wallets on the new changes, if you LIKE/AGREE with the changes just keep buying things from the Turbine DDO store as usual, if you truly dont agree with these changes,
DO NOT MAKE A STORE PURCHASE OVER THE NEXT 14 DAYS!
I dont care if your points are awarded monthly from VIP, just don't use them for now. They will still be there in 2 weeks to spend as usual.
Dont purchase additional points if possible, but if you do, don't spend them for the next fortnight. Turbine will not see long term $$ loss from this but they will see how popular their changes are.
If you dislike the changes for your own toons, or if you can see the imbalance it will cause..
If you see the boosts to your own toons yet empathise with the pain cause to your fellow players.
If you have the COURAGE to MAKE A DIFFERENCE...
DON'T make a store purchase from 7th JULY to 28th JULY
POST this threads link to your mates and guildies and servers and rally
Stillwaters : 2006-2012 - fighting the combat changes since closed beta
EDIT: MATH on combat changes Here too, and HERE Spellpower changes 8% drop
Believe math not hype! copy these to a .txt and reference it!
Tips for casters wanting to exploit this system HERE!
Online Poll on how much you dislike/like the changes here
We hold these truths to be self-evident, that all classes will be considered equal, that they are endowed by their creators with certain unalienable rights, that among these are life, liberty, and the pursuit of experience points. That to secure these rights, rules systems are considered to give balance to classes, with the understanding that it is the player, not the character, that makes them unequal, and that individual adventures will weigh the worth of individual classes differently.