As I have been playing these last few days, I decided that I was going to create my first real major discussion. It’s long overdue, considering how long I have been around, but I felt that I might as well start somewhere.
As I am sure many of you are aware, each race in DDO has their own racial refinements. However, as I look over many of the racial modifiers and wonder, I realize that in the end, many of these racial abilities never seem to mean anything for most people. They seem geared towards specific causes. Back in the days of the table top games, when you chose your race, you had far more useful abilities then what we have now. I look forward to the enhancement changes in the future, but a part of me wonders what things would be like if things became even more malleable than what they are now. For now, I’ll just settle for discussing the races and talking about turning these racial abilities into actual benefits. Each race has its own subrace, and I think that many of these subraces would make for interesting racial “prestiges” to use DDO terminology. Honestly, I think it would be a wonderful day when people are discussing builds, and no longer do we refer to ourselves as a simple “Horc Barb” or an “Elf Ranger” and we started actually become more refined. Instead, calling themselves a “Half Elf Valenar Ranger” or what have you. Every day, I’m going to try and put out a few more subraces and talk about what they might look like as a racial prestige.
Valenar- The Valenar elves are the more barbaric cousins to the Aerenal. To them, it’s a rather simple choice of habitat between the Blade Desert or the Jungles. Simple choice, right? Ironically, they are arguably the most dangerous force on Eberron, their ranks being composed of the best light cavalry and mercenaries. To make matters more interesting, they view battle as an art. Their favored weapons are the Scimitar and the Double Scimitar. Their most notable group however, are the Keepers of the Past, who, armed with double scimitars, are their greatest warriors and clerics. Many of the elves that live in the jungles on the southern tip of the continent, moreover, have become so attuned to the land, and so overprotective, that they have become rather dangerous, being able to trap enemies in living vine.
Aerenal- A small island nation that the elves fled to after defeating the giants, long ago they gave up most forms of fighting in favor for learning magic that used to belong to the giants. Their favored weapon is the longsword, however they rarely need it, instead relying on their vast knowledge of magic. Most are mages of varying skill; however they all focus on practical magic, knowing many particular spells to help them in their daily life. Their goal in life is to one day become great enough to join the Deathless, which are undead that instead draw their power from Irian, rather than Mabar. Deathless have the following traits; 12-sided hit dice; have no constitution scores; have darkvision; are immune to poison, sleep effects, paralysis, stunning, disease, death effects, and mind-affecting charms and abilities; are immune to critical hits, non-lethal damage, energy drains, ability drains, fatigue and exhaustion; and are destroyed when they reach 0 hit points; amongst other characteristics. Sound familiar certain other types of forms that exists?