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  1. #1
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    Exclamation New Player Raid Training - Lord of Blades

    Are you a new player wanting to try a bit of raiding? That’s awesome!

    Unfortunately you face a few obstacles.


    When LFM’s for raids do appear, leaders tend to presume that you’ve

    ran the raid hundreds of times and they lose sight of what it’s like to be new
    to the raid. They then yell at you for not “just knowing what I want you to do”
    or otherwise being a mind reader.


    My goal is to help alleviate this issue and run some training for raids which

    have become problematic for the PUG scene. Having fun is a big plus as well.



    If you are interested please respond to this thread with your character you

    want to bring and short description of your build. (class split, race, PRE)

    All directions will be given via spoken English. If this is an issue to disability,

    language barrier, etc please let me know ahead of time and we can
    probably make appropriate arrangements.



    If the list fills up please sign up anyhow in case other people cancel.



    Thursday, July 5, 2012 - 19:00 MST (That means 7:00 P.M. Mountain Time, 8 Central, 9 Eastern, etc)

    1 – Tobril (exact character may change depending on who signs up and shows up)

    2 – BoloGrubb - 20 Stalwart
    3 – Rosten (drow cleric)
    4 - Orberon – AA ranger
    5 - Dhavia – Articifer 20
    6 - Kazual – 12/7/1 Ranger/Thief/Fighter
    7 - Nolo – Hargl (16/2/2 Warchanter) OR Zzyzzxy (20 FvS)
    8 - Mytaru, 20 TR Human Cleric
    9 - Dubbell O'Seven - Articifer
    10 - Atheistik - 20 FvS
    11 - Thugorthaur - 20 Paladin
    12 - Darckchalinha Human WIZ PM 20


    13 - Gavrok - FvS

    14 - Masselna, 20 PM



    Alternates/Standby/Helpers:

    Samius (if I get him drunk enough)
    Hendrick
    Morf
    Eternal Wrath in general


    Quote Originally Posted by Tobril View Post
    We won yet again!

    Despite my shoddy explanation everyone did really well
    and adapted quickly to changes.

    Special thanks to Undeadtank for happening to wander by and
    keep the LoB under control for us, as well as all the other usual
    helpers.

    Remember, if you have any questions/comments feel free to ask
    them here, track me down, /Defense, whatever. I know people
    will be taking this information home to their guilds/static groups
    and I'd like to make sure people are doing things in a reasonably
    optimized way.

    I look forward to seeing more people run this awesome raid!


    Last edited by Tobril; 07-05-2012 at 09:41 PM.

  2. #2
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    Default

    Mandatory Things to Bring: (I will ask you to link items when joining, you don’t get in without them)

    All characters
    100% Fortification
    400+ HP


    A few guides: (We’ll go over some refinements to these references)


    Rerolled
    http://forums.ddo.com/showthread.php?p=4087529
    Shade: http://forums.ddo.com/showthread.php?t=350120
    Wiki http://ddowiki.com/page/The_Lord_of_Blades
    Advanced Tanking Guide http://forums.ddo.com/showthread.php?t=359765

    Melee
    Lord of Blades has DR adamantine+good.

    If an articifer is present you can get by with either
    adamantine or good. Have a backup weapon that has
    both components just in case we don’t have an arty.

    Smiting
    Adamantine Holy Burst of Greater Construct Bane (or similar)

    Arcane

    Disintegrate
    Prismatic Ray (scrolls too)
    Haste
    Blur
    Greater Heroism
    Resist Energy
    Power Word Kill
    Otto’s Irresistible Dance
    Dancing Ball
    Stone to Flesh

    Divine
    Mass Deathward
    Resist Energy
    True Seeing
    Freedom of Movement
    Resurrection or True Resurrection (don’t use raise dead)
    Stone to Flesh

    UMD people
    Prismatic Ray x100
    Stone to Flesh (fleshmaker stick work also for non-UMD people)

    Ranged people (AA, articifer)
    Smiting or Greater Construct Bane

    Ranged is important for the raid. There are pillars that
    need to be destroyed at range in order to complete.

    Articifer
    Adamantine weapons for sure
    Good weapons
    Prismatic Ray (scrolls)
    Heal scrolls (you may be tank healing)


    Optional Things That are Really Nice:
    Healing Amplification (healer friend for warforged)
    Clikies – (items that cast spells on you, Greater Heroism, Deathward, etc in case you die and need to be rebuffed)
    Potions – Resist 20 (again, in case you become deceased and need to rebuff when raised)
    Potions – Cure/Repair Serious, Silver Flame (help out healers a bit and/or save yourself in an emergency)
    Regeneration – Tasty Ham, Pouch of Jerky, etc. “Trickle” healing in this raid is helpful
    Be Really Focused – This raid requires more attention than most, be ready to concentrate.


    Things I Don’t Want You To Use:
    Mnemonic Potions – It’s important to learn how to raid without relying on these,
    as it’s highly likely they will be placed on a large timer someday.

    Voice Chat when the leader is speaking
    Voice Chat when someone with an Important Job is speaking
    Last edited by Tobril; 03-12-2013 at 04:30 PM.

  3. #3
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    (I will work on this section over the week, there is a lot that happens in this raid)

    Different groups do things a little differently, but as there
    is no established PUG method I feel the below alterations
    and additions to the existing guides are the simplest to explain
    and implement.


    A few notes/additions/modifications on the phases:
    (you did read the guides and watched the video, right?)


    Start Time


    Stand on the edge of the platform.
    (just like abbot, the “water” is a Bad Place To Be)

    Kill order: Articifer, paladins, assassins

    Tank: Move the LoB to the opposite side where you enter the platform.

    Dog Kiter: Take the dogs to where you enter the platform. (opposite the tank)
    Then proceed to run in a circle for most of the raid. Enjoy!


    Vanilla


    Fight on the left shoulder of the LoB at maximum weapon distance.


    Stun Hit:

    Watch for the tank to be/say that he is stunned. If this happens
    back up a few steps.

    If you don’t back up you’ll be shredded before a healer can respond
    to you getting caught in the backspin. (think trying to wrestle a helicopter)

    Tank: Listen for the “wind-up” sound and block. Shield bashing tanks
    are at much less risk of being stunned.

    Tank Healer: Watch for the backspin to end and be prepared to apply a
    large heal to the tank after he takes a Big Hit.


    Whirlwind:

    The LoB will wave his spear over his head. Back up and stop DPS.

    Tank: Hit intim and jump/step back into the water during the spin.
    (don’t mess up, this can wipe a party if mishandled)

    Tank Healer: Be prepared to follow the tank a bit to compensate if
    he accidently wanders out of range.


    Jump


    Dogs run to the LoB and give him a DR buff. Stop DPS and let the
    kiter regain the dogs. This allows the dogs to be removed without
    risk of the tank intimming them in addition to the LoB.
    (if there is no dps on the LoB the tank doesn’t need to re-intim)

    This phase is the same as before but adds a jumping maneuver to the LoB.

    STAY TOGETHER NEAR THE TANK WHEN THE LOB JUMPS. If the
    LoB lands on you and you run away then you’ll almost certainly
    die and possibly jeopardize the entire raid. Turtle up and take it
    like a bro. Watch the floor for a “water ripple” effect that signifies
    where the LoB will land.

    Use ranged weapons when the LoB comes down to help convince
    him to come to the tank, who will then intimidate the LoB and resume
    tanking. This is just like Sulu teleporting in VoD, the LoB’s aggro resets
    during the jump.

    My groups also assign a person to act as a full time dotter to make really
    sure the LoB comes to the tank. The dotter stands near enough to the
    tank for intim to pull the LoB away and provide a healthy hate amount
    so that melees can apply full DPS without issues.

    Dotter may need a heal/harm, so keep an eye out for them until the tank
    re-establishes intim.


    Rain of Blades


    Dogs run to the LoB and give him a DR buff. Stop DPS and let the
    kiter regain the dogs. This allows the dogs to be removed without
    risk of the tank intimming them in addition to the LoB.
    (if there is no dps on the LoB the tank doesn’t need to re-intim)


    This phase includes all the elements of the previous phase and adds another
    special attack to the LoB’s arsenal.

    The LoB will bend over similar to when he jumps, but will instead
    cast a way cool vertical blade barrier effect that deals significant
    damage.

    Tank: Stay put and keep tanking, the healer will keep you alive
    from the center.

    Dog Kiter: You also keep doing what you’re doing. If you are
    not self-healing enough for the rain the group healer can cover
    you during this phase.

    Everyone else: Run to the center circle. Much like Abbot inferno
    you are safe to run back in after a few seconds, despite the fact the
    animation is still playing.


    Smoke/Coffee Break


    During this phase the LoB goes nuts and charges non-stop.
    He mainly runs across the platform in the cardinal directions,
    but every now and then he gets messed up and runs slightly
    off axis.

    Kill order: Articifers, (aka The Bad Men) paladins, assassins

    Leave an assassin or two alive and either dancing or firing on
    a caster/healer with a torc.

    Separate one dog, kill it. Then kill the other dog. When the
    dogs spit goo move away or break enchantment.


    Pillars and We Win


    Start on the left of the LoB and work away from him along
    the circle. Work on the same pillar. Tops have low HP, they
    canb be dps’d/spelled easy. Bottoms have much more HP,
    dps works but scrolling is faster. (ok, more so on epic, but
    might as well practice like it’s the big leagues)

    Tank: Occupy the LoB

    Tank Healer: Um, heal the tank.

    Quori kiter: Kite everything that is not the LoB, stay alive

    Everyone else: Destroy pillars, keep the quori kiter alive


    Optional – *** stay down already


    We probably won’t do this for the training run unless we are
    really doing awesome and have an artificer who needs the
    Toven’s upgrade.

    If we do…basically fight the LoB as normal while the quori kiter
    attempts to gather all trash and not die. Reduce the LoB to 0 HP
    three times and then take out the pillars.

    Completing this nets an extra chest with more binding fragments
    and a decent probability of one of the two upgrade pieces for Toven’s
    Hammer. (runearm)


    Victory Lap


    Kill elementals, make sure to have dotters/ranged for air and the ability
    to stay alive in the other rooms. (healers, potions, etc)
    Last edited by Tobril; 06-12-2012 at 04:01 PM.

  4. #4
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    Miscellany



    Who Gets The Buff


    There are a few different schools of thought on this subject.


    Some people prefer to allocate the buff to the healers. This

    would be fine except most healing is done via scrolls, particularly
    the main tank. Rebuffing due to deaths tends to take the most
    sp, so try to not die and healer/buffers will have plenty of sp.

    Another thought is that the tank should get the buff. I’m not

    particularly fond of this methods due to the confusion it tends
    to cause.

    My preference is to have casters and dps get the buff. (in that order)

    Casters tend to go through more resources in my experience.
    Both casters and dps leaving the LoB for a moment is much less
    problematic than a tank or healer, particularly if people do not
    pay sufficient attention to the debuff and become mind locked.
    Last edited by Tobril; 06-12-2012 at 05:09 PM.

  5. #5
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    One more for pretty pictures and whatnot.

    Also, time is tentative, gotta verify but will probably be the correct day. Might do a weekend one also.

    Post away!

  6. #6

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    Edit: nvm, missed the date, I will have TRed by then.
    Last edited by madmaxhunter; 06-11-2012 at 06:02 PM.
    Completionist Lighthardtt Tuisian of Sarlona
    leader, Bridge Burners

    "Just another day in pair-o'-dice"

  7. #7
    Community Member Grieve's Avatar
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    Couple things Tobril...

    Break Enchantment (Spell and Scrolls for Dog Goo, if one dies by accident)
    Freedom of Movement type gear (Spiked Boots, Rock Boots, Kundarak Delving Boots, Docent of Grace)

    Arcanes should also consider loading Crushing Despair, Bestow Curse, and Symbol of Pain since Neg leveling won't work. Also, I know it's obvious, but both Eladar's Electric Surge & Niac's Biting Cold.

    Also, the UMD people should also carry plenty of Heal scrolls, if they can reliably use them.



    As for me, if you can find me and pry me away from what I am currently doing at the time of the raid, I will assist with the run. (Honestly, at this point not sure if I'll even be in game.)
    Characters: Cardan | Rifte | Feylicia | Warmin | Reimi | Catrini | Deadpugs | Crankthis
    "A" of Team BAS, High scorers at PAX East 2011 | High Score at PAX East 2012
    Raiding for Dummies

  8. #8
    Hero rdasca's Avatar
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    I would like to bring my AA Ranger, Orberon or I guess I could finish flagging FvS if you need another divine.
    Quote Originally Posted by Tarrant View Post
    I just don't think it's right to make fun of DDO's NPCs. Infractions for everyone!

  9. #9
    Community Member Hendrik's Avatar
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    Glad to step-up and help with an alt spot.

    Many classes avail Tobril.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  10. #10
    Community Member Jondera's Avatar
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    Sign me up - Dhavia, Artificer 20.

    I've only got about 360 HP right now, but I'm short a couple things (SFL, GS HP item) which I should be able to get by then if I work at it a bit.
    Dhavia - Artificer 5 (second life), Loshasa - Monk 23 (light), Shiasa - FvS 19, Jondera - Wizard 19 (PM), Amavi - Ranger 10/Rogue 5 (tempest), Krayyn - Sorcerer 14 (Air Savant) and others.
    All in the Sandy Candle Trading Co. on Sarlona

  11. #11
    Community Member CheeseMilk's Avatar
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    Sign me up... Kazual, 12Rgr(TempestII)/7Rog/1Ftr.

    I should be able to kite the dogs (the only time I tried this raid, that's what I did) but I'm happy to fill any other role.

    42-ish UMD with a GH on.

  12. #12
    Community Member Nolo_Contendre's Avatar
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    I would love to get in on this. I can offer Hargl, a lvl 16 bard/2 fighter/2 barb warchanter, or Zzyzzxy, lvl 20 evoker fvs. I should be able to log on the 5th.

  13. #13
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    Added people.

    Will also work a bit more on the requirements and
    additions to the existing guides.

  14. #14
    Community Member Rudyck's Avatar
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    Default LoB

    Sign me up too please!

    I've missed the last few Raids you have run, but would love to get in on this one.

    My main is Mytaru, 20 TR Human Cleric, Radiant Servant II. This char would be my first choice to bring.

    Also flagged and available are:

    Dewarf, 20 Warforged Barbarian, Frenzied Berzerker III.
    Visaara, 20 Drow Rogue, Assassin III.

    May or may not be TR'ing by then, but possibly also available:
    Rudyck, 20 Drow Wizard, Pale Master III

    And not flagged for LoB, but _should_ be by then:
    Axelsong. 16 Bard / 2 Fighter / 2 Rogue, Dwarf Warchanter.

    Thanks!

  15. #15
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    Quote Originally Posted by Rudyck View Post
    Sign me up too please!

    I've missed the last few Raids you have run, but would love to get in on this one.

    My main is Mytaru, 20 TR Human Cleric, Radiant Servant II. This char would be my first choice to bring.

    Also flagged and available are:

    Dewarf, 20 Warforged Barbarian, Frenzied Berzerker III.
    Visaara, 20 Drow Rogue, Assassin III.

    May or may not be TR'ing by then, but possibly also available:
    Rudyck, 20 Drow Wizard, Pale Master III

    And not flagged for LoB, but _should_ be by then:
    Axelsong. 16 Bard / 2 Fighter / 2 Rogue, Dwarf Warchanter.

    Thanks!

    Added.

  16. #16
    The Hatchery CThruTheEgo's Avatar
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    Sign me up. I'd prefer to bring my pure artificer, Dubbell O'Seven. I can also bring a kensai fighter, pale master, or cleric if needed, but I'd need to get them flagged first. Thanks for setting this up.
    Totally Bass Ackwards ~ int based/heavy armored pure tempest<>The Count of Monte Cristo ~ dps/CC/survivability focused pure swashbuckler<>Santa's Little Slayer ~ dragonmarked elf centered kensai<>Hassan's Assassin ~ 76 DC/dps/survivability focused human assassin<>Dubbell O'Seven ~ casting/ranged WF artificer

  17. #17
    Community Member Bolo_Grubb's Avatar
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    my tank BoloGrubb is flagged. I would like to go if I am able.
    Kill'em all and let their favorite deity sort'em out
    Quote from a shroud run "I am an idiot, not a newb"

  18. #18
    Community Member Stermlin's Avatar
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    Save a spot for me please, level 20 FvS Atheistik.
    Heira - Level 20 Fighter * Mystym - Level 7 2nd Life Monk * Atheistik - Level 20 Favored Soul

  19. #19
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    remove me from the attending list thank you.
    ----------
    Defense Guild
    Shuhei | Faelynn | Keloggs | Kernel

  20. #20
    Community Member elricken's Avatar
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    If I am around on the 5th and you have room, I'd love to come and help. Can bring tank, healer, caster, dps, really whatever floats your boat.
    Morfane - Cealest - Naphor - Sofu - Nairs - Morphaine
    Nerdrage


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