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Thread: Fate Points

  1. #1
    Community Member Atremus's Avatar
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    Default Fate Points

    In yesterday's Beta event I took all of the ED's to Level 5 on my FvS. I only had enough points to upgrade 1 twist to tier3, the other to tier2 and finally I had 1 fate point left over [i.e. not enough points to upgrade the final twist from tier1]

    Will there be a mechanism to earn more fate points? Currently there does not seem to be enough available to tier4 1 twist and have two twists at tier2
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

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    Developer Vargouille's Avatar
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    I believe what you are seeing is essentially correct. When further Destinies are added there will be more Fate points available, but you aren't expected to be able to fully upgrade three Twists of Fate.

    If you want a Tier 4 ability right now, you'll be limited in what you can slot into your other two Twists. It's up to you to decide how you want to upgrade your Twists.

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    Community Member barecm's Avatar
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    Quote Originally Posted by Vargouille View Post
    I believe what you are seeing is essentially correct. When further Destinies are added there will be more Fate points available, but you aren't expected to be able to fully upgrade three Twists of Fate.

    If you want a Tier 4 ability right now, you'll be limited in what you can slot into your other two Twists. It's up to you to decide how you want to upgrade your Twists.
    I don't think there is currently enough fate points to level up 1 tree all the way, let alone 3. I think maybe making fate points every 2 instead of 3 levels would be more in line.

    Also, dragging and dropping actively twisted fates from your destiny to your hotbar should be allowed regardless of which destiny you have active. Currently, you have to activate the destiny of the thing you want to twist and then select it to drag and drop over.

    Overall a very clunky user experience for twisting destinies so far. Not very smooth at all.
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    Community Member Atremus's Avatar
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    Thanks for the feedback. I will have to be more careful with my fate points on live
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

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  5. #5
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    Quote Originally Posted by barecm View Post
    I don't think there is currently enough fate points to level up 1 tree all the way, let alone 3.
    Why do you think that?

    Every 3 levels you earn for an epic destiny, you get 1 fate point.

    There's 10 epic destinies, each with 5 levels each. That's 50 levels, so 16 fate points. To level up 1 Twist of Fate slot all the way, you only need 10 fate points. 1+2+3+4. That still gives you room to go and get another slot up to Tier 2, and the third slot at Tier 1.
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    Quote Originally Posted by barecm View Post
    I don't think there is currently enough fate points to level up 1 tree all the way, let alone 3.
    Tier 4 is the highest you can upgrade a Twist of Fate, and you can certainly do that with one Twist with the Fate points acquired by leveling up all Destinies.

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    Developer Vargouille's Avatar
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    Quote Originally Posted by Atremus View Post
    Thanks for the feedback. I will have to be more careful with my fate points on live
    There will be an option to reset how you've upgraded your Twists and change the configuration, so you shouldn't need to be too careful.

    This might already be available via The Fatespinner on the current beta, though I'm not certain of that.

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    Quote Originally Posted by Vargouille View Post
    This might already be available via The Fatespinner on the current beta, though I'm not certain of that.
    It is, last option in the list as I recall.

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    Community Member Atremus's Avatar
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    Going to check that out today and see if I can manupulate better lower tier stuff. My first pass just felt a bit lacking.
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

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  11. #11
    Community Member Atremus's Avatar
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    OK, Just reset FP (fate points)

    16 total fate points for all 10 ED's maxed out

    Tier 1:
    First Twist = 1 FP
    Second Twist = 2 FP
    Third Twist = 3 FP

    6 out of 16 FP spent / 10 remaining

    Tier 2:
    First Twist = 2 FP
    Second Twist = 3 FP
    Third Twist = 4 FP

    15 out of 16 SP Spent / 1 remaining

    Tier 3: Unavailable

    The maximum you can hit is tier4 on the twists... There is no possible way to twist in the best features of a destiny. I would have hoped you could max out at least 1 Twist and have the other 2 at level 1.

    Currently the highest twist you can achive is Tier4 with the other 2 at Tier1. And this is after Grinding the entire ED chain on live.

    1.980M XP per ED x 10 is a lot of XP invested for not a very Epic reward.
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

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    Quote Originally Posted by Atremus View Post
    The maximum you can hit is tier4 on the twists... There is no possible way to twist in the best features of a destiny.
    This is true and intentional. If you want all the features of Magister, you need to be a Magister. You cannot twist the innate abilities granted with each level, nor the top two tiers of abilities.

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    Quote Originally Posted by Atremus View Post
    1.980M XP per ED x 10 is a lot of XP
    Oh boy... 2 million xp per destiny eh? Good to know.
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  14. #14

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    Quote Originally Posted by danotmano1998 View Post
    Oh boy... 2 million xp per destiny eh? Good to know.
    And at level 25 you'll get negative XP for leveling.

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    It certainly seems very high, but it is only 2 million if you decide to really max out a destiny, right? The quickest way to get fate points should be grinding every destiny to 3 and only go for 4 in one if you have to jump a sphere. This is true only if the xp needed progresses non-linear at the heroic xp does. That still does not solve the issue that the xp required to max it is *massive*, but you'll get at least one twist slot decently fast. And most builds I'd assume could probably operate with some resemblance of their key features with just those 1-2 twists.

    Also, I wouldn't say the level calculation is neccessarily bad in every aspect. It would at least mean that you should almost always be able to switch to a decently low destiny to match your group, as long as you did not just max a sphere and need to jump.

    After all, I'd say the mechanism itself is about ok, just the xp needed is too much currently. Also, it raises the question of repitition penalties. Will we have to TR between levelling EDs just to reset repetition penalties for our characters? If so, that would be a lot of work, just to refresh the prospect at gaining xp at a decent rate, which still is a lot of work itself regardless...

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    Community Member Cyr's Avatar
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    Quote Originally Posted by patang01 View Post
    And at level 25 you'll get negative XP for leveling.
    The epic quests are not the proper levels (21-25) based upon their base difficulty?
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    One thing I want ensure that carries forward to live is the ability to reset twists of fate for free/minimal cost and only a minor ( 1 or 2 days) delay between chances to reset, if any delay at all.

    The reasons for the above:
    1) The amount of time and effort it takes to be able to get a twist of fate is significant.
    2) Say you switch your active destiny and it now grants the feat that you had previously twisted, its now useless.
    3) You twist an ability, try it out and decide that you don't like how it works or doesn't fit with your build, some of the feats that are granted do not give enough detail to know whether or not it will fit into your build/playstyle.

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    can i take one of autogranted abilities (for example Shadow training I from shadowdancer) with fate points?
    if i can, how much sneak it will gives me?

  19. #19
    Community Member Atremus's Avatar
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    Quote Originally Posted by veletskiy-se View Post
    can i take one of autogranted abilities (for example Shadow training I from shadowdancer) with fate points?
    if i can, how much sneak it will gives me?

    You cannot take the "Innate" abilities as twists.
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

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    i think we might need a bit of clarification on twists and points needed to open them up. is i understand it, it is:
    twist 1, requires 1,2,3,4 fate points
    twist 2, requires 2,3,4,5 fate points
    twist 3, requires 3,4,5,6 fate points

    is this correct?

    with 10 ED in the game atm, 3 are missing, 1.98 million xp to cap a destiny, 19.8 million netted Atremus 16 fate points, which comes out to 1.2375 million xp per fate point. is this a correct number or are they slightly lower than that?
    if the missing destinies are added in later, that will give us a max of 25.09 million xp, which would give a max of 20 fate points.
    take twist 1 to tier 4 = 10 points spent there
    take twist 2 to tier 3 = 9 points spent there, total spent so far 19
    take twist 3 to tier 0 = 0 points spent as you don't have enough points to even unlock the first tier

    another iteration
    take twist 1 to tier 2 = 3 points spent there
    take twist 2 to tier 3 = 9 points spent there, total spent so far 12
    take twist 3 to tier 2 = 7 points spent as you don't have enough points to unlock tier 2
    19 points spent, 1 unusable as you need at least 3 to upgrade any more twists

    let's try this one:
    take twist 1 to tier 3 = 6 points spent there
    take twist 2 to tier 2 = 5 points spent there, total spent so far 11
    take twist 3 to tier 2 = 7 points spent as you don't have enough points to unlock tier 3
    18 points spent, 2 unusable as you at least 4 to upgrade any more twists

    take twist 1 to tier 2 = 3 points spent there
    take twist 2 to tier 3 = 9 points spent there, total spent so far 12
    take twist 3 to tier 2 = 7 points spent as you don't have enough points to unlock tier 3
    19 points spent, 1 unusable as you need at least 3 to upgrade any more twists

    take twist 1 to tier 1 = 1 points spent there
    take twist 2 to tier 3 = 9 points spent there, total spent so far 10
    take twist 3 to tier 2 = 7 points spent as you don't have enough points to unlock tier 3
    17 points spent, 3 unused, could take twist 1 to tier 2.

    take twist 1 to tier 4 = 10 points spent there
    take twist 2 to tier 2 = 5 points spent there, total spent so far 15
    take twist 3 to tier 1 = 4 points spent as you don't have enough points to unlock tier 2
    19 points spent, 1 unusable as you need at least 4 to upgrade any more twists

    is there a mechanism for being able to earn fate points once you've maxed a destiny without having to start over in another destiny? if not, builds that want nothing out of far away destines will be forced to take those far away destines anyway just so they can twist 2 things in a destiny that is close to them.
    is this what turbine expects us to do?

    from the math you will only be able to have at best 1 tier 4 and 1 tier 3 twist with no third twist available, have two tier 2s and 1 tier 3 or have one tier 4, one tier 2 and one tier 1. that would be after maxing out the current 10 plus the missing 3 destinies.

    someone double check this and i'll correct any errors. also, if anyone has a more accurate number of the amount of xp needed to get a fate point, please post it and i'll adjust numbers.
    Last edited by Don1966; 06-08-2012 at 08:52 PM.
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