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  1. #1
    Community Member LightBear's Avatar
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    Default How about a non epic named item (other then a weapon) that has vertigo on it?

    Right now Vertigo does not appear on a named item other then weapons or the odd couple of epic armor.

    I would love a mid level item with a +10 vertigo on it that isn't a weapon.

  2. #2
    Community Member ShadowFlash's Avatar
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    I'm running a tactics build right now. It's always a trade off between DPS and tactics. This seems like a somewhat fair trade-off to me, but I certainly wouldn't turn down gearing options off my weapons. I would imagine this tactic would get a lot more use with better gearing options. Right now, the full tactics spec gearing seems like...

    Weapon A: vertigo suffix (Crafted or loot-gen?)
    Weapon B: stunning suffix (Alchemical Air End-Game)
    Belt: Spare Hand stacking tacticsd
    Marilith Chain: Shatter & Seeker

    Epic Deneith Heavy Chain competes with Marilith, and I don't know of anything else that gives vertigo off-weapon.

    One can argue, that usually sunder is for bosses, freeing your hands for moar DPS spec weapons. Alchemical Air/etc is a nice weapon to hold off-hand regardless, which does lead to trip....I know I'm enjoying it now, but end-game I can't see devoting my main hand to the vertigo suffix..so...

    /signed

    ShadowFlash
    All the math your brain can handle concerning Divine Punishment
    http://forums.ddo.com/showthread.php?t=344769

  3. #3
    Community Member Four20's Avatar
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    word! and gimme stunning +10 on some boots while you're at it

    while I agree it'd be nice to see good vertigo on items that aren't epic. i dont see them moving it from a weapon to something else anytime soon. nor do I think they should

  4. #4
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Four20 View Post
    word! and gimme stunning +10 on some boots while you're at it
    boot to the head! *kick*

  5. #5
    Community Member Ravoc-DDO's Avatar
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    Quote Originally Posted by Four20 View Post
    word! and gimme stunning +10 on some boots while you're at it

    while I agree it'd be nice to see good vertigo on items that aren't epic. i dont see them moving it from a weapon to something else anytime soon. nor do I think they should
    You can put it on a shield if you happen to use that.

  6. #6
    Community Member LightBear's Avatar
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    I wasn't looking for all the tactics but wanted a (rogue) specialist in trips.

    Tho a monk that can both stun and trip sounds appealing and viable.

  7. #7
    Community Member ShadowFlash's Avatar
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    Quote Originally Posted by LightBear View Post
    I wasn't looking for all the tactics but wanted a (rogue) specialist in trips.

    Tho a monk that can both stun and trip sounds appealing and viable.
    Typically, speccing for ANY tactic can be a significant build investment if high no-fail DC's are your goal. Because of this, those who choose a tactic, usually have a primary, but still make good use out of at least 2 seondary tactics as well. Other Tactics to consider...
    Sunder/Trip (free)
    Imp. Sunder (costs a feat, but highly desirable stacking and base 14DC)
    Imp Trip (costs a feat, but gains base 14DC and double duration @60s)
    Stunning Blow (Alchemical air weapons allows the use of a blade in end-game, but leveling with a bludgeon off-hand is almost required)
    Stunning Fist (The king of stuns...typically easy to reach high DC's, but now you're speccing handwraps)

    If you can fit ALL of these on a rouge/monk STR based dwarf/warforged blend, it would be truly sweet

    Personally, I value Trip the least, as even while leveling with a cannith crafted vertigo weapon, I don't think anyone has stayed down for 30 seconds...perhaps the extra 4DC from Imp Trip would push me over the hump, but I don't see that, as my trip and stunning blow share almost identical DC right now. Both my stuns and trips are no-fail right now at lvl 9, but even here the actual trip duration is very short. There are just far to many saves going on with trip for me to invest in it specifically. That being said, I still use it all the time, and enjoy it immensly...I just can't imagine a mob remaining tripped for longer than 30 seconds without making his save (or me just out-right killing it)

    ShadowFlash

    TL : DR Stunning blow (or fist) and Imp sunder are better feat investment's than combat expertise and Imp. Trip IMO...and the base free Trip works just fine for it's purpose.
    Last edited by ShadowFlash; 05-31-2012 at 02:45 PM.
    All the math your brain can handle concerning Divine Punishment
    http://forums.ddo.com/showthread.php?t=344769

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