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  1. #421
    Community Member zarthak's Avatar
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    5 boxes?! grats man
    Quote Originally Posted by MajMalphunktion View Post
    Damn you forum folk...damn you all!!

  2. #422

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    Lol, thanks, quite a surprise for me!

  3. #423

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    Reincarnation bank empty, true heart turned in, talked with some guildies, logged out.

    Maybe I should work on the comic for a bit?
    Was thinking yesterday that using my new vector art program is kinda like
    an american suddenly deciding to eat dinner with chopsticks after using a fork for years.

    Good luck everyone on the Loot Weekend!
    +4 tomes are dropping like mad!

  4. #424

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    Made the whole picture too small, enlargement = loss of quality.
    Have to adjust next one.
    Learning

    Edit: tried to rescale the whole picture, and failed. Oh well, for page 2,
    make it real big then scale downward for final JPEG. Need a new format
    for the bars between the panels as they were not adjustable.
    Last edited by Silverleafeon; 12-17-2012 at 12:35 PM.

  5. #425

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    This morning Fawn TRed into a warforged wizard.
    Max Int (18), Max Con (20), rest into Str (12)

    Simple, straightful class.
    Was able to use the free feat swap to trade Toughness for Completionist.
    {This did reset all my epic destiny points spent.}
    Fawn's class feat was mental toughness, working towards ArchMage.

    A friend of mine is working on a mutliclass build that I am really keen
    about using in a later life.

    Currently gearing up, inscribing scrolls (only until recently did I realize
    that the pen and paper failure rules for inscribing don't apply to DDO).
    {Level one wizard currently inscribing level 5 and under scrolls.}

    Going to wait till Hordo and Cloey are ready to roll, hopefully this afternoon.
    In the meantime, maybe I can get a new format/size/whatever set up from my comic.

    ;;;


    {Edit ~ my level 18 feat for Ranger was Improved Critical Slashing.}

    Overall, Fawn and I enjoyed the Ranger life.
    Very versital class.

    The rogue splash allowed plenty of trapping along with decent stealth.
    [Would have been nice to have a bit more bluff, but except for a elite bravery running with the devils,
    no one would have waited for a bluff pull; oh on second thought, they did not even wait then,
    cromping into a nearby hall and alerting the whole room for our doom...]

    At times, not enough weapons (a good melee/archer will have two hotbars full of weapons.
    Again space limitation and constant changing of classes makes Fawn weaker than a true pro.
    But we got the job done, and enjoyed it.

    Kinda nice to be able to swap to range weapon when the mobs were moving alot.
    Even with arcane archer prestigue class, the dps between melee and ranged was fairly close.

    Overall was fun and a bit relaxing.
    Blown boxes this life ~ none.
    Party wipes ~ Spinner elite bravery once, Running with Devils elite bravery twice
    Would this be my final build ~ no its a bit boring to do forever.
    Typical heals ~ cure serious wounds and maximized ~ 250 ish {with healing amp would heal to full hp.}


    ''''

    Edit 2
    No turbine point cards right now, so when/if I do get more, then we will roll again.
    It was fun while they lasted.
    Last edited by Silverleafeon; 12-17-2012 at 02:19 PM.

  6. #426
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    Wow, that was a fast life.

    I guess that's practice for you. I guess I'll go back to prodding my wizard along.

  7. #427

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    Thanks.

    So much of DDO is "Information is the key"

    But it is nice to has a group a good players all intent on getting a lot of quick xp.
    Thank you
    Armbar
    Cloey
    Hordovaddi
    Maka
    Sthase
    Theonuevo

    Now at rank 33, level 7, hoping to get to 8 tomorrow.

    Steathly Repossesion (Invulenerability item) farm
    Korthos elites
    Harbor elites
    Kobolds new ringleader farm
    Waterworks elites
    SKT elite and farm
    Tangleroot elite with one farm on spiders
    House K lower level bank favor cause you gotta have bank space to TR

  8. #428
    Community Member Hordo's Avatar
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    Meridia Suburb of Stormreach, Xen'Drik. But have a vacation home in Cordova, Tennessee
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    Quote Originally Posted by Silverleafeon View Post
    Thanks.

    So much of DDO is "Information is the key"

    But it is nice to has a group a good players all intent on getting a lot of quick xp.
    Thank you
    Armbar
    Cloey
    Hordovaddi
    Maka
    Sthase
    Theonuevo

    Now at rank 33, level 7, hoping to get to 8 tomorrow.

    Steathly Repossesion (Invulenerability item) farm
    Korthos elites
    Harbor elites
    Kobolds new ringleader farm
    Waterworks elites
    SKT elite and farm
    Tangleroot elite with one farm on spiders
    House K lower level bank favor cause you gotta have bank space to TR
    It was a hoot running with you yesterday, and when I say run I mean it! I get home, log on and it's run, run, run all the way home! I'll make sure I grab an appropriate 16th level toon to run with folks after they stone...not like I have a shortage of characters! Look forward to running this evening!
    -Khyber- Loreseekers, Guild Leader
    Hordorabbi ~ Hordiva ~ Hordazzle ~ Hordorc ~ Hordeau ~ And dozens of other HordoToons™!
    High Rabbi of DDO
    Loreseekers Guild ~ H.o.r.d.o.'s How-To Guides @Loreseekers

  9. #429

    Default

    Bank space.

    Space to store our stuff.

    Space to feel like we actually own a piece of real estate in ddo.

    Space to keep momentos of past adventurers.

    Space to personalize with decorations if we choose.

    Wanting to keep extra equipment to may be useful later on,
    is this somehow unconciously related to wanting to feel like one owns a piece of ddo.

    Is this a bad thing? Is even hoarding named loot bad?

    People who are much smarter than I, have made lists of failed MMOs that have
    in common that they did not provide housing.

    Housing gives one the feeling that one "owns" a piece of DDO.

    For me personally, instance housing would be good enough.
    The airship portals have a menu in which "Go to your house" could be added.

    Inside a room close to the entrance of house could be spaces to put treasure chests
    where I could store lots of loot.

    Inside other rooms could be?

    Should there be a training room where we can add a few ship buffs that for one reason
    or another our guild cannot or will not provide?

    Should there be a trophy room?
    Allowing us to store our named loot.

    Should there be a crafting room?
    Putting less pressure on the crafting hall never closing instance possible problem?

    Enhancement update first, but after that?
    How will we deal with inventory issues that will become more and more problematic for people.

    Many people complain of having to log over to a "mule" toon to find things.
    Its not fun, while some sort of housing with treasure chests would be fun.

    Is this a game breaking idea? What I mean is "Is extra bank space for a player over powered?"
    Considering one cannot access it during a quest?

    As DDO gets to the point of having redone the various systems,
    and we have seen alot of that lately along with dealing with bugs surfacing as that is done;
    what is next after the enhancement update?

    More quests since this will eventually lead towards raising the level cap again.
    More classes since D&D has a rich background available.
    More races since D&D has a rich background available.
    More worlds since D&D has a rich background available.

    Perhaps somewhere in the middle of all that, one could address "we want housing",
    "inventory management is no fun", and "bound to character bank space is getting too tight"
    all at the same time.

  10. #430

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    Quote Originally Posted by hordo View Post
    it was a hoot running with you yesterday, and when i say run i mean it! I get home, log on and it's run, run, run all the way home! I'll make sure i grab an appropriate 16th level toon to run with folks after they stone...not like i have a shortage of characters! Look forward to running this evening!

  11. #431

    Default

    Necro 1 all on elite
    Farmed Immortal heart.
    Cloey and Sthase got lvl 8, but silly Fawn equipped her ioun stone for part of that accidently.

    A quick trip to Alaxia's Island fixed that.

    Stone of xp time:

    Level 8 / 409,013 xp

    Voice + mantle equipped = 5%
    30% xp pot running
    4% MAC xp airship buff

    The package opens up a window like the altars have.
    Inside is two choice ~ cyan pet or shards

    Choose the pet

    xp gained shows on screen, obtained 2,84?,??? ish

    Now 3,243,899 xp / rank 85

    Leveled up to 17 wizard rank 85

    Favor ~ have both backpacks, but neither bank slots yet.

  12. #432

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    Inferno Elite
    Fleshmaker Elite
    GoP Elite + farm
    Vol Elite + farm
    Liteny Elite + farm
    Running with Devils Elite + farm
    Vale part explorers
    Now beginning rank 92

    End of day twoish

  13. #433

    Default

    Sane Assylum Elite then farm
    ETK Elite then farm
    Monastary Elite

    Sthase is at lvl 20
    Cloey has 7k left to cap her 37th life
    {Two more lives till she has uber Completionist ~ three lives in every class!}

    Fawn needs 70k xp to reach 20.
    I think we have a MAC running Vale stuff, so that will work out great.

    Half of day threeish

  14. #434

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    This thread was actually started on the MAC guild website under character development.

    If anyone has any interesting build that Fawn could use,
    I would love to see them.

    I always want to see interesting builds.


    Currently Fawn has:
    +4 tomes all stats

    If she TRed she would have
    1 Past life in every class
    2 Past lives in Barb, Favored Soul, Ranger, Sorcerer, and Wizard
    Every race done at least once

    Crafting skills and plat to obtain things that seem necessary.


    ;;;;


    Wizard life was fun.
    Came out about even on the plat.
    Spent a lot inscribing all vendor scrolls.

    Archmage prestigue class

    Maximized, Heightened, Quicken, Mental Toughness
    Greater Spell Focus Conjuration and Enchantment
    Barbarian Past Life, Sorcer Past Life (meant to take wizard but misclicked)

    Level ups in INT
    Spell like abilities:
    2 aracane blast
    3 Conjuration
    3 Enchantment

  15. #435
    Community Member zarthak's Avatar
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    19 rogue/ 1 monk SA handwrap build,
    Quote Originally Posted by MajMalphunktion View Post
    Damn you forum folk...damn you all!!

  16. #436
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    Quote Originally Posted by zarthak View Post
    19 rogue/ 1 monk SA handwrap build,
    He said interesting build.

  17. #437
    Community Member zarthak's Avatar
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    Quote Originally Posted by Stormraiser View Post
    He said interesting build.
    lol
    Quote Originally Posted by MajMalphunktion View Post
    Damn you forum folk...damn you all!!

  18. #438
    Community Member Artos_Fabril's Avatar
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    Jan 2010
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    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Fawngate of Crystal Valley
    Level 18 True Neutral Drow Female
    (6 Fighter \ 6 Rogue \ 6 Artificer) 
    Hit Points: 320
    Spell Points: 490 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 16
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 18)
    Strength              8                    14
    Dexterity            17                    25
    Constitution         14                    20
    Intelligence         19                    31
    Wisdom                8                    14
    Charisma             11                    17
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 18)
    Balance               7                    25
    Bluff                 4                    17
    Concentration         4                    23
    Diplomacy             0                     7
    Disable Device        8                    39
    Haggle                4                    17
    Heal                 -1                     5
    Hide                  5                    20
    Intimidate            0                     9
    Jump                  3                    13
    Listen               -1                     7
    Move Silently         7                    30
    Open Lock             7                    35
    Perform               n/a                   n/a
    Repair                4                    16
    Search                8                    39
    Spot                  3                    30
    Swim                 -1                     5
    Tumble                5                    12
    Use Magic Device      4                    29
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Artificer)
    
    
    Level 3 (Artificer)
    Feat: (Selected) Past Life: Berserker's Fury
    
    
    Level 4 (Artificer)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Artificer)
    Feat: (Artificer Bonus) Augment Summoning
    Feat: (Selected) Precision
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Battle Engineer I
    Enhancement: Elven Dexterity I
    Enhancement: Racial Toughness I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Use Magic Device I
    Enhancement: Charged Spellcasting I
    Enhancement: Deadly Shocks I
    Enhancement: Storm Manipulation I
    Enhancement: Storm Manipulation II
    Enhancement: Storm Manipulation III
    Enhancement: Rogue Dexterity I
    Enhancement: Artificer Intelligence I
    Enhancement: Artificer Intelligence II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Artificer Wand and Scroll Mastery I
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Precise Shot
    Feat: (Selected) Rapid Shot
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Precise Shot
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Kensei Repeating Heavy Crossbow Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Artificer Wand and Scroll Mastery II
    
    
    Level 15 (Rogue)
    Feat: (Selected) Completionist
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Past Life: Sneak of Shadows
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Acid Trap Lore I
    Enhancement: Rogue Mechanic I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Artificer Wrack Construct I
    Enhancement: Improved Disable Device I
    Enhancement: Improved Disable Device II
    Enhancement: Improved Open Lock I
    Enhancement: Improved Open Lock II
    Here's a build I put together with the intention of TRing my arti for a couple of nice past lives without having to regear completely. I updated with your info and swapped barb PL for toughness (frontload HP bonus) and SF: Evocation and SF: UMD swapped for Completionist and PL: SoS.

    The last 2 levels could go to whichever class you wanted to TR in, but fighter works particularly well if you plan to sit at cap, adding +1 to hit and damage, haste boost 3 (from 2), more HP, and pushing BAB up to 16.

    One thing I'm unsure of, is whether precision will stack with IPS, or if they are mutually exclusive because they are both offensive stances. Precision would be worth keeping if you were going to raid, for the increased damage against bosses from reduced fort, otherwise It might be worth using your free feat exchange at 14 to swap it for SF: Evocation (for rune arm), or whatever else tickles your fancy.

    Monk active PL as an alternative here if you want to postpone the 2nd rogue level but still get evasion for the really nasty early traps.

    Alternatively, taking your rogue levels earlier gets you mech I for INT to damage, freeing up your level 3 spell slot for flame turret full time.

  19. #439
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    I've got a rogue 12/monk 8 life on the books, using quarterstaves. Thief Acrobat and dark monk with wind stance. Looks interesting on paper, looking forwards to trying it, but I've got another 3 lives to do across my toons before I do it. *continues to prod his wizard along*

  20. #440
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by ScarletIncubus View Post
    I've got a rogue 12/monk 8 life on the books, using quarterstaves. Thief Acrobat and dark monk with wind stance. Looks interesting on paper, looking forwards to trying it, but I've got another 3 lives to do across my toons before I do it. *continues to prod his wizard along*
    Why 12rog/8mnk over 13 rog/7 monk? 13/7 gets you +1d6 SA and opportunist over the other option. Just asking what you're valuing from mnk 8 so highly.

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