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  1. #1
    Community Member Bolo_Grubb's Avatar
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    Default what are all the sources of Disable device?

    and do they stack?
    Kill'em all and let their favorite deity sort'em out
    Quote from a shroud run "I am an idiot, not a newb"

  2. #2
    Community Member Miow's Avatar
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    Quote Originally Posted by Bolo_Grubb View Post
    and do they stack?
    http://ddowiki.com/page/Ventilated_Bracers

    Stackable

  3. #3

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    At level 20, off the top of my head

    Skills +23
    Epic utility vest +20
    Tinkers goggles +5
    Int - +whatever (in theory, 18 base, 5 level ups, 2(?) enhancements, +6 item(can't use +7 robe as need it for utility vest), +1 exceptional, +2 exceptional (both from ToD ring), Ship buff, +2 store pots, +2 yugo pots, +3 House D pots - you should be able to get this to +8 or 9 without too much difficulty and no expensive consumables. Talk to a wizzie about maximising int and they can give you a longer list

    House D skill pots +3
    GH +4
    Skill boost +5
    Monk moment of clarity +5
    Greensteel exceptional int skills+6
    Thieve's tools +7
    Enhancements +4 (there's another +4 if you go mechanic, but you don't need it)

    There's probably more - bards have a skill boost, I think. At the end of the day, you should be fine with just the basics - I know I never bother with the fancy stuff and haven't blown up a trap in epics, except when I forget to swap gear.
    Last edited by RandomKeypress; 05-07-2012 at 12:00 PM. Reason: Correcting mistakes

  4. #4
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    Quote Originally Posted by RandomKeypress View Post
    At level 20, off the top of my head

    Skills +23
    Epic utility vest +20
    Tinkers goggles +5
    Int - +whatever (in theory, 18 base, 5 level ups, 2(?) enhancements, +6 item(can't use +7 robe as need it for utility vest), +1 exceptional, +2 exceptional (both from ToD ring), Ship buff, +2 store pots, +2 yugo pots, +3 House D pots - you should be able to get this to +8 or 9 without too much difficulty and no expensive consumables. Talk to a wizzie about maximising int and they can give you a longer list

    House D skill pots +3
    GH +4
    Skill boost +5
    Monk moment of clarity +5
    Greensteel exceptional int skills+6
    Thieve's tools +7
    Enhancements +4 (there's another +4 if you go mechanic, but you don't need it)

    There's probably more - bards have a skill boost, I think. At the end of the day, you should be fine with just the basics - I know I never bother with the fancy stuff and haven't blown up a trap in epics, except when I forget to swap gear.
    Bracers from Reaver's Fate are better that Tinker, lol. Tharne's is better than Tinker. So you can use googles(Tharne's) and gloves(Tinker's BtA).

  5. #5

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    Quote Originally Posted by AirbornedChild View Post
    Bracers from Reaver's Fate are better that Tinker, lol. Tharne's is better than Tinker. So you can use googles(Tharne's) and gloves(Tinker's BtA).
    Upgraded ventilated bracers are equal to tinkers - both have exceptional DD +5. One is a bit easier to get than the other, but eh

    Tharnes does nothing for disable device - neither goggles nor bracers

    Epic utility vest is +20 - I can't think of any other item with +20 disable device on it, off the top of my head, but that doesn't mean that there is one.

  6. #6
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by AirbornedChild View Post
    Bracers from Reaver's Fate are better that Tinker, lol. Tharne's is better than Tinker. So you can use googles(Tharne's) and gloves(Tinker's BtA).
    In which way is Tharnes Set better than a Tinker's Set?
    Except for the option of a different slot, of course.

    The following types of bonuses stack with each other, equally named bonuses do not stack:

    item bonuses:
    Luck: Cannith Craftable, Head of Good Fortune, Epic Slots, Voice of the Master (+1 to +2)
    Competence: Your standard +15 item. Also comes as +20 on some epic items.
    Enhancement: Ventilated Bracers, Tinker's Goggles (+3 to +5)
    Exceptional Int Skills +1
    Exceptional Int Skills +2
    Exceptional Int Skills +3 (stack with each other, all 3 tiers from Greensteel items; +1 also from Scarlet and Blue Ioun Stone)
    Tools: from +5 thieve's tools (+7)

    Spell bonuses:
    Morale: (Greater) Heroism (+2 to +4)
    Circumstance: Focusing Chant (+1; level 1 bard spell, scroll-able)

    Feat and similar bonuses:
    Skill Mastery +1
    SF: Disable +3
    PL: Sneak of Shadows +1
    Enhancements +1 to +4

    Outdated, but still of some value: http://compendium.ddo.com/wiki/Is_my...l)_high_enough
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  7. #7
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    23 ranks.
    6 greensteel int.
    7 tools
    2 luck
    20 competence
    4 psionic (from succibi event, or is this 5?))
    4 large guild augment slot
    5 enhancement ( from item )
    8 enhancement ( from ap, 4 normal, 4 mech).
    2 competance ( bard song )
    2 (L monk finisher, water light water )
    5 (L monk finisher, void light void ).
    4 morale

    92 base without intelligence.

    46 int: 18 base +5 levelup +3 exceptional +7 enhancement +3 enhancement +2 ship +4 tome +2 store pot +2 yugo
    (46-10)/2 = 18

    110 disable, a 57 is needed for epic traps.

    then theres skill focus, roque past lives, skill boost. uhm, skill mastery as said bove. why bother anything 57>?

  8. #8
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    +2 completionist.

  9. #9
    Community Member Imatotalnoob's Avatar
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    glad some got the guild slot item.
    since guild slots have no min lvl, it's great to use from 1-10 till u get your higher level stuff

    cheers

  10. #10
    Community Member goodspeed's Avatar
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    ya it's nice to just swap gloves and have a bonus to disable.

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