I posted a variation of this in another thread...and since they are doing maintenance I figure to get the usual suspects to view this and can get some feed back. And possibly get enough views and responses that maybe a Dev may give it a look.
Some ideas to fix Warforged
Rather than giving them a DR-number...give them a DR-%. I am picturing something similar to the "Earth Stance" thing Monk has going, but obviously not quite that strong.
*5% at level 2
*5% at level 8 (total of 10% requires you to take WF CON level 1and WF Toughness level 2)
*5% at level 14 (total of 15% and requires you to take WF CON level 2 AND WF Toughness level 4)
If they make Healer's friend worth 10% at each upgrade and each upgrade is 1 AP...that would not be crippling. So by the time you hit level 15 or so...you would/could be at 90%.
With these upgrades...WF can spend some AP and they would be taking 85% of the physical dmg that everyone is taking and healing back 90% so they would be ok...but would still have that similar "feel" as they always had (not counting early 2006 when they had to buy their WF immunities lol)
They would now be great at fighting PHYSICAL monsters but still kinda lag behind against magical monsters (which is how constructs have always reacted somewhat).
The Damage Reduction % would STACK with the DR-number of a standard class DR (like Stalwart or Favored Soul Capstone or a Monk's Earth Stance). My main question...would the DR-% thing be way overpowered at level 20 on tank builds? I have yet to make a standard tank at level 20. Had a Soul Survivor for a long time, but that was a while ago. Also I have NEVER had a monk at higher than level 9.
With Warforged getting the racial PRE of Stalwart Defender, it is clear to me that they want WF to be tanks. I am picturing a WF Stalwart Defender/Kensei (since fighters would get enough feats for both) and having that DR-% would make them really nice on Physical bosses. Also a WF monk in Super Duper Earth Stance with the extra Racial DR-% would be a great tank and it would help it over come the Healing penalty.
As I mention before, the WF tank would be more heal-able, but not as good as a naked fleshy and certainly not as good as a Human or Helf with Healing Amp enhancements. But with the whole taking less damage thing they would be more viable.
Thoughts on these upgrade ideas?