So, to try and compromise both sides of the auto-level to 25 argument, I had a thought earlier. How about a passive, freely granted feat that is only granted when all currently available epic destinies are at max level, and this feat allows that character to talk to the epic destiny trainer and be advanced directly to level 25, or whatever the current level cap is.
This way, people who have already run all of the epics 40 million times can skip the now relatively useless grind for xp, and the people who would still get a notable benefit from the xp still have to run the content. Sort of reward for taking the time to grind out all of that destiny xp before doing a TR. I can't see any drawbacks to this system, as it really only benefits those who power game enough to get all of the destinies capped, and doesn't seem to hurt anyone else.
Also, for the community at large, with respect to this feature, should there be some form of in game cost associated with it, such as 10k plat/level skipped or something like that?
I'm really not sure how to feel about generic leveling in general. Its much easier for class based progression to be more appealing to me than general progression.
Thinking of it that way, the differences between, say, A fighter and A barbarian who both take the legendary dreadnaught destiny is entirely heroic based. Epic levels wouldn't add any additional variation between them.
This has never happened before in DDO, which has seen multiple cap raises in its 6 year history.
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
Think of it this way, a master blitz with 50% dodge and potentially stacking up a bunch've 25% damage bonuses with a theoretical limit of 100 stacks is already amazingly more powerful than the alternative.
Furthermore, acquisition of the higher tier destiny's (even if you've unlocked them) will also be level gated.
I don't think that I can take my fighter, who has every piece of gear in the game and all of his relevant past lives, will bring much to the table when grouped with characters that are 25 and have their destinies. These abilities really seem very powerful, which is a great thing, because it looks like we will need them to take on the incredibly powerful adversaries we will be facing in FR.
You don't think we're getting better gear for min-level 25? I'm not sure as one of the strong points of DDO is it doesn't make all your gear out-dated every mod. But we won't know until we see what goes live.
Also, we don't yet know what the level limits for gear will be for the new content. We don't know if all of the new gear will be generic "Epic" which has min level 20 or if the new gear will have minimum levels ranging from 21 through 25.
What I am presenting here is the contribution of that one neawly capped/not-so-geared 20 player among a group of high-experienced/high-geared is dependent on other players surrounding that player allowing them to contribute. The newly capped level 20 is usually such a drop in the bucket becoming pretty much equivalent to the task being short-manned. I speak of this from a stand point of observation both in quests and in private message tells usually generated from such.
Mention of gear... I expect the gear of level 21-25 to be quite formidable, I also heard tell that that gear is not usable outside of level 21-25 areas... rumor? speculation? wait an' see...
but... be so, also brings to mind the current cannith craft ml's - capped - within such design/release notes they mentioned as the cap extends these capped crafted items will also extend.
Even with the master craftsmanship on it this simple demon beater may become a ml above 20 as the character level cap increases?
Last edited by Emili; 05-07-2012 at 05:38 PM.
♣ A Baker's dozen in the Prophets of the New Republic and Fallen Heroes. ♣
Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour
I have one TR character who I have gotten to level 14 and I have to say with the huge exp increase from just one TR, it gets boring very quickly to have to power run the same dungeon over and over again. I can't even imagine how it must feel on the second TR with the final exp increase. I think either lowering the exp of TR to 25% then 50% rather then 50% 100% as it is right now or go through and increase the exp you gain from dungeons from levels 1-20. It would be nice to see some dungeons give better exp so if one does TR, you don't feel the need to hammer VON3 until you want to gauge out your eyes.
One thing I can guarantee is with the increase to level 25, you're going to see a lot less TRing from the more casual group of DDO players because no one will want to suffer through a huge exp penalty AND have to re-level 20 to 25.
Also, depending on the expected progression from level 20 to 25, I don't think people will be thrilled to level slow as heck from 1 to 20 and then blaze from 21 to 25.
Anyway, keep up the good work and I look forward to the expansion!
26 INT modifier
20 Competence Item
5 Enhancement Item
5 Skill Points
4 Greater Heroism
2 Completionist Skills Bonus
6 Greensteel INT skills
1 Profane (Elite Spider Cult Mask)
3 PL Artificer
1 Rogue Active PL
3 Alchemical Skills Potion
2 Fire-Light-Fire Finisher
5 Moment of Clarity
7 +5 Tools
2 Bard Song
99 Disable Device?!?
Yeah, as much as I would LOVE to give all classes 1 skill point per skill at the epic levels, even allowing access to Disable Device alone is enough to make me say NO.
When you can get a 99 disable device buffed on a pure Wizard thanks to UMD of Find Traps scroll and 5 skill points for epic levels automatically unlocking the skill, then I must say no, there needs to be a different method.
In any event, the point is clearly made.
Running the same quest over and over is simply not necessary, if you do that then that is your choice, not something you have to do. Even on a legend character.
Not to say that skill point discussion is important, cause I think Epic skill points need to be carefully thought out, but...
The DC 25 box fails to show up.
The wizard looks at his feats and finds he/she is missing: http://ddowiki.com/page/Trapfinding
Edit: this is incorrect, correction show here:
Regarding whether the clerical scroll of find traps does or does not grant the rogue trapfinding feat in DDO?
(Very curious because last I recall I thought it did not.)
Created a half elf ranger 7 with the cleric dilly feat.
Entered the Graverobber on elite which has a search dc of 21~22
(Normal search skills cannot find traps with a search dc over 20.)
Searched for the trapbox (my characters search skill was +21 to the roll) multiple times and could not find the box.
Then my character cast the scroll of find traps and searched again, this time easily finding the trapbox.
Hence the scroll find traps does grant the trapfinding feat.
Last edited by Silverleafeon; 05-08-2012 at 02:43 PM.
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