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  1. #1
    Community Member Momsboys's Avatar
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    Default I need a good halfling monk build.

    I would prefer it to be halfling and have fire/water stance at lvl 20.
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  2. #2
    Community Member smithj_2020's Avatar
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    I'd say go Dex/Wis build. Assuming you have +2 tomes. Dark monk Ninja Spy.

    Stats (32pt)
    16
    12
    15
    8
    16
    8

    Put all levels into Str.

    Feats:
    Stunnig Fist
    PA
    Imp Sunder
    Toughness
    Weapon finesse

    Enhancements:
    Imp Jump II
    Imp Tumble II
    Ninja Spy II
    Grandmaster of flame
    Master of stone
    Master of storm
    Grandmaster of sea
    Void IV
    Monk Healing Amp II
    Monk Wis II
    Monk Serenity

    Those are enhances your would most likely want or change them to liking.

    ALSO SEE Rockan Robin build:
    http://forums.ddo.com/showthread.php?t=210181
    I feel at home in the darkness, when its just me and my blades...when the hunter takes over!

  3. #3
    Community Member smithj_2020's Avatar
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    Default

    Oh yea forgot:

    Your better off doing Dex/Wis build with Halfling and doing grandmaster of storms and sea not str and fire stance
    I feel at home in the darkness, when its just me and my blades...when the hunter takes over!

  4. #4
    Community Member Kayla93's Avatar
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    Quote Originally Posted by smithj_2020 View Post
    I'd say go Dex/Wis build. Assuming you have +2 tomes. Dark monk Ninja Spy.

    Stats (32pt)
    16
    12
    15
    8
    16
    8

    Put all levels into Str.

    Feats:
    Stunnig Fist
    PA
    Imp Sunder
    Toughness
    Weapon finesse

    Enhancements:
    Imp Jump II
    Imp Tumble II
    Ninja Spy II
    Grandmaster of flame
    Master of stone
    Master of storm
    Grandmaster of sea
    Void IV
    Monk Healing Amp II
    Monk Wis II
    Monk Serenity

    Those are enhances your would most likely want or change them to liking.

    ALSO SEE Rockan Robin build:
    http://forums.ddo.com/showthread.php?t=210181
    Ive got no idea what u just posted? Oo
    Dex/wis build with 12 starting dex? And with master of stone?
    And no TWF ITWF and GTWF?
    16 str and level ups there and taking weapon finesse?

    I dont think those are good advices...
    At least build in link is good.



    Howerver I agree fire and water are not best stances....
    Wind and earth are probably the best...


    But if u really would like this build, here u go:
    DARK MONK VERSION
    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Halfling Female
    (20 Monk) 
    Hit Points: 336
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 17
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    21
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               15                    23
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     7
    Bluff                -1                     2
    Concentration         2                    15
    Diplomacy            -1                    -1
    Disable Device       n/a                    n/a
    Haggle               -1                    -1
    Heal                  2                     6
    Hide                  2                    11
    Intimidate           -1                    -1
    Jump                  2                     9
    Listen                2                     8
    Move Silently         2                     9
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  2                     6
    Swim                  2                     5
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Power Attack
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Toughness
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: STR
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Enhancement: Monk Serenity
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Unbalancing Strike
    Enhancement: Winter's Touch
    Enhancement: Adept of Flame
    Enhancement: Grandmaster of the Sun
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    Enhancement: Grandmaster of Oceans
    Enhancement: Master of the Sea
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III

    LIGHT MONK VERSION:
    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Halfling Female
    (20 Monk) 
    Hit Points: 336
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 17
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    21
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom               15                    23
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     3
    Bluff                -1                     2
    Concentration         2                    19
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  2                     6
    Hide                  2                     7
    Intimidate           -1                    -1
    Jump                  2                     7
    Listen                2                     8
    Move Silently         2                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  2                     6
    Swim                  2                     5
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Power Attack
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Discipline
    Feat: (Selected) Toughness
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: STR
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Enhancement: Monk Serenity
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Lifting the Veil
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: The Receptive Earth
    Enhancement: Restoring the Balance
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Rise of the Phoenix
    Enhancement: Shintao Monk I
    Enhancement: Shintao Monk II
    Enhancement: Shintao Monk III
    Enhancement: Difficulty at the Beginning
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Flame
    Enhancement: Grandmaster of the Sun
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    Enhancement: Grandmaster of Oceans
    Enhancement: Master of the Sea
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    you can switch those 2 additional toughnesses for sth else.
    And you dont have to use int and con tomes to get what you want.
    Wisdom tome is must-have.

    you should be able to get easily
    STR: 15 +4 lvl ups +2 tome +6 item +3 exceptional +4 stance = 34 str
    Then +2 yugo potion +2 rage +2 ship buff = 40 STR with standart buffs
    Eventually you can get +3-4 tome and litany and 3 epic chrono items to make it = 45-46 STR
    and ofc. madstone rage....

    Stunning fistsa should also work most of time:
    15 + 1 lvl up +2tome +6 item +3 exceptional +4stance +3enhancement +2capstone = 36 wisdom
    Then +2 yugo potion and +2 ship buff to make it 40 wisdom.

    Stunning Fists:
    "he DC is 10 + half Character level + Wisdom modifier + Stunning item bonus."
    So 10 + 10 + 15 = already 35.
    Get a +10 item, and maybe even Epic Spare Hand and u will be able to hit even 50.

    Honestly I ever only played Dark Monk so I could miss sth in Light Path.
    Ah. And skill points : max out concentration for all levels.
    Other u can put whenever u want. If u choose Dark Path u can try hide/move silently.
    Or just on both path put them into Jump and Balance for better Mobility.





    The only problem I se is that in water stance you will have a lot lower str (4) so without good gear u can have problems with hitting which makes using Stunning fists practically impossible.
    Last edited by Kayla93; 05-02-2012 at 09:11 PM.

  5. #5
    Community Member Tsuarok's Avatar
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    Default

    Fire stance is a trap. 9 AP for +1 hit +1 damage is not worth it.
    I'm a non-conformist, just like all my friends

  6. #6
    Community Member Kayla93's Avatar
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    Quote Originally Posted by Tsuarok View Post
    Fire stance is a trap. 9 AP for +1 hit +1 damage is not worth it.
    Yup. But e.g. I am going to purchuase it.
    ]Why?

    Well I got wind stance for trash mobs on full.
    And Ive got AP ... and theres no other place I could really spend it.
    So Earth? For Ninja Spy who wants some sneak attack? No.
    Water? Besides beeing rabbit in evon6 I see no uses.
    And this leaves me fire.

  7. #7
    Community Member Momsboys's Avatar
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    Dec 2010
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    MInnesota
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    Default

    Quote Originally Posted by smithj_2020 View Post
    I'd say go Dex/Wis build. Assuming you have +2 tomes.
    ALSO SEE Rockan Robin build:
    http://forums.ddo.com/showthread.php?t=210181
    So in other words use this build?
    -------------------------------------------------------------------------------------------------------------------------
    Umm Hi! This is my signature. If you don't like it I love you! Welp thanks for taking the time to read this!
    -------------------------------------------------------------------------------------------------------------------------

  8. #8
    Community Member
    Join Date
    Mar 2006
    Posts
    5,161

    Default

    Quote Originally Posted by Kayla93 View Post
    Yup. But e.g. I am going to purchuase it.
    ]Why?

    Well I got wind stance for trash mobs on full.
    And Ive got AP ... and theres no other place I could really spend it.
    So Earth? For Ninja Spy who wants some sneak attack? No.
    Water? Besides beeing rabbit in evon6 I see no uses.
    And this leaves me fire.
    You take Earth for the non-typed strikes that work on everything. You can be in Wind stance, and use Earth strikes. Strikes are not tied to stances. Water is also good for your DCs, particularly if you get put into a Stunner role.

  9. #9
    Community Member smithj_2020's Avatar
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    Feb 2007
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    Quote Originally Posted by Kayla93 View Post
    Ive got no idea what u just posted? Oo
    Dex/wis build with 12 starting dex? And with master of stone?
    And no TWF ITWF and GTWF?
    16 str and level ups there and taking weapon finesse?

    I dont think those are good advices...
    At least build in link is good.



    Howerver I agree fire and water are not best stances....
    Wind and earth are probably the best...


    But if u really would like this build, here u go:
    DARK MONK VERSION
    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Halfling Female
    (20 Monk) 
    Hit Points: 336
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 17
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    21
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               15                    23
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     7
    Bluff                -1                     2
    Concentration         2                    15
    Diplomacy            -1                    -1
    Disable Device       n/a                    n/a
    Haggle               -1                    -1
    Heal                  2                     6
    Hide                  2                    11
    Intimidate           -1                    -1
    Jump                  2                     9
    Listen                2                     8
    Move Silently         2                     9
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  2                     6
    Swim                  2                     5
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Power Attack
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Toughness
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: STR
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Enhancement: Monk Serenity
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Unbalancing Strike
    Enhancement: Winter's Touch
    Enhancement: Adept of Flame
    Enhancement: Grandmaster of the Sun
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    Enhancement: Grandmaster of Oceans
    Enhancement: Master of the Sea
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III

    LIGHT MONK VERSION:
    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Halfling Female
    (20 Monk) 
    Hit Points: 336
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 17
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    21
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom               15                    23
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     3
    Bluff                -1                     2
    Concentration         2                    19
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  2                     6
    Hide                  2                     7
    Intimidate           -1                    -1
    Jump                  2                     7
    Listen                2                     8
    Move Silently         2                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  2                     6
    Swim                  2                     5
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Power Attack
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Discipline
    Feat: (Selected) Toughness
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: STR
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Enhancement: Monk Serenity
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Lifting the Veil
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: The Receptive Earth
    Enhancement: Restoring the Balance
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Rise of the Phoenix
    Enhancement: Shintao Monk I
    Enhancement: Shintao Monk II
    Enhancement: Shintao Monk III
    Enhancement: Difficulty at the Beginning
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Flame
    Enhancement: Grandmaster of the Sun
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    Enhancement: Grandmaster of Oceans
    Enhancement: Master of the Sea
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    you can switch those 2 additional toughnesses for sth else.
    And you dont have to use int and con tomes to get what you want.
    Wisdom tome is must-have.

    you should be able to get easily
    STR: 15 +4 lvl ups +2 tome +6 item +3 exceptional +4 stance = 34 str
    Then +2 yugo potion +2 rage +2 ship buff = 40 STR with standart buffs
    Eventually you can get +3-4 tome and litany and 3 epic chrono items to make it = 45-46 STR
    and ofc. madstone rage....

    Stunning fistsa should also work most of time:
    15 + 1 lvl up +2tome +6 item +3 exceptional +4stance +3enhancement +2capstone = 36 wisdom
    Then +2 yugo potion and +2 ship buff to make it 40 wisdom.

    Stunning Fists:
    "he DC is 10 + half Character level + Wisdom modifier + Stunning item bonus."
    So 10 + 10 + 15 = already 35.
    Get a +10 item, and maybe even Epic Spare Hand and u will be able to hit even 50.

    Honestly I ever only played Dark Monk so I could miss sth in Light Path.
    Ah. And skill points : max out concentration for all levels.
    Other u can put whenever u want. If u choose Dark Path u can try hide/move silently.
    Or just on both path put them into Jump and Balance for better Mobility.





    The only problem I se is that in water stance you will have a lot lower str (4) so without good gear u can have problems with hitting which makes using Stunning fists practically impossible.
    Nice catch, but he wanted fire and sea stances to i changed the stats for that, and just didnt remove dex/wis build nice try tho
    I feel at home in the darkness, when its just me and my blades...when the hunter takes over!

  10. #10
    Community Member Momsboys's Avatar
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    What is Sth? i feel noobie xD
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    Umm Hi! This is my signature. If you don't like it I love you! Welp thanks for taking the time to read this!
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  11. #11
    Community Member Kayla93's Avatar
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    Quote Originally Posted by Momsboys View Post
    What is Sth? i feel noobie xD
    something

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