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  1. #1
    Community Member Nephilia's Avatar
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    Default Kaetta TRs: suggestions on next life!

    Hi guys!
    Since I hit lv 15 yesterday and I walk at 1 lv / day I'm starting thinking about my next life!
    I know I know... u all don't give a s**t about what I'll do but I try anyway to get some suggestions XD
    I want to stay caster or caster/melee in case so my options are this:

    1) WF-sorc (as I am in this life)
    2) WF-wizzy (pm or archmage... we'll see)
    3) FVS (and here I really dunno what to do... human evoker? Or try a greatsword swinger? In case of melee which race? Horc, WF or Helf?)

    So help me get a decision or I'll cry louder and louder
    Last edited by Nephilia; 05-02-2012 at 07:40 AM.
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  2. #2
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    Well i have played a life as a WF melee FvS. Was great fun very self sufficient and a really fast way till level 20. I also like sorcerers although i dislike wizards. So my proposal is to try a melee FvS (if you plan to TR again) For endgame evoker FvS is better. Also try the artificer. I am playing one now this life and i find the class very powerful

  3. #3
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Nephilia View Post
    Hi guys!
    Since I hit lv 15 yesterday and I walk at 1 lv / day I'm starting thinking about my next life!
    I know I know... u all don't give a s**t about what I'll do but I try anyway to get some suggestions XD
    I want to stay caster or caster/melee in case so my options are this:

    1) WF-sorc (as I am in this life)
    2) WF-wizzy (pm or archmage... we'll see)
    3) FVS (and here I really dunno what to do... human evoker? Or try a greatsword swinger? In case of melee which race? Horc, WF or Helf?)

    So help me get a decision or I'll cry louder and louder (and my husband koeta will kill u U__U)
    AtomicMew's Fire and Ice WF AM build. I'd suggest this for wizard unless you have abbot shroud among other things for a pure leveling build. This is definitely the way to go until you have 3 PL's of it, better for leveling the other classes (unless you don't have any sorc PL yet but do have a wizard - then a sorc isn't bad).

    For a FvS leveling build I'd do half-elf, fighter dilettante, high strength, high wisdom, level ups into wisdom.
    Quote Originally Posted by Feather_of_Sun View Post
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  4. #4
    Community Member Nephilia's Avatar
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    ty both for suggestions
    I forgot to say that my proposal is just to have something fun to TR fast till 20 to TR again
    I've in mind a melee FVS and I was wondering with the best race for!
    Horc should gimme more str and maybe some damage when WF has more survivability, DR and selfheal (plus no mommy root... so much win) and a bunch of immunities.
    In this case I'll craft a good+good+good GS GS (greensteel Greatsword XD) and I'll be sure to have a terror before TR (even if i think I already have one!) plus and unlocked titan grip and maybe a docent of blahblah from mindsunder!

    AM seems a lot of fun too!
    I would really like to try one of those and I'll read your build right now to figure out how it works!
    I don't have abbot shroud (as I have almost nothing from this quest) cause I find farm and run it a big waste of time.
    Litany is much more fast if u run it without optional and in case i would run just vol to be quick!
    More abbot party are rare and usually require 2-3 runs to have a completions just to get nothing in the end :\
    Maybe I'll farm it a bit when I'll decide to stay with a life a bit ^^
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  5. #5
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Nephilia View Post
    ty both for suggestions
    I forgot to say that my proposal is just to have something fun to TR fast till 20 to TR again
    I've in mind a melee FVS and I was wondering with the best race for!
    Horc should gimme more str and maybe some damage when WF has more survivability, DR and selfheal (plus no mommy root... so much win) and a bunch of immunities.
    In this case I'll craft a good+good+good GS GS (greensteel Greatsword XD) and I'll be sure to have a terror before TR (even if i think I already have one!) plus and unlocked titan grip and maybe a docent of blahblah from mindsunder!

    AM seems a lot of fun too!
    I would really like to try one of those and I'll read your build right now to figure out how it works!
    I don't have abbot shroud (as I have almost nothing from this quest) cause I find farm and run it a big waste of time.
    Litany is much more fast if u run it without optional and in case i would run just vol to be quick!
    More abbot party are rare and usually require 2-3 runs to have a completions just to get nothing in the end :\
    Maybe I'll farm it a bit when I'll decide to stay with a life a bit ^^
    For FvS I'd stay away from WF, levels 12+ DCs rule and the WF DR is only good at level 20 (when they get the base 10 bonus). Horc is lame as AB penalties to maximise DPS will hurt while leveling and you have to spend a feat on weapon proficiency or splash. Helf gets +2 overall strength, martial weapon proficiency, better short term DPS (and most leveling quests are short), +1 wisdom and healing amp to boot; definitely the best choice (just never turn helmet/goggles off!).
    Quote Originally Posted by Feather_of_Sun View Post
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  6. #6
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    Quote Originally Posted by Nephilia View Post
    Hi guys!
    Since I hit lv 15 yesterday and I walk at 1 lv / day I'm starting thinking about my next life!
    I know I know... u all don't give a s**t about what I'll do but I try anyway to get some suggestions XD
    I want to stay caster or caster/melee in case so my options are this:

    1) WF-sorc (as I am in this life)
    2) WF-wizzy (pm or archmage... we'll see)
    3) FVS (and here I really dunno what to do... human evoker? Or try a greatsword swinger? In case of melee which race? Horc, WF or Helf?)

    So help me get a decision or I'll cry louder and louder
    Hey Kaetta

    Ainevek here, I've got a way better idea
    STAY LVL 20 AND HELP US RAID WITH THAT eSOS MELEE TANK THINGY OF YOURS!!!!!!!!!

    Thanks for you're attention ;-)

    P.S in case u really wanna TR, try the dwarf 18 FvS/2 monk ;-) ^^ Or human monk, if u give him enuf UMD he can cast spells!!!!
    Ainevek: 9/6/2 FvS/ranger/paladin (life 2/?) Shinweng: 8/5/2 monk/wizard/paladin (life 4/3?Abaranda: 18/2 FvS/monk (life 7/?) Kevenia: 6 sorcerer (life 2/?)
    Two handed chruchers, Ghallanda

  7. #7
    Community Member Nephilia's Avatar
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    Quote Originally Posted by keveniaftw View Post
    Hey Kaetta

    Ainevek here, I've got a way better idea
    STAY LVL 20 AND HELP US RAID WITH THAT eSOS MELEE TANK THINGY OF YOURS!!!!!!!!!

    Thanks for you're attention ;-)

    P.S in case u really wanna TR, try the dwarf 18 FvS/2 monk ;-) ^^ Or human monk, if u give him enuf UMD he can cast spells!!!!
    lol XD
    Ok I've to say that i'm almost out of epic token after benedictha gear up and TR-r-r XD
    So surely I'll TR but I've to stay a bit on lv 20 to farm out tokens (that mean 1-2 days prolly XD)!!!
    Said that is the dwarf monk the ainevek build? how this works? is a melee or a pure caster? Human monk I would say no just cause monk pl are useless for a caster melee (and kaetta is and will be always a caster! At least if I don't get in mind to be a completionist... in that scenario I pray Cthulhu to spare my soul!)
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  8. #8
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    Default make an fvs!

    theyre all the rage nowadays, especially the human evokers
    ~~Mistersoul~~

  9. #9
    Community Member Nephilia's Avatar
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    I got a deep self-reflection yesterday about pl and those are my conclusions (talking about the passive since I'll have all the three active available on next life) :

    1) FVS: +1 spell pen and +20 mana
    2) WIZ: +2 spell pen and meh
    3) SOR: +1 evo spell DC and +20 mana

    Now it's obvious to me that the FVS passive PL is the worst of the three.
    I mean... If I want SP then WIZ > FVS, if I want mana (lol!) the SORC = FVS since that give me also a +evo spell DC that is long way better then a +1 SP imho (Sorc savant can survive without too much SP to be effective since blasting all in your sight's range doesn't strictly need it, +1 EVO on FVS evoker is better than +1 SP).

    So I cut off FVS from my choice opts!
    Now the war is between Sorc Blaster (like the one I'm running), WIZ necro or WIZ PM (in every chase WF would be the race and prolly I'd splash 1 lv rogue for traps!)!!
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  10. #10
    Community Member Pewf's Avatar
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    Kaetta, Please.

    Just do 2 more Warforged Sorcerer lives already, so I can pike your runs in my future trs.
    Samurai Pizza Cats
    Pewf - Koeta

  11. #11
    Community Member Nephilia's Avatar
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    Quote Originally Posted by Pewf View Post
    Kaetta, Please.

    Just do 2 more Warforged Sorcerer lives already, so I can pike your runs in my future trs.
    X°°°°D
    This evening ME and YOU will duo litany's farm(mightymause too if he'll be online )! I want to squeeze at least 2 rank from this :P !
    For the future... now I've got a strange and terribly awesome idea *__*
    At least in my mind it seems so funny !!!
    A 18 wiz / 2 arti
    For trapskill and rune arm-crossbow when mana's over (using insightful strikes scrolls for int on attack!)
    Last edited by Nephilia; 05-07-2012 at 04:10 AM.
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  12. #12
    Community Member Pewf's Avatar
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    Quote Originally Posted by Nephilia View Post
    X°°°°D
    This evening ME and YOU will duo litany's farm(mightymause too if he'll be online )! I want to squeeze at least 2 rank from this :P !
    For the future... now I've got a strange and terribly awesome idea *__*
    At least in my mind it seems so funny !!!
    A 18 wiz / 2 arti
    For trapskill and rune arm-crossbow when mana's over (using insightful strikes scrolls for int on attack!)
    Dooh I might not be on a lot today, so don't wait up.

    I took 18 too lol, so I might just hurt your xp.
    Samurai Pizza Cats
    Pewf - Koeta

  13. #13
    Community Member Nephilia's Avatar
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    Quote Originally Posted by Pewf View Post
    Dooh I might not be on a lot today, so don't wait up.

    I took 18 too lol, so I might just hurt your xp.
    That's why I hate u so much, koe -_-
    Well, well, well... I'll farm it alone then and then I'll TR and leave u behind me eating all the dust I'll leave back while running.
    AND U WILL ENJOY IT -_-
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  14. #14
    Community Member HarveyMilk's Avatar
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    Hopping between wiz and sorc is always good. Question is, what's going to be your final life build?

    If you're going to want to end up as a sorc, just TR sorc 3x and be done with it.

    If you're going to end up as an evoker fvs, then you'll want want sorc x3 and wizzie x3. Also, as someone mentioned, if you want good melee too, go max wis on your fvs, with high str, helf fighter dilly. If you don't care as much about melee, just go human, bc that extra feat is great =D

  15. #15
    Community Member Nephilia's Avatar
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    Quote Originally Posted by HarveyMilk View Post
    Hopping between wiz and sorc is always good. Question is, what's going to be your final life build?

    If you're going to want to end up as a sorc, just TR sorc 3x and be done with it.

    If you're going to end up as an evoker fvs, then you'll want want sorc x3 and wizzie x3. Also, as someone mentioned, if you want good melee too, go max wis on your fvs, with high str, helf fighter dilly. If you don't care as much about melee, just go human, bc that extra feat is great =D
    Well I've to admit I'm a little bit uncertain about my final life :P
    Maybe I'll be human evoker FVS or Wizzy PM!
    In both case I think the +3 evo DC and +6 spell pen would be so lovely so by now I'll just hopping from sorc to wiz
    Anyway I even put in list that would be possible I will finish with a druidic life (we'll see when they put it out, finally) ^^
    Melee doesn't really matter to me (for this I've got my benny :P) so I'm just trying to build a very cool pl-based caster :P
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  16. #16
    Community Member Pewf's Avatar
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    Quote Originally Posted by Nephilia View Post
    Well I've to admit I'm a little bit uncertain about my final life :P
    Maybe I'll be human evoker FVS or Wizzy PM!
    In both case I think the +3 evo DC and +6 spell pen would be so lovely so by now I'll just hopping from sorc to wiz
    Anyway I even put in list that would be possible I will finish with a druidic life (we'll see when they put it out, finally) ^^
    Melee doesn't really matter to me (for this I've got my benny :P) so I'm just trying to build a very cool pl-based caster :P
    Kae I think we should both go back to FvS Evoker so we can duo heal SPC guild runs again
    Samurai Pizza Cats
    Pewf - Koeta

  17. #17
    Community Member Nephilia's Avatar
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    Quote Originally Posted by Pewf View Post
    Kae I think we should both go back to FvS Evoker so we can duo heal SPC guild runs again
    That an option for my final life effectively XD
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  18. #18
    Community Member Nephilia's Avatar
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    Here's the abomination :

    Code:
    Character Plan by DDO Character Planner Version 03.12.01 
    DDO Character Planner Home Page  
    
    Level 20 Chaotic Good Warforged Male 
    (17 Wizard / 3 Artificer) 
    Hit Points: 288 
    Spell Points: 1557 
    
    BAB: 10/10/15/20 
    Fortitude: 12 
    Reflex: 6 
    Will: 12 
    
                  Starting      Ending     Feat/Enhancement 
    Abilities    Base Stats   Base Stats    Modified Stats 
    (36 Point)    (Level 1)    (Level 20)      (Level 20) 
    Strength           14             17                17 
    Dexterity           8             10                10 
    Constitution       18             21                23 
    Intelligence       18             26                29 
    Wisdom              6              9                 9 
    Charisma           10             13                13 
    
    Tomes Used 
    +1 Tome of Strength used at level 3 
    +1 Tome of Dexterity used at level 3 
    +1 Tome of Constitution used at level 3 
    +1 Tome of Intelligence used at level 3 
    +1 Tome of Wisdom used at level 3 
    +1 Tome of Charisma used at level 3 
    +2 Tome of Strength used at level 7 
    +2 Tome of Dexterity used at level 7 
    +2 Tome of Constitution used at level 7 
    +2 Tome of Intelligence used at level 7 
    +2 Tome of Wisdom used at level 7 
    +2 Tome of Charisma used at level 7 
    +3 Tome of Strength used at level 11 
    +3 Tome of Constitution used at level 11 
    +3 Tome of Intelligence used at level 11 
    +3 Tome of Wisdom used at level 11 
    +3 Tome of Charisma used at level 11 
     
    Level 1 (Artificer) 
    Skill: Balance (+1) 
    Skill: Concentration (+4) 
    Skill: Disable Device (+4) 
    Skill: Jump (+2) 
    Skill: Open Lock (+4) 
    Skill: Search (+4) 
    Skill: Spot (+4) 
    Skill: Tumble (+1) 
    Skill: Use Magic Device (+4) 
    Feat: (Selected) Maximize Spell 
    Feat: (Past Life) Past Life: Favored Soul 
    Feat: (Past Life) Past Life: Sorcerer 
    Feat: (Past Life) Past Life: Wizard 
     
    Level 2 (Wizard) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+0.5) 
    Skill: Search (+1) 
    Feat: (Wizard Bonus) Empower Spell 
     
    Level 3 (Artificer) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+2) 
    Skill: Open Lock (+1) 
    Skill: Search (+2) 
    Skill: Use Magic Device (+2) 
    Feat: (Selected) Past Life: Arcane Initiate 
     
    Level 4 (Wizard) 
    Ability Raise: INT 
    Skill: Concentration (+1) 
    Skill: Open Lock (+1.5) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
     
    Level 5 (Artificer) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+1) 
    Skill: Repair (+1) 
    Skill: Search (+1) 
    Skill: Spot (+3) 
    Skill: Use Magic Device (+1) 
     
    Level 6 (Wizard) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+0.5) 
    Skill: Search (+1) 
    Skill: Use Magic Device (+0.5) 
    Feat: (Selected) Toughness 
     
    Level 7 (Wizard) 
    Skill: Conncentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+0.5) 
    Skill: Search (+1) 
    Skill: Use Magic Device (+0.5) 
     
    Level 8 (Wizard) 
    Ability Raise: INT 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+0.5) 
    Skill: Search (+1) 
    Skill: Use Magic Device (+1) 
    Feat: (Wizard Bonus) Mental Toughness 
     
    Level 9 (Wizard) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+0.5) 
    Skill: Search (+1) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Spell Focus: Necromancy 
     
    Level 10 (Wizard) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+0.5) 
    Skill: Search (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 11 (Wizard) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+0.5) 
    Skill: Search (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 12 (Wizard) 
    Ability Raise: INT 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+1) 
    Skill: Search (+1) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Greater Spell Focus: Necromancy 
     
    Level 13 (Wizard) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+1) 
    Skill: Search (+1) 
    Skill: Use Magic Device (+1) 
    Feat: (Wizard Bonus) Heighten Spell 
     
    Level 14 (Wizard) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+1) 
    Skill: Search (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 15 (Wizard) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+0.5) 
    Skill: Search (+1) 
    Skill: Use Magic Device (+1.5) 
    Feat: (Selected) Extend Spell 
     
    Level 16 (Wizard) 
    Ability Raise: INT 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+0.5) 
    Skill: Search (+1) 
    Skill: Use Magic Device (+1.5) 
     
    Level 17 (Wizard) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+1) 
    Skill: Search (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 18 (Wizard) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+1) 
    Skill: Search (+1) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Greater Spell Focus: Enchantment 
    Feat: (Wizard Bonus) Spell Focus: Enchantment 
     
    Level 19 (Wizard) 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+1) 
    Skill: Search (+1) 
    Skill: Use Magic Device (+1) 
     
    Level 20 (Wizard) 
    Ability Raise: INT 
    Skill: Concentration (+1) 
    Skill: Disable Device (+1) 
    Skill: Open Lock (+1) 
    Skill: Search (+1) 
    Skill: Spot (+0.5) 
    Skill: Use Magicc Device (+1) 
    Enhancement: Artificer Crossbow Damage I 
    Enhancement: Artificer Improved Rune Arm Use I 
    Enhancement: Uncaring Master 
    Enhancement: Wizard Improved Empowering I 
    Enhancement: Wizard Improved Empowering II 
    Enhancement: Wizard Improved Maximizing I 
    Enhancement: Wizard Improved Maximizing II 
    Enhancement: Racial Toughness I 
    Enhancement: Racial Toughness II 
    Enhancement: Racial Toughness III 
    Enhancement: Improved Use Magic Device I 
    Enhancement: Glacial Spellcasting I 
    Enhancement: Charged Spellcasting I 
    Enhancement: Combustive Spellcasting I 
    Enhancement: Kinetic Spellcasting I 
    Enhancement: Deadly Ice I 
    Enhancement: Deadly Shocks I 
    Enhancement: Deadly Flame I 
    Enhancement: Deadly Kinetics I 
    Enhancement: Frost Manipulation I 
    Enhancement: Frost Manipulation II 
    Enhancement: Frost Manipulation III 
    Enhancement: Frost Manipulation IV 
    Enhancement: Frost Manipulation V 
    Enhancement: Frost Manipulation VI 
    Enhancement: Frost Manipulation VII 
    Enhancement: Storm Manipulation I 
    Enhancement: Flame Manipulation I 
    Enhancement: Flame Manipulation II 
    Enhancement: Flame Manipulation III 
    Enhancement: Flame Manipulation IV 
    Enhancement: Flame Manipulation V 
    Enhancement: Flame Manipulation VI 
    Enhancement: Flame Manipulation VII 
    Enhancement: Force Manipulation I 
    Enhancement: Wizard Energy of the Scholar I 
    Enhancement: Wizard Energy of the Scholar II 
    Enhancement: Wizard Intelligence I 
    Enhancement: Wizard Intelligence II 
    Enhancement: Wizard Intelligence III 
    Enhancement: Artificer Wand and Scroll Mastery I 
    Enhancement: Warforged Constitution I 
    Enhancement: Warforged Constitution II 
    Enhancement: Warforged Healer's Friend I 
    Enhancement: Warforged Inscribed Armor I 
    Enhancement: Wizard Pale Master I 
    Enhancement: Wizard Pale Master II 
    Enhancement: Shroud of the Wraith
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

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