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  1. #1
    Community Member LuKaSu's Avatar
    Join Date
    Nov 2009
    Texas, USA

    Default Self-Sufficient melee AA "The Weed Wacker"

    The build name is just because it sounded fun and Google had the least number of hits with the various names that I thought sounded fun.

    Short version: 18-1-1 Ranger/Fighter/Artificer WF AA Khopesh

    Longer Version: I wanted an AA with some HP that could do well when it was time to put the bows away. I think Rangers are fun, but I hate getting held all the time. Artificer gives me early game repair wanding, UMD, traps, some blue bar, as well as the arcane portion of the Arcane Archer PrE. Plus creatable bolts up until AA gives me returning arrows at level 7. He really takes off at level 9, when he picks up Khopesh and IC: Slash. Scimmies up until then. I've got full UMD, search, spot, concentration, and a smattering of Open Lock and Jump. Some people balk at WF Rangers due to healing capabilities, but the Artificer level provides repair wand healing, as well as trap skills, so I think it will work out. Here it is. Updates likely, depending on feedback.

    I put Enhancements at level 7 and level 20 because he becomes an AA at level 7. In the planner, you can't use Artificer spellpoints enhancement as a prereq for AA, but in the game, I've tested it and you can.

    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    Level 20 Lawful Good Warforged Male
    (1 Fighter \ 18 Ranger \ 1 Artificer) 
    Hit Points: 332
    Spell Points: 420 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 14
    Will: 6
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            16                    16
    Constitution         16                    18
    Intelligence         14                    14
    Wisdom                6                     6
    Charisma              6                     6
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     3
    Bluff                -2                    -2
    Concentration         7                    27
    Diplomacy            -2                    -2
    Disable Device        6                    26
    Haggle               -2                    -2
    Heal                 -2                    -2
    Hide                  3                     3
    Intimidate           -2                    -2
    Jump                  3                    16
    Listen               -2                    -2
    Move Silently         3                     3
    Open Lock             7                    10
    Perform              n/a                   n/a
    Repair                2                     2
    Search                6                    29
    Spot                  2                    21
    Swim                  3                     5
    Tumble                n/a                   n/a
    Use Magic Device      2                    21
    Level 1 (Artificer)
    Feat: (Selected) Toughness
    Level 2 (Ranger)
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Level 4 (Ranger)
    Ability Raise: STR
    Level 5 (Ranger)
    Level 6 (Ranger)
    Feat: (Selected) Point Blank Shot
    Level 7 (Ranger)
    Enhancement: Ranger Energy Resistance Boost I
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Arcane Archer I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Repair Manipulation I
    Enhancement: Artificer Energy of Creation I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Tactics I
    Level 8 (Ranger)
    Ability Raise: STR
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Improved Critical: Slashing Weapons
    Level 10 (Ranger)
    Level 11 (Ranger)
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Selected) Power Attack
    Level 13 (Ranger)
    Level 14 (Ranger)
    Level 15 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Level 16 (Ranger)
    Ability Raise: STR
    Level 17 (Ranger)
    Level 18 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    Level 19 (Ranger)
    Level 20 (Ranger)
    Ability Raise: STR
    Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
    Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows
    Enhancement: Ranger Arcane Archer: Imbue Force Arrows
    Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows
    Enhancement: Ranger Arcane Archer: Imbue Terror Arrows
    Enhancement: Ranger Swamp Lore II
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
    Enhancement: Ranger Arcane Archer: Conjure +5 Arrows
    Enhancement: Improved Disable Device I
    Enhancement: Improved Open Lock I
    Enhancement: Improved Search I
    Enhancement: Improved Search II
    Enhancement: Improved Search III
    Enhancement: Improved Search IV
    Enhancement: Ranger Devotion III
    Enhancement: Fighter Toughness I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Tactics II

  2. #2
    Community Member Kinerd's Avatar
    Join Date
    Mar 2010


    Here are things I would do:
    -trade Toughness 4 for Healer's Friend 2
    -trade Tactics 1 and 2 for Healer's Friend 3
    -trade Item Defense 1, Trip 1, Search 3 and 4 for Devotion 4

    If you have a Superior Devotion item, this increases your self-healing from .65 * 2.8 to .75 * 2.9, or a 20% increase. I think you would really get very very little out of the things I dropped.

    I would also trade EWP: Khopesh for Maximize. Once you get a taste of proper ranger self-healing you'll never go back to wands. You would lose out on a little melee DPS, but if you were that concerned with melee DPS you wouldn't be an AA, right?

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