Thanks to Mjoll I finally finished my 3D map of the Tomb of the Shadow Guard. More time went into this map than Haywire but I don't think it is as good. In part because I was not able to leave the edges on because of the inordinate amount of faces some of the collectibles have. The map shows all the collectibles, chests, paths and tunnels.
In getting the tunnel elevations I simply collected one elevation every so many feet and then extruded the height. It gives the tunnels a blocky look but was much easier to accomplish then trying to make it look more natural. I also included pathing instead of the tunnels in case that would be easier to follow for some people, even so it is easy to get turned around in this dungeon. After spending hours in here I am glad Turbine didn't give us what we wanted in Depths, true 3D combat would have been frustrating if Shadow Guard is any indication.
That said this dungeon is really quite linear with only one side passage that leads to an optional, a chest and four mushroom collectibles. Also the water breathing moss is in most of the tunnels at least one time, sometimes two. If don't have any underwater action just take off your armor and shield and you "should" be able to make it from water breathing moss to water breathing moss.
You can download the sketchup model at http://sketchup.google.com/3dwarehou...ef5860ce08425d . Of course you'll need Google's sketchup to look at it, http://sketchup.google.com/intl/en/. If you want to checkout Haywire's dungeon just do a search for CuriousGIS on Google's 3D warehouse.