My fighter got into a scrap with some 6 minotaurs, and PKed half of them in under 5 seconds. It was like shooting fish in a barrel, and immensely enjoyable.
Also - and I didn't think you could do this - I did a great cleave with Terror, and PKed two minotaurs at once.
Put a wizzy in a high place, and range / FoD stuff all night. In some ways it is good practice, and a way to change-up spell combinations (like a neg lvl spell and FoD for maximum effectiveness) so that you're not trying this first time. Do that in a quest, and people will either rage-quit of dump you because you're experimenting.
Team up with someone who can range the beasties like a wizzy, an AA, or an Artifacter with a repeater. You'll get as many compasses as you'll need in just a couple of hours (I racked up eight in one hour teaming with a guildie who had a heavy repeater).
But if you're not into getting decent gear through doing CC runs (and the gear is, on base level, bretty good), the loot on high levels with the treasure maps is really rather exceptional. I got a banishing weapon and a disruptor that my fighter could actually use. So if you scrap crating the gear, odds are you'll get something that helps you out in one form or another (decon or AH).
I've become a recent CC devotee. I've been trying to convince the lower-level guildies to run the stuff mainly for the points I've noted above.
BTW, if you're a melee doing Smuggler's Rest and have some crafting xp, craft a speciality "beater" weapon for your level. Lower levels are kobolds and (maybe) drow. Mid-levels are bugbears and hobgoblins, and upper levels are bugbears and minotaurs. It helps.