I haven't bought monk because while I was VIP I didn't enjoy the button mashing of the class. Thats not to say that I don't enjoy the judicial use of a combat ability... Manyshot cannot be spammed and saving it for its best use in a situation is fun. Same goes for Haste boost... though that should last a little longer. When the combat of the game becomes a mindless sequence of buttons to be hit at nearly every encounter or all about watching your cooldown timers... then we'll have problems. Currently its balanced fairly well with some classes playing that way if you want to and others having more passive abilities for those of us who don't enjoy that type of play.
In a nutshell, some situational combat abilities should remain situational (ie Manyshot) some combat abilities could be turned into passive stances, and some combat clickies just need their triggering animations, durations, and cooldowns tweaked.