Page 3 of 3 FirstFirst 123
Results 41 to 47 of 47
  1. #41
    Community Member korsat's Avatar
    Join Date
    Oct 2010
    Posts
    371

    Default

    Quote Originally Posted by Andoris View Post
    Sorry -- Got a pile of stuff dropped on me at work, won't be able to get a full build anytime too soon (Hoping to spend some time at the Ryder Cup this weekend). However, I wanted to get you some initial thoughts.

    ---
    With a 18/1/1 melee build spell pen will be low (27 spell pen is a bit light but workable--just avoid drow), and DC's will likely be light (likely max of 34 necro). therefore, I would recommend a build that is focused on guards (similar to the per expansion epic necro builds), no save spells (PW: Stun, PW:Kill, Dance, Wail [for the level drain], etc) and Dots/persistent AOE's (ice storm). You are not going to be able to use tensers as the double cool-down on spells will prevent you from using the dots.

    While dwarf is not the best race for this, it does give you the extra dc for tactical feats, in which stunning will serve as your CC.

    Stat recommendations:

    Str: 50 --(16 base +3 tome + 6 levels + 6 item +3 insight +3 profane +2 yugo + 2 ship + 2 rage +2 rams +5 primal)
    Dex: 19 (14 base +3 tome + 2 ship)
    Con: 42 -- (16 base +3 tome +2 enh +7 item +1 exc+ ship +2 rage + 4 Lich +5 primal)
    Int: 30 -- (12 base +3 tome +3 int + 6 item + 2 yugo +2 ship +2 lich )
    Wis: 38 -- (16 base +3 tome + 1 enh + 6 item + 6 ed + 2 lich +2 yugo +2 ship)
    Cha: 23 -- ( 6 base + 3 tome + 7 item + 1 exc + 2 lich + 2 yugo + 2 ship)

    Necro DC: 34 (10 base + 9 spell + 10 int + 2 feat + 2 item +1 lich)
    Spell Pen: 27 (18 lvl +3 enh + 6 past life +2 item)
    Stunning Blow: 57 -- (10 base + 20 str + 10 stunning + 5 combat mastery + 3 dwarf +6 tatics + 3 GMoF)
    Stunning Fist: 63 -- (10 base + 12 levels + 14 wis + 10 stunning + 5 combat mastery + 3 dwarf +6 tactics + 3 GMoF)
    HP: 715 – (88 levels +50 epic +400 con +20 heroic +10 draconic +20 Pale Master +40 GFL +40 Enh +27 feat +20 toughness)
    Attack Bonus (without weapon bonus): 49 +55 from precision -- (10 base +3 epic + 20 str +4 morale +10 Divine Power Clicky +2 Rams)


    Items:
    trinket: +3 wis
    Head: epic Darkstorm (H. Fort)
    Cloak: Epic Envenomed( thoughnes)
    Gloves: Epic Charged (yellow)
    Boots: Epic Boots of Corrosion (Luck)
    Bracers: Bracers of the demon consort
    Neck: Torc of prince rayum
    Googles: Tharne's/GS +10hp,+150sp conc opp
    Belt: Epic spare hand T3 (Blue, wis +6)
    Robe: Epic Shadow robe
    Ring 1: Stalker T3 (+4 resist, Str +6)
    Ring 2: Kormor's slotted Holy Burst & +1 con
    Weapon: Various handwraps, Ice stick (120 glac, superior ice lore) for nuking, epic Flameward (for UMD)

    1 monk: toughness
    4 wizard: max, sf:necro, quicken, extended
    7 general: twf, itwf, stunning fists, ic: bludgeon, Precision, Stunning Blow, gsf: necro
    2 epic: gtwf, empower

    ------
    The toon should be sturdy, melee damage will be a bit lacking, but your damage spells will be stronger (just make sure you are dot'ing in between punches). However, be careful running into EE content, while your stunning dc's are good enough -- lack of damage avoidance may kill

    Let me know your thoughts
    Nice plan, some thoughts:

    1. I don't think I'll use dots much, my sp are more for death auras/negative energy bursts/no-dc spells like power word(because sp are not much to keep dots for a long period), so I would consider tenser's... +4/+4 str/con is too good to be dropped.
    Also, I've noticed that you are not considering stances. Will we fight in fire right? +3 to hit/damage and +0.75[W].
    If we use fire stance+tenser we achieve the same 50 score of strenght and lvl up wisdom instead, in this way we can have better stun dc and orchid/lotus/EIN.

    2. Is precision better than PA?

    3. About gears: I agree in general. What about crafting +45 hp boots conc opp and then use frost helm and tharne goggles?

  2. #42
    Hero
    2014 DDO Players Council
    Andoris's Avatar
    Join Date
    May 2011
    Location
    Ghallanda
    Posts
    1,132

    Default

    Quote Originally Posted by bigolbear View Post
    Op: good build, and excelent writeup. +1 to ya.

    This looks like a lot of fun.

    Personaly id gow with less str and more wis for better stunnign blow DC's - unless you realy do have all those past lives and stuff.

    Id also consider 12 wiz, 7 rogue, 1 monk as a class split IF you feel you can spare the feats, and probably halfling as racial choice or half elf with a different dilly.

    Gear wise id suggest a tod ring with holy burst, and a ring of the stalker couped with the grave wrappings and a pair of epic midnights greetings for non stunnable mobs.

    All round excelent well thought out build and backstory. good job, have fun with this.
    Thank you. The toon currently has 1 fighter PL -- so for the actual build, dropping str to 16, raising int to 10, and wisdom to 16 might not be a bad plan. The 12/7/1 build could also be solid, however; the cost of 4 feats (likely Cleave, Great Cleave, Overwhelming Crit, and improved sunder (swapping PA for precision) would be rough.

    As for gear, already running a tod ring (Kilau's) -- decided on Avithoul over stalker as seeker and manslayer are covered by the drow goggles, don't need ghostly, and Avithoul grants +8 SA vs +7 on stalker(+ the brawling gloves). Current build has a +8 SA and a +11 seeker.

    On the weapons, we currently have a pair of EMGs, but they are unimpressive once you get much past 20, the speed difference is drastic compared to the hand-wraps, damage is not great (this revision only has a 20 int) and you can't use the elemental debuffs with them on. Likely will keep them in inventory for rare instances when they are useful, other wise a large collection of handwraps is available for nearly any situation (grave wrappings are the primary) are better

  3. #43
    Hero
    2014 DDO Players Council
    Andoris's Avatar
    Join Date
    May 2011
    Location
    Ghallanda
    Posts
    1,132

    Default

    Quote Originally Posted by korsat View Post
    Nice plan, some thoughts:

    1. I don't think I'll use dots much, my sp are more for death auras/negative energy bursts/no-dc spells like power word(because sp are not much to keep dots for a long period), so I would consider tenser's... +4/+4 str/con is too good to be dropped.
    Also, I've noticed that you are not considering stances. Will we fight in fire right? +3 to hit/damage and +0.75[W].
    If we use fire stance+tenser we achieve the same 50 score of strenght and lvl up wisdom instead, in this way we can have better stun dc and orchid/lotus/EIN.

    2. Is precision better than PA?

    3. About gears: I agree in general. What about crafting +45 hp boots conc opp and then use frost helm and tharne goggles?
    1. Your call on the dots, but you will have enough sp to dot for a while, once you run out you can always cast tensers. My mistake on the stances, yes typically you will be in fire. More wis is always good, however; with where you are at you should have plenty for EH (and its good enough for EE as well).

    2. I put you in precision instead of PA for two reasons. One was the 5% to hit which with your lower AB would be helpful, and the other was due to lack of extra feats to run up the cleave line or improved sunder. If you find that you don't have issues hitting with PA on, I say go for it and then swap out empower for improved sunder.

    3. +45 hp con opp is never bad. You could slot the heavy fort in your belt instead and replace the darkstorm with your GS item. I would keep the boots of corrosion over the helm of frost though. You don't need the cha, and the boots have disintegration guard on them, which can be nice.

  4. #44
    Community Member
    Join Date
    Sep 2009
    Posts
    66

    Default

    Very nice build with a great flavor

  5. #45
    Hero
    2014 DDO Players Council
    Andoris's Avatar
    Join Date
    May 2011
    Location
    Ghallanda
    Posts
    1,132

    Default

    Quote Originally Posted by Lauraliane View Post
    Very nice build with a great flavor
    Glad you like it. The build is pretty solid up through epic elite, however; when running EE it is important to remember to be careful. You have a decent amount of damage avoidance but, self-healing has difficulty keeping up with incoming damage if things get dicey. This build can't really tank on EE, so it is important to watch your aggro.

  6. #46
    Community Member ~hucka's Avatar
    Join Date
    Apr 2013
    Posts
    11

    Default

    with the new enhancements beeing on lamannia out now, is there already plans on if the build stays the same or changes somehow?
    (asking cause i am leveling one right now and it owuld be very meh if the current 12/6/2 build would be better as 15/5 or whatever in the end)

    also considering the change to the healskill which now becomes useful yet isnt a classskill sadly

  7. #47
    Community Member hucka's Avatar
    Join Date
    Jul 2013
    Posts
    127

    Default

    any news on this?

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload