Page 3 of 4 FirstFirst 1234 LastLast
Results 41 to 60 of 71
  1. #41
    Community Member AtomicMew's Avatar
    Join Date
    Oct 2010
    Posts
    2,709

    Default

    I don't consider +6 Reflex, +2 Will, +2 Fortitude, and Heavy Fortification to be situational or minor.

    +7 Dex, +2 Good Luck, Green Slot. If those were the ONLY things the ring had, it would still be a no-brainer for me to wear. But it has other stuff too, and that makes things all the simpler.
    Except it's not +6 reflex... or +2 will/fort and heavy fort. It's +1 dex over a TOD ring. +1 dex isn't worth the loss of 20% amp.

    Unless there's no other place you can fit good luck or heavy fort in there. And considering the amount of epics you've listed in your "final setup" I kinda doubt it.

  2. #42
    Hero
    Join Date
    Nov 2009
    Location
    not suffering fools gladly
    Posts
    3,577

    Default

    Quote Originally Posted by AtomicMew View Post
    I don't think chaosrobe/abishai stack. Could be wrong.
    They stack. You get +4 spell pen on Implosion from them.

    Quote Originally Posted by nick_robinsonchia
    Honestly I am in favor of 18 fvs/1 wiz/1monk for offensive casting souls.

    +1 dc for everything in water stance and 2 bonus feats to pick up 2x necro focus. I run my second account fvs like this and the extra 3 dc in necro really REALLy makes a huge difference.

    You lose bits and pieces but offensively you gain alot.
    I agree. If you're going to invest the time for 9 past lives and the end-game gear for the next generation evoker, the +3 necro DC is worth not having Mass Heal+Energy Drain, 245 SP, capstone and 2 spell pen.

    Quote Originally Posted by -zephyr-
    Needless to say a kama gives you less damage mitigation as a permanently worn tower shield with shield mastery.
    20% damage mitigation on a character that has superb self-healing simply isn't necessary.

    Quote Originally Posted by Impaqt
    I'm more than open to better equipment layouts. I need to get caught up with Current End game items still.
    Regardless of what weapon you choose:

    Tier2 Martial Water: +2 alchemical WIS
    Tier3 Mystical Earth: Greater Spell Pen IX, Greater Conjuration Focus, Efficient Metamagic - Empower II

    Tier2 Martial Earth: +2 alchemical CON
    Tier3 Mystical Fire: Greater Evocation Focus, Efficient Metamagic - Maximize II

    Even with 8 Maximize clickies, the Maximize II will be useful for longer encounters like MA/LOB. The Greater Evocation Focus makes this a fantastic consolidation item.

    Unless new spells are added, or enhancements are radically changed (a possibility), Tier1 mystical spirit selection doesn't really matter. I'd choose Adamantine (Laceration) and Flamtouched (Devotion) as the metal types.
    U19 Kensei: Centered Cleaver | TR Junkie Leveling Framework

    ~Ying~ (10 lives), ~Hamada~(9 lives), ~Vadanken~ (6 lives), ~Kobeyashi~ (10 lives)
    Over Raided of Orien, First Level 100 Guild

  3. #43

    Default

    or enhancements are radically changed (a possibility)
    A certainty.

    And it's another thing that could throw almost every current build in the game into the wastebasket. Only super-retard DPS barbs might be unaffected by it (and still, the possibility of combining Frenzied Berzerker [Class PrE] with Kensai [Race PrE] could cause a lot of upheavel in current Barb feat/enhancement plans).

    I'd choose Adamantine (Laceration) and Flamtouched (Devotion) as the metal types.
    Another option is to go Silver for Radiance, and get your Devotion somewhere else (like the Epic Mask of Comedy...but that means no eMoron Helm).
    Last edited by Matuse; 04-28-2012 at 02:20 AM.
    I am the 'Who' In the call "Who's there!?"
    I am the wind blowing through your hair.
    I am the shadow on the moon at night, filling your dreams to the brim with fright.

  4. #44
    Community Member -Zephyr-'s Avatar
    Join Date
    Feb 2010
    Posts
    1,263

    Default

    Quote Originally Posted by Carpone View Post
    I agree. If you're going to invest the time for 9 past lives and the end-game gear for the next generation evoker, the +3 necro DC is worth not having Mass Heal+Energy Drain, 245 SP, capstone and 2 spell pen.

    20% damage mitigation on a character that has superb self-healing simply isn't necessary.
    I had typed a wall of text but figured it was really not interesting nor useful.
    I just wanted to repeat that this is a personal choice more than anything at this point. And is heavily depend on your playstyle, who you play with, what content you run the most.

    My guild is far from having the level of Over Raided or Revenants. In my case, 3 necro DCs (and 2 evo DCs!) are simply not worth the added versatility of everything I lose if not going pure. Even with my 7 past lives (can't be bothered doing the last two FvS lives yet due to RL constraints), and endgame gear.
    I enjoy my evoker a lot as it is now, able to destroy when it is possible, but also to have close to the healing abilities of a healbot build when the party requires it, and it happens often enough to me.

    There's nothing really necessary in this game, and I agree 20% DR on this build is not. But the added survability helps when you don't have perfect keyboard skills or when you have to make up for some mistakes to avoid a party wipe. If you have perfect keyboard skills and only run in parties with people who won't make mistakes, your point of view will not be the same as mine.

    All this is of course evolving, both with the game changing and with my own/my guild making progress, but as of right now I do not find the splash to be the only way to go once you have all those past lives and gear.
    Last edited by -Zephyr-; 04-28-2012 at 12:40 AM.
    Owy Evoker FvS / Praledric Completionist Qstaff Rogue/Monk/Druid / Laraeph DC Wizard / Laraelph AA Monk/Ranger/Pally / Gaenry Shiradi Sorc/FvS/Wiz / Reasis SWF Pally & numerous others
    The Leveller for DDO!

  5. #45
    Community Member LafoMamone's Avatar
    Join Date
    Nov 2009
    Posts
    284

    Default

    Quote Originally Posted by Matuse View Post
    A certainty.

    And it's another thing that could throw almost every current build in the game into the wastebasket. Only super-retard DPS barbs might be unaffected by it (and still, the possibility of combining Frenzied Berzerker [Class PrE] with Kensai [Race PrE] could cause a lot of upheavel in current Barb feat/enhancement plans).



    Another option is to go Silver for Radiance, and get your Devotion somewhere else (like the Epic Mask of Comedy...but that means no eMoron Helm).
    Ugh, less editing please...I am trying to quote your original post.

    Storm of Vengeance is somewhat underwhelming, but this is not surprising since the PnP version was even worse and never warranted a level 9 slot. This spell will most likely see use only during boss fights, as trash battles are over far too quickly in moderately good parties.

  6. #46
    Community Member TheDjinnFor's Avatar
    Join Date
    Sep 2009
    Location
    Somewhere
    Posts
    1,634

    Default

    Quote Originally Posted by Matuse View Post
    Only super-retard DPS barbs might be unaffected by it (and still, the possibility of combining Frenzied Berzerker [Class PrE] with Kensai [Race PrE] could cause a lot of upheavel in current Barb feat/enhancement plans).
    Don't you mean Stalwart Defender (from Dwarf)? Or did I miss something? Which race gets Kensai?

  7. #47

    Default

    Ugh, less editing please...I am trying to quote your original post.
    Sorry, I decided after I'd done it that the MotU spells are probably going to be changed so much between now and the update releasing that it's kind of silly to speculate on that kind of thing.

    Don't you mean Stalwart Defender (from Dwarf)? Or did I miss something? Which race gets Kensai?
    Humans get all PrEs as racial options, according to the information we have so far.
    I am the 'Who' In the call "Who's there!?"
    I am the wind blowing through your hair.
    I am the shadow on the moon at night, filling your dreams to the brim with fright.

  8. #48
    Community Member Crann's Avatar
    Join Date
    Oct 2009
    Location
    Ohio
    Posts
    1,813

    Default

    Quote Originally Posted by -Zephyr- View Post
    I just wanted to repeat that this is a personal choice more than anything at this point. And is heavily depend on your playstyle, who you play with, what content you run the most.
    This.

    The inner power gamer in me wants to build the most powerful destroyer caster FvS I can, which means using the split. Alchemical Kamas have really pushed this type of build over the top.

    The pragmatic player I am has to stay pure, I just don't have the time commitment to this game to run in those circles.

    Regardless of which type of caster you favor, its a tough call to develop the ultimate end game Caster FvS at this point in time.

    Come June, and then in August, it's a whole new game.

  9. #49
    Community Member sweez's Avatar
    Join Date
    Jul 2009
    Posts
    2,282

    Default

    Quote Originally Posted by Carpone View Post
    Unless new spells are added, or enhancements are radically changed (a possibility), Tier1 mystical spirit selection doesn't really matter. I'd choose Adamantine (Laceration) and Flamtouched (Devotion) as the metal types.
    I'd go with Devotion if pure (for mass heal) and Radiance if not (DP) - along with Laceration of course.
    Comfortably [d|n]umb

    Toons: Weirdly || Inbound || Samma || Ocular || Annoyed || Stinkpelt of Khyber
    WanderLust EuroTrash

  10. #50
    Hero
    Join Date
    Nov 2009
    Location
    not suffering fools gladly
    Posts
    3,577

    Default

    Quote Originally Posted by Matuse View Post
    Another option is to go Silver for Radiance, and get your Devotion somewhere else (like the Epic Mask of Comedy...but that means no eMoron Helm).
    It's the only source of Superior Devotion IX in the game. While future proofing is impossible, I'd take that over Superior Radiance IX in the event that Mass Heal becomes more desired, or you decide to TR into druid (Heal = level 7, Mass Cure Serious = level 8, Mass Cure Crit = level 9). You'll be using a 75% clicky anyway for Divine Punishment. I typically only use Superior Ardor clickies when raiding.
    U19 Kensei: Centered Cleaver | TR Junkie Leveling Framework

    ~Ying~ (10 lives), ~Hamada~(9 lives), ~Vadanken~ (6 lives), ~Kobeyashi~ (10 lives)
    Over Raided of Orien, First Level 100 Guild

  11. #51
    Community Member Nick_RC's Avatar
    Join Date
    Mar 2006
    Posts
    2,850

    Default

    Quote Originally Posted by sirgog View Post
    Yeah maybe I went too far there. Your build has a good 95% of the healing per second capacity of a pure FVS, and (assuming you do not use pots) maybe 50-60% of the healing per mana in 'the boss cleaves everyone' situations and 80-90% in 'the boss melees one tank but their spells hit flankers' situations.

    Assuming no pots and sturdy melees, you could heal for what, 6-7 breaths in epic VON6 from full SP? Easily enough in a good group, but if the group is a typical PUG you'll get there at 80% SP and then take 15 breaths to get Velah to the eggs phase, so two-healing it is a little dicey without pots.
    You are probably well aware I'm not the best with numbers In your example there are way too many variables to make anything a forgone conclusion. The main one being whats the other healer like? Are you factoring in multiple abbot gloves, bauble, epic/regular twisted talisman, Blocking/swinging amidst the melees to proc torc/con op + aov debuff. Are you prepared to let the weakest link (non sturdy melee) die and leave him dead because he is messing with your heal rotation. Are you assuming full maximise clicky usage? How many ap/items do you have to help lower meta cost? Is there a spellsinger in group? Are you drinking int yugo pots/eardweller eggs to net small regen. Whats the heal amp of the melees like? etc etc

    Percentages and approximations are all well and good but trying to approximate how a raid will go - not so much. Now if you asked me - hey we only have one other healer - can you heal this? I will either say yes - and if I have to drink a pot or two so be it - me accepting a main healer role makes it my duty to make sure the raid is healed. Or I will say no - too many gimps - find urself a better specced healer

    For what its worth most khyber pug Ev6's I see take 3 healers. I only pug ev6's as my guild needs nothing from there.

    N


    Quote Originally Posted by -Zephyr- View Post
    I just wanted to repeat that this is a personal choice more than anything at this point. And is heavily depend on your playstyle, who you play with, what content you run the most.
    I couldn't agree more and every post I have made echoes this sentiment. I would never look at a pure fvs and think gimp. However you need to think context here.

    This is an evoker "+" build. Evoker's are offensively inclined and the playstyle needs to match it. It's not a blob and dot. Its not a generalist. Its a specialist. Its an advanced build for people with 9ish TR's under the belt. In my mind you dont TR 9-10 times to heal better. You dont get +9 spell pen and +3 evoc dc and active wiz past life for more utility and defence. Why do you do it? To be a badass killing machine. You do it to kill better, to beat SR, to make sure your spells land and they make an impact when they do. Sure you get 120 more sp for your troubles, but that is a drop in the ocean.

    My feelings are go full noise. Specialize and do your thing. The 18/1/1 lets you kill better. It's a natural progression in my mind for an advanced build like this. Now if it was a first life, user friendly, intuitive build like the original one I would not chime in. But the title, the TR's and the wording leads us to take this all to the next step. And in my mind the next step currently is 18/1/1. This will all change soon more than likely but for now this is my vote.

    And its provided some great discussion! Maybe Impact can chime in with his thoughts on the matter.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  12. #52
    Community Member
    Join Date
    Oct 2009
    Location
    At Turbine HQ suggesting what to nerf next.
    Posts
    1,469

    Default

    Pretty much what nick said, but to each their own.
    Teth - Revenants

    Babysittin Francine so he dont die 24/7. I used to be good at this game.

  13. #53
    Community Member AtomicMew's Avatar
    Join Date
    Oct 2010
    Posts
    2,709

    Default

    I think your argument makes sense for 19/1 fvs/monk, but to me it doesn't make sense for 18/1/1. In my mind, the biggest loss of 18/1/1 is energy drain. You said that you have scrolls for those situations, but scrolls can't bypass high SR, even with multiple wizard past lifes, can they?

  14. #54
    Community Member
    Join Date
    Oct 2009
    Location
    At Turbine HQ suggesting what to nerf next.
    Posts
    1,469

    Default

    Quote Originally Posted by AtomicMew View Post
    I think your argument makes sense for 19/1 fvs/monk, but to me it doesn't make sense for 18/1/1. In my mind, the biggest loss of 18/1/1 is energy drain. You said that you have scrolls for those situations, but scrolls can't bypass high SR, even with multiple wizard past lifes, can they?
    There are very few mobs in this game that have high sr with a high fort save requiring energy drain, and the ones that do you have bestow curse/doom. Everything else scroll it up if necessary.
    Teth - Revenants

    Babysittin Francine so he dont die 24/7. I used to be good at this game.

  15. #55
    Community Member Nick_RC's Avatar
    Join Date
    Mar 2006
    Posts
    2,850

    Default

    Quote Originally Posted by AtomicMew View Post
    I think your argument makes sense for 19/1 fvs/monk, but to me it doesn't make sense for 18/1/1. In my mind, the biggest loss of 18/1/1 is energy drain. You said that you have scrolls for those situations, but scrolls can't bypass high SR, even with multiple wizard past lifes, can they?
    Do me a favor - load up bestow curse. In places you would use energy drain before an instakill use bestow. Tell me how it works for you. Now you might have some problems if you need to energy drain caster mobs before you destruct. When you are maxed out and 3DC above a pure those caster mobs (and their normally good will saves bouncing curse) fail alot more often on destruct/slay without any prep work. I use bestow curse in place of energy drain for high fort mobs. When ur necro dc is maxed out as a splash you do not need any prep work for caster mobs.

    Try it then imagine you are 3dc higher (if your soul is pure?)and let me know. What I am saying isnt theoretical its what I put into practice on a daily routine.

    N

    Quote Originally Posted by xTethx View Post
    There are very few mobs in this game that have high sr with a high fort save requiring energy drain, and the ones that do you have bestow curse/doom. Everything else scroll it up if necessary.
    What he said.
    Last edited by nick_robinsonchia; 04-28-2012 at 03:38 PM.
    GROAN-1 (Melee/Casting Horc FVS)

  16. #56
    Community Member AtomicMew's Avatar
    Join Date
    Oct 2010
    Posts
    2,709

    Default

    The times when I use energy drain are on orange named which can't be insta-killed, not trash mobs. And you are only 1 DC ahead of a 19/1, not 3 DC.

  17. #57
    Community Member Nick_RC's Avatar
    Join Date
    Mar 2006
    Posts
    2,850

    Default

    Quote Originally Posted by nick_robinsonchia View Post
    The best use for energy drain is orange names and taking chunks out of their hp.
    Quote Originally Posted by AtomicMew View Post
    The times when I use energy drain are on orange named which can't be insta-killed, not trash mobs. And you are only 1 DC ahead of a 19/1, not 3 DC.
    I have said all along the best place for energy drain is for taking chunks of hp off orange names. I can live without it and prefer the +1 dc. If you prefer the energy drain for orange names thats your call go 19/1. Simple as that. Or save scrolls. Or umd enervate. Or bring some melees along - make em feel useful for a couple of mobs each dungeon

    Beauty of DDO choose what suits you better. Just reread above post didnt mean to be dismissive if it came across that way.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  18. #58
    Community Member AtomicMew's Avatar
    Join Date
    Oct 2010
    Posts
    2,709

    Default

    Okay yeah that makes sense. I guess the lesson here is that there are a bunch of different options that aren't necessarily better or worse. You have a lot more end-game experience than me and I respect that.

  19. #59
    Community Member Nick_RC's Avatar
    Join Date
    Mar 2006
    Posts
    2,850

    Default

    Quote Originally Posted by AtomicMew View Post
    Okay yeah that makes sense. I guess the lesson here is that there are a bunch of different options that aren't necessarily better or worse.
    Absolutely. And the thing is the game is in a constant state of flux. Every 6 months or so a better option comes along. Fortunately we have the tools now to adjust on the fly. So I take a similar philosophy with building toons as I do with loot. Build for right now. Not what may happen. Same with loot. Use it now, dont hoard/save it. There will always be new loot rollin in. Have fun in the present and you can always adjust when things happen down the road.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  20. #60

    Default

    Quote Originally Posted by nick_robinsonchia View Post
    Do me a favor - load up bestow curse. In places you would use energy drain before an instakill use bestow. Tell me how it works for you. Now you might have some problems if you need to energy drain caster mobs before you destruct. When you are maxed out and 3DC above a pure those caster mobs (and their normally good will saves bouncing curse) fail alot more often on destruct/slay without any prep work. I use bestow curse in place of energy drain for high fort mobs. When ur necro dc is maxed out as a splash you do not need any prep work for caster mobs.

    Try it then imagine you are 3dc higher (if your soul is pure?)and let me know. What I am saying isnt theoretical its what I put into practice on a daily routine.

    N
    Even if you arent extemely maxed dc's and bestow has trouble landing as a wiz splash you have access to a really cheap hypno to debuff to land the curse for 10 sp.

    Cause fear (shaken) for 6 sp is another nice debuff you get as a level 1 wiz and neither require a save.

    For debuffs I think the wiz splash ends up better off actually over edrain.

    The only place missing energy drain would be an issue is dealing with high hp orange nameds as an e-drain or two is such an efficient hp reducer on these types of mobs.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload