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  1. #21
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    From Deities and Demigods, p.81, DnD 3.5:

    Lolth(Lohlth) appears either as a tall, beatiful female drow or as a black spider with a female drow's head. She is responsible for making the Drow break away from the Elves and the reason they dwell underground.

    Cleric20/Fighter10/Wizard10
    Medium Size Outsider, Chaotic Evil
    Hit Dice 20d8+120(outsider) + 20d8+120(Clr) + 10d10+60(Ftr) + 10d8+60(Wiz) = 820 hp
    Speed: 60ft, climb 30ft
    AC 73(9 Dex, 15 Divine, 28 Natural, 11 Deflection)

    Bite: +65, 1d6+12/19-20, DC41 3d6 STR poison.
    Dagger: +67, +5 ghost touch chaotic unholy dagger, 1d4+12
    Whip: +70, +5 ghost touch chaotic unholy whip, 1d2+6(ranged)

    Saves: 53/56/62

    Immunities: All purple immunities(even in DnD), Acid, Cold, Disintegrate, Elec, Drow immunities,
    Resistances: DR35/Fire, SR 67, DR50/+4(DR50 vs +4 weapons or lower, probably +6 in DDO at least)

    Special attacks: Web DC47 to break free, DC53 to break. Touching the webs --> Poison DC31 fort save or 1d6 STR dmg + addtional save after 1 minute. She can also create these webs as a 60x60 ft square.

    (Only spells currently in game or used by mobs ingame)
    Spells(DC35+lvl): Blasfemy, Chaos Hammer, Contagion, Disintegrate, Harm, Disintegrate, Implosion, Inflict Critical, Summon IX

    - She ignores a 1 on attack/save as a normal roll and not as a failure.
    - She can Hear/Touch/Smell/See 15 miles
    - Teleport at will without failure

    Divine Rank 15 = Intermediate Deity, only just under "Greater Deity", so a high 3(11-15) on the 1-5 god scale.

  2. #22
    Community Member die's Avatar
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    Only 900 HP i should be able too one shot her or alest 2 hits. o.0


    so what do you think those 800+ hp = Too really?
    Last edited by die; 04-18-2012 at 05:17 PM.
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  3. #23
    Community Member Cauthey's Avatar
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    Quote Originally Posted by stainer View Post
    All Hail!
    Hail!
    PLEASE FIX LAG. PLEASE FIX BUGS.

  4. #24
    Community Member Zyerz's Avatar
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    Quote Originally Posted by stainer View Post
    over 9000

    All Hail!
    Awww you beat me to it.

    "Hikari datte, yami datte, kitto"

    Into light, into darkness, surely.

  5. #25
    Community Member Chai's Avatar
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    Quote Originally Posted by brian14 View Post
    Actually it was 5d8 - 7d8, but your point stands.

    And no level 12 fighter could do anywhere near 66 damage in one round.
    Nerp, it was 3d6 at the low end in first edition monster manual.

    @ 3 attacks per round w/ str mod not working the same as it does now 18/100 was +3 hit +6 damage.
    12 AB + 3 hit + 5 weapon = 20. Can roll a 1 and hit -10 AC.

    Magic was more powerful in 1E as well.

    Example:

    Haste (Alteration)
    Level: 3 Components: V, S, M Range: 6" Casting Time: 3 segments Duration: 3 rounds + 1 round/level Saving Throw: None Area of Effect: 4" x 4"area, 1 creature/level
    Explanation/Description: When this spell is cast, affected creatures function at double their normal movement and attack rates. Thus, a creature moving at 6" and attacking 1 time per round would move at 12" and attack 2 times per round.

    2 handed sword did 3-18 (3d6) -vs- large or greater. On a fighter normally having 3 attacks / round now has 6 attacks per round hasted. All hits due to being able to hit -10 AC on a roll of a 1.

    Damage:

    63.....10.5 x 6 average rolls.
    36.....str 18/100 w/ gauntlets of ogre power = +3 hit +6 damage.
    30.....+5 weapon x 6 hits
    ------------------------------------------
    129 points of damage in one round in first edition. Congrats, your level 12 fighter just wasted Lolth, Queen of the Demonweb Pits. Didnt even need to roll damage. Even if you rolled all 1s she'd be at -6 HP.

    Deity, or 6 second speed bump on the way to moar lewt, you decide.
    Last edited by Chai; 04-18-2012 at 06:02 PM.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  6. #26
    Community Member Lonnbeimnech's Avatar
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    She will be purple named, so can't really think what spells you would cast on her that need spell pen check.

  7. #27
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Lonnbeimnech View Post
    She will be purple named, so can't really think what spells you would cast on her that need spell pen check.
    Waves of Exhaustion almost certainly. Maybe Symbol of Pain and Bestow Curse too.
    I don't have a zerging problem.

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  8. #28
    Community Member noinfo's Avatar
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    Quote Originally Posted by Chai View Post
    In old school D&D she has -10 AC and 66 HP. A level 12 fighter could kill her in one full attack round. Lolth was a 6 second speed bump.

    This of course was when white dragons had a breath weapon of 3d6 - 5d6.
    Nah dragon breath at that time was based on their hp

    Though TBH it wasn't much more when you consider an ancient huge red had 88 hp
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  9. #29
    Community Member Zorth's Avatar
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    Thumbs up

    Quote Originally Posted by DarkRea View Post
    From Deities and Demigods, p.81, DnD 3.5:

    Lolth(Lohlth) appears either as a tall, beatiful female drow or as a black spider with a female drow's head. She is responsible for making the Drow break away from the Elves and the reason they dwell underground.

    Cleric20/Fighter10/Wizard10
    Medium Size Outsider, Chaotic Evil
    Hit Dice 20d8+120(outsider) + 20d8+120(Clr) + 10d10+60(Ftr) + 10d8+60(Wiz) = 820 hp
    Speed: 60ft, climb 30ft
    AC 73(9 Dex, 15 Divine, 28 Natural, 11 Deflection)

    Bite: +65, 1d6+12/19-20, DC41 3d6 STR poison.
    Dagger: +67, +5 ghost touch chaotic unholy dagger, 1d4+12
    Whip: +70, +5 ghost touch chaotic unholy whip, 1d2+6(ranged)

    Saves: 53/56/62

    Immunities: All purple immunities(even in DnD), Acid, Cold, Disintegrate, Elec, Drow immunities,
    Resistances: DR35/Fire, SR 67, DR50/+4(DR50 vs +4 weapons or lower, probably +6 in DDO at least)

    Special attacks: Web DC47 to break free, DC53 to break. Touching the webs --> Poison DC31 fort save or 1d6 STR dmg + addtional save after 1 minute. She can also create these webs as a 60x60 ft square.

    (Only spells currently in game or used by mobs ingame)
    Spells(DC35+lvl): Blasfemy, Chaos Hammer, Contagion, Disintegrate, Harm, Disintegrate, Implosion, Inflict Critical, Summon IX

    - She ignores a 1 on attack/save as a normal roll and not as a failure.
    - She can Hear/Touch/Smell/See 15 miles
    - Teleport at will without failure

    Divine Rank 15 = Intermediate Deity, only just under "Greater Deity", so a high 3(11-15) on the 1-5 god scale.
    Ty for this. Very imformative.
    The Blood of the Red Dragon

  10. #30
    Pirate Cursed Talias006's Avatar
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    Quote Originally Posted by DeafeningWhisper View Post
    Cr: 0

    I really hope we don't actually get to fight her, just slow her down (or simply survive) long enough for another God to stop her, Correlon would be good.
    Hoping that we weaken Lolth just long enough for one of the other gods to take the fight to another plane and perhaps even invoke Ao to decree Mystra and Shar to be the only Goddesses of Magic in the Realms.

    Quote Originally Posted by die View Post
    Only 900 HP i should be able too one shot her or alest 2 hits. o.0


    so what do you think those 800+ hp = Too really?
    I think you're dreaming if you think that you'd be capable of dishing out that much damage to a deity.
    Granted, this is a fictitious world with make-believe people and nonsensical powers.
    Maybe you really are dreaming?
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  11. #31
    The Hatchery zwiebelring's Avatar
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    Hoping we never have an encounter to fight Lolth. Not even *foiled again*. Just never. Gods should always be intangible.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  12. #32
    Community Member Veriden's Avatar
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    Quote Originally Posted by die View Post
    Only 900 HP i should be able too one shot her or alest 2 hits. o.0


    so what do you think those 800+ hp = Too really?
    Well, in perspective, a pit fiend has around 250 hp I think or around that. at cr 20. Which would make Harry on normal have 8 levels of some pc class or advance racial class that would boost him to around 300-350 hp.

    So 800hp would be around 1.3mil in comparison. is my guess.

  13. #33
    Community Member NexEverto's Avatar
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    Quote Originally Posted by Chai View Post
    In normal times evil would be fought by good.

    But its times like these when evil is best fought...

    ...with another kind of evil.
    Hrm, the Underdark does share some similarities with Crematoria, doesn't it?

    Off topic completely, a third/fourth installment is meant to be coming out soon.
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  14. #34
    Community Member Zorth's Avatar
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    Default Pnp Hitpoints for Red Named converted into DDO.

    The Hitpoints Lloth has in PnP compared to DDO is a lot.

    DDO upscales it by 10,000 percent.

    900 hp turns into 9,000,000.
    The Blood of the Red Dragon

  15. #35
    Community Member Zorth's Avatar
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    Wink

    Quote Originally Posted by stainer View Post
    over 9000

    All Hail!
    Stainer was right all along.

    Case closed.

    Very Epic Indeed.
    The Blood of the Red Dragon

  16. #36
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    Spent half the night comparing pnp notes to ddo.

    Finally came up with;

    Lolth's DR = Chucknorris -5
    Thorgred, Cavitycreep, Creeploaf, Creepingdoom of Thelanis. Member of C-L-A-W

  17. #37
    Community Member DeafeningWhisper's Avatar
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    Quote Originally Posted by MakeItADouble View Post
    Spent half the night comparing pnp notes to ddo.

    Finally came up with;

    Lolth's DR = Chucknorris -5
    Infinity -5 is still infinity FYI...
    "Pike or do not. There is no lag."

  18. #38
    Community Member Chai's Avatar
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    A good raid boss would be Errtu the balor. Lolth calls on him alot in the novels to do her bidding.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  19. #39
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    I doubt that we will be able to fight and/or kill her - Loth is too iconic to be treated as PC fodder.

    MacR

  20. #40
    Community Member brian14's Avatar
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    Quote Originally Posted by Chai View Post
    Haste (Alteration)
    Level: 3 Components: V, S, M Range: 6" Casting Time: 3 segments Duration: 3 rounds + 1 round/level Saving Throw: None Area of Effect: 4" x 4"area, 1 creature/level
    Explanation/Description: When this spell is cast, affected creatures function at double their normal movement and attack rates. Thus, a creature moving at 6" and attacking 1 time per round would move at 12" and attack 2 times per round.

    2 handed sword did 3-18 (3d6) -vs- large or greater. On a fighter normally having 3 attacks / round now has 6 attacks per round hasted. All hits due to being able to hit -10 AC on a roll of a 1.

    Damage:

    63.....10.5 x 6 average rolls.
    36.....str 18/100 w/ gauntlets of ogre power = +3 hit +6 damage.
    30.....+5 weapon x 6 hits
    ------------------------------------------
    129 points of damage in one round in first edition. Congrats, your level 12 fighter just wasted Lolth, Queen of the Demonweb Pits. Didnt even need to roll damage. Even if you rolled all 1s she'd be at -6 HP.

    Deity, or 6 second speed bump on the way to moar lewt, you decide.
    Nitpicking hat on...

    1. In 1st ed, 12th level fighter attacked 3/2 rounds, not 3/round. So with Haste that became 3/round.

    2. Given treasure tables of 1st ed, good luck getting +5 sword at level 12 -- and even if you somehow got one, every weapon made in Prime Material Plane lost 2 plusses in Abyss. Gauntlets of Ogre Power were slightly more likely.

    3. Where did you get "hit -10 AC on a roll of a 1"? AC -10 was equivalent of AC 30 in versions 3+. 12th level fighter had effectively +12 to hit. Even with +3 for strength and +5 sword (which I repeat, would not be +5 in Abyss) he'd have +21. That will not hit AC 30 every time.

    4. "Queen of Demonweb Pits", the module where Lolth appeared, stressed that Lolth avoids combat and uses intelligent tactics to wear down a party from a distance and/or from behind various barriers. Most parties running that module died in null-magic zone.
    Last edited by brian14; 04-19-2012 at 09:45 AM.
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