Keeping up with this thread has been a virtual impossibility. It is rather heartening to see such activity on this topic as it means I am not alone in hoping this game yet can evolve into a more D&D like game play experience.
Some of the most recent points Id like to cover are the idea that simpler is better. D20 is a system frankly built upon min maxxing and the meta game. These are aspects of playing in 3E+ D&D that are some of the reasons those who had played earlier editions had a hard time accepting the reality of.
They are not aspects I was happy with are the reasons I chose to go back to AD&D and hackmaster 4E eventually.
However they are the cornerstone of 3E+. Hence trying to stifle character building into pre defined roles based on class choice and making multi classing even less of an option by forcing PREs to be more class specific are horrible ideas that make me doubt those who conceived them lack any real DM experience.
Simplicity is not the answer. Nor does a lack of choices equal more options in play. Players who want a holy trinity system have numerous and much more populous MMO to go enjoy. While those of us who favor a more free form character building system have very few options and those outside DDO are even more buggy and lacking in content then DDO in its worst era.
Free form character creation and trying to pick the most optimal combo for the playstyle you feel comfortable in and enjoy is the back bone and saving grace of DDO. Anything that changes to make sticking to a single class the way to play will be a reason to not play DDO anymore. Since NWNO will play like that I wonder why you would want to destroy a 3E based MMO when the 4E based one will do exactly what you want and make what you play an easy choice of DPS, support, and tank. It will be even more simplistic to play then older MMO like City of Heroes which had it down perfectly when it came to playing an archtype like a tank within the role, but giving the tools for those interested to take the AT out of the box and be more.
Being in the box is fine for some, but many find it to restrictive. Trying to force one into a specific role is far more harmful to a game then letting everyone be capable of fulfilling every need for themselves while working with others that do the same.