But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
After listening to the DDOCast episode 252 and Sig's Enhancements talk with Deadnettle, I feel I must come to this thread and weigh in on a couple of items:
1) Please do not remove Toughness, at least not globally and totally, as a pre-req for Toughness-related Enhancements. While I don't think I could ever build a character without the Toughness feat, I feel that giving up this feat for another is a sacrifice and a choice that players must make when building out their characters.
Just because something sees almost ubiquitous use does not mean it's "okay" to just completely neuter it, ignore it, or just roll it in for free. It's a choice, just like it's a choice for an arcane to NOT take Spell Focus: Enchantment and Greater Spell Focus: Enchantment. We might all think it's a little silly, or even go so far as to shout "you're a GIMP" for forsaking these end-game-critical feat selections. Still, that doesn't make it okay to just gloss over it and leave the Toughness feat behind because the new Toughness Enhancement Lines without the Toughness feat is where it's at.
At a minimum, IF YOU MUST: perhaps make the racial toughness line available without the Toughness feat. That way everyone can have access to ONE Toughness enhancement line for free. If a player REALLY wants to bulk up their character's hit points, require them to take the Toughness feat to unlock access to all other class-related Toughness enhancement lines.
2) Please do not remove enhancement options that relate to reducing arcane spell failure such as Elven Arcane Fluidity and Warforged Inscribed Armor. Having these enhancement options available to reduce arcane spell failure GREATLY increase the ability to customize our characters. Yes, I am aware that I can don Twilight armor or install a Arcane Sigil docent to help minimize spell failure. But, sometimes that isn't enough. Or, perhaps a particular gearset doesn't allow that as an option.
Options are GOOD!! Please do not reduce our options for mitigating arcane spell failure!
That's all. Thanks for your consideration! And thank you to Sig, Anne, and Deadnettle for the extremely informative segment about upcoming Enhancement changes!
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
So I don't think that they will remove the Toughness feat in order to qualify for Toughness enhancements.
d20 also =/= original 3.5e d20 might as well be its own game with how many changes they made.
Last edited by Chai; 04-18-2012 at 03:17 PM.
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
When you meet a wizard with a 42 DC on his hold instead of 43, you don't whine as much as you do if you find a capped rogue with 270 HP (120 base +20 heroic +30 GFL +100 con 20).
Getting enhancement lines to put the HP in the baseline required for endgame is a good thing. Just like the defensive prestiges giving +4~10 AC free for wearing heavy armor was a good thing for tank builds in the last months.
Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma
I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
Im concerned that with the enhancement tree's we'll loose the major ability to customize alot of our toons, being forced into tree's and all.
Tactical feats suffer from several things and that's why they are't often used, especially by new players.
* First, a practical Tactical enhancement line for melees would help all melees hit the DCs needed, especially in Epics. The Dev information about the future Dwarven Tactical line seems to show that the Devs are starting somewhat down this road.
* Second, the biggest obstacle is the Cooldown for the feats are too long. Stunning Blow has a 15 second cooldown but only lasts 6 seconds. A caster can pop off two Fingers of Death in the time that Stunning Blow is on timer (not to mention the caster can cycle through a few other instant kill spells). Trip and Improved Trip have similar cooldowns, but the effect can last 30 to 60 seconds. The Cooldowns should either be shortened and/or the effect should last longer.
* Third, most of the Tactical feats don't work on Red and Purple names. Since these usually cost a feat spot, there should be some secondary effect that can affect Purple and Red names. This was done with Sunder and Improved Sunder. I'm not suggesting that Stunning Blow should knock-out Red and Purple names, but maybe cause a Shattermantle effect or prevent Purple and Red names from casting spells for 2 seconds. The argument I've seen against this is that "casters also have spells that don't affect Red and Purple names". Although this is true, they don't cost a Feat. "But the spells cost a spell slot." True, but casters should have mutiple spells to choose from, whereas melees just have Improved Sunder or Hamstring (both costing a feat) or it's just the "no skill" melee action of holding a button down that these same people complain about.
I ALMOST liken the "lets just remove Toughness" argument to saying "lets just give all DDO characters an additional +22 hit points for free," which has it's own problems. Here's why:
You say Toughness is not a choice. You and/or perhaps others might argue that it stinks because Toughness is a pointless feat sink. From what I've heard, it sounded as though there is already speculation/discussion about removing Toughness as an enhancement-line pre-req. So begins the downfall of yet another feat, and perhaps also some more power creep.
To continue to make concessions along these lines will ultimately end up in the granting of +22 extra HPs (at level 20) for all characters without needing to take Toughness. Yay, HPs! Where's the bad in that, you ask?
But then... you could take Toughness since you already have the +22 extra HP for AN ADDITIONAL +22 HPs! Once again, this selection would again become a "non-choice" for end game builds, and the begging for the relinquishing of the Toughness feat will happen again. Ever wonder where the +20 Heroic HPs at 1st level come from?
If the answer is to give everyone +22 additional HPs and access to Toughness-based enhancement lines, why stop there? Why not make it an additional +44 HPs? Or +66? In fact, you could just keep throwing HPs at people until DDO HP levels reach WOW proportions. Hurray! They're over 9000!
YES, there are plenty of builds that are terribly feat starved. But, that's part of the game - making choices about the feats that your character will get the most benefit from. There are also plenty of builds where Toughness is taken 2 or 3 times (read: Krimsonrayne). People do sacrifice options to create monster HP builds, and they manage to make it work.
All that said - to circumvent Toughness as a pre-req in my humble opinion would be a grave mistake.
Either way this is not the way to entice devs to share information - especially when it's a work-in-progress. If you're serious (and not just looking to increase your sig tally) then this just goes to show how hard it is to share *ANY* info without it being taken out of context or misconstrued in some DOOM like fashion.
The kobold cannot be marked as junk because it cannot be sold. You can destroy it by dragging and dropping it outside your inventory.
Go grab a Dirty Kobold (the drink not anyone from QA after they have been umm elbows deep in prerelease code) and have a nice meal.
I will now hit submit without asking if you have anything to release about the new enhancment system because.....well...ok.....maybe you found something to release within the last two minutes that you forgot you had to release, yeah thats it.
Shapshap, League of Extraordinary Ham, Sarlona and a bunch of alts that all have names begining with Sha or Sho. Of course Shapshap could be the alt and one of the others the main, it just depends on what day it is.
The other point of view is that..
Well we've heard it before.3+ years ago we had nice little posts about the new and upcoming PRES that were being rolled out over the "next few modules" and well, we still don't have more than a handful of them completed.
"Look at the shiny!" they told us, (and we did) "See what plans we have for you guys!"
And everyone oohed and ahhed over what Ravager would bring, What would Purple Dragon Knights do?
It was cool, it was exciting, it was a frickin long time ago. ANd honestly, it doesn't even have the same excuse as Druids, as it doesn't (seem) to require much new tech to make it happen.
You seem passionate about getting this done, I take that as a good sign, however what you see as "we need to delay so we can get it right" others can see as "Yeah still no new PRE's...but we're working on them this time ...Honest!! "
Don't let the trolls get the best of you. My wife is relatively new to reading the forum and she'll start talking about how could someone say such and such (usually about ranged combat) and she'll start getting riled up. I have to remind her, some people are looking to get a rise out of other people. It is the internet, being anonymous does strange things to people. As a dev, you take crazy amounts of flak just for existing as people get very passionate about their hobbies. I feel that most of us appreciate the information you dole out and take it with a grain of salt, especially when it is stated that it is still in flux.
Since we all now know the enhancement pass is pushed back, I would respectfully request a little more information about the epic levels/destinies that are coming with the expansion. Teasing people about the cool stuff you have planned builds hype for the expansion! I have read info saying how we will be getting both epic levels and epic destinies and I had originally thought that the epic "stuff" in the expansion was basically just a separate enhancement system for level 20+ instead of actually adding levels 21-25. Can you answer the question:
Will we be getting both epic levels 21-25 (meaning I can be a Level 25 FvS or a 23/2 split) and epic destinies (where we get some sort of epic AP system) or are we still capped at 20 class levels with just more epic goodies to tack onto our character?
If not that, at least maybe a teaser on the content for the video that is supposed to come out Friday talking about MotU?
Originally Posted by Eladrin
Your FvS18/Mnk2 will advance to basically some sort of FvS18/Mnk2/Epic5. We don't know all that much more but they won't be FvS23/Mnk2.
What we get from the epic levels is not known. I'm guessing something like +10% hp, +10% sp, +2 to-hit, +2 AC, +1 to all saves and -5% to spellcasting cooldowns per epic level, but that's just a wild guess.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
I was responding to the post immediately before the one you quoted, asking why so much anxiety over proposed changes. Just because I understand people's emotional concerns does not mean that I share them or endorse them.
Personally, I am looking forward (mostly) to the changes, since I love tinkering with weird builds. Because of this love of tinkering with unusual builds, I've had an opportunity to study the attitudes of the average PUG leader, as well as the opportunity to solo a lot of quests.
The fact is, many of the powergamers who run the big raids are lazy. If they don't instantly recognize your build as a "Pure XXX" or a cut-and-paste named build off the forums, they decline you. Sometimes they let you in and then get angry when you grab aggro off Suulo and save the raid when the so-called "Pally Tank" dies for the fourth time in 20 seconds...then they wonder why you don't even need heals while you hold aggro.
It's this laziness that's threatened. If *every* build from Rockan Robin to Tukaw goes obsolete simultaneously, the elitists will be forced to actually THINK, and this scares a LOT of people.
If you do not believe that people find critical thinking to be a daunting prospect, you've obviously never had a manager.
Give a man a fish, and he demands two more tomorrow.
Teach a man to fish, and he'll leave to find somebody who'll just give him a fish.
Beat him unconscious with the fish, and it's comedy.
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