Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
Madfloyd can you please clarify the squelch feature. It seems Chai is reading it differently then most of the people posting.
Anyways, I think we need a profile as already mentioned and then try match people as best as possible. Things like:
I need a healer to stay vertical.
I am self sufficient.
I like to zerg.
I like to go at an average pace.
I like to sniff flowers.
Some features to consider.
1. A personal gear/death check behind the scenes. Something to inform a player they may not be ready for X content. This could also be used to match players. Players that die 10 times on average in quest get matched up, players without DR breakers are notified etc.
2. No leader. As long as someone has the star they are expected to make decisions, and could end up in a musical chairs situation.
3. generic area lfm such as house X in the party's current level, or "harbor quests".
4. Adding a part number to chain quests. Seeing clan gnashtooth doesn't usually help me to remember what part that is of the 4, and most people probably would want to start at the beginning.
5. Add a random decision maker for the next quest where if this option is chosen, it will put up what quest to do next in the lfm for your levels.
Can't add to these enough: personal death/re-entry penalties, squelch=blocked, and withdraw request to private parties.
Personally, I would like to see the Auto-Group be as double-blind as it could be, part of the risk of using it, and if you have a long squelch list, then it may not be the option for you.
It is meant for players who do not want to have to lead groups, leaving notes and tags and all that, is available in the normal LFM panel and a tool for accomplished Group Leaders, not people try to NOT be group leaders, so it would be a waste to put it in both options.
If you need to make notes to the players who join, letting them know you want to be picky, then use the existing system, that is what it will remain there for.
Last edited by Ungood; 04-15-2012 at 05:17 PM.
I would also very much appreciate being able to elect slots to specific classes at the moment the LFM is generated, e.g. 2 slots: Pal, Ftr, Rgr, Mnk, Brb; 1 slot: FvS, Clr; 1 slot Sor/Wiz; 1 slot Art, Rog. Multiclass restrictions: unbalanced 4 to 1 (4 primary class levels to 1 secondary class) (e.g. no 3/3/3 Ftr Clr Rgr builds)
Last edited by Xeraphim; 04-15-2012 at 06:23 PM. Reason: Some folks make really disastrous builds that I would prefer not to literally carry through a dungeon.
I do not have a long squelch list, but would like to exclude people that find it amusing to grief or be generally disruptive.
I had been contemplating adding a suggestion to add such a feature before this came out, so yes I feel this tool is something for my playstyle, but I want it to be useful not chat-roulette. I like pugging, but hate the micromanagement of leading a LFM. Again this is not about being picky on occasions where I do lead a group I take the first few who apply. This was about making a profile to better group people provided it is a tool a lot of people use. It had nothing to do with LFM notes or restrictions, other than squelch.
Even if they don't make this Auto-group thing like that, they should put something like that into the game.
Make it So Madfloyd!
3 Rules to Life
1.) "Dont teach a pig how to sing because it wastes your time and annoys the pig."
2.) "Never wrestle a pig in mud, because you get dirty and the pig enjoys it."
3.) "Never argue with an idiot because people watching cannot tell the difference."
Krago - Dwarven Barbarian
Sounds like there's a lot of issues behind the scenes with the auto grouping that players want to see.
Heck, it almost sounds like a dating match!
1. Likes to zerg? Check!
2. Enjoys smashing stuff? Check!
3. Has the right clothes? Check!
4. Isn't someone I already hate? Check!
5. In the right level range? Check!
6. Fills a specific role I need? Check!
Geez! by the time we're done giving them all these suggestions, the Auto grouping will either be gimped, or tied down by so much code and restriction it would be easier to just put up an LFM and go the old style!
IMO, the autogrouping should be just that. If you choose to participate in the autogrouping, you get a random group in level range. Period.
Kind of like that old box o chocolates, You never know what you're going to get!
For those that want to detail each nuance of party makeup, well, thats what an LFM is for, no?
<-Curelite Bottling Company->
Originally Posted by Chilldude
I don't get it.
Sometimes I thing you guys (Turbine) simply change things for the sake of ....
Like you have a new set of developers and every group wants to do it their way.
It like a new wife always rearranging the furniture for no good god reason.
If this encourages players to play together... so be it.
What about all the other things Turbine has done that DOES not encourage team-play.
Is this damage control for past errors?
I don't get it.
I love how they change quests that I have been playing for years and then make it easier for new players... what about me? You know added air streams to make travel easier, locks removed from shrines stuff like that.
I dunna know...
Sounds like it could be useful to a percentage of the user base, although I doubt that I would use it except for low level quests on the first life of a new toon I rolled. Now that I have Vet Status 7, that amounts to a few days, maybe.
Thoughts based upon having read the entire thread:
1) The ability to withdraw a request to join a private party is long overdue.
When I apply, I usually give a max of 1 minute to get accepted or move on, and often the next option is a solo run. If I have made any significant progress in that solo run, I'm not recalling to drop group if I get a late acceptance. If the group run was LoB, and the group has already started to clear the wilderness, you immediately have grouping drama. Grouping drama is bad for the game, and is one of the reasons you are addding this new support in the first place.
2) Porting to quest should either be supported for both public and private parties, or for neither.
The choice of what grouping option to take should be based upon the core charactistics of the grouping option, not some side benefit added to one option but not the other. Adding the side benefit to public parties but not private parties will simply encourage people ill suited to public parties to use that grouping option. The result? More grouping drama.
Like all MMOs, the social aspect of this game is highly important. Frankly, this area of the game is one of its weaknesses at this point. I trust that you have a checklist of considerations that you use to evaluate all game changes. The social aspect is something that needs to be added to that checklist.
In that regard, there is no opportunity to travel together to the quest like a normal LFM allows. Thus the Teleport is not a perk, but a necessity to make auto-grouping feasible at all.
For normal LFM, since you can pre-form the group without being anywhere near the quest (Unlike Auto group which requires the starter of the group to actually be in the quest to put up) there is too much abuse to just put up an LFM and then port yourself to the quest you want to go to.
The grouping tool works great so keep expanding on it! And teleporting instantly to your party through the LFM? Aye!
Picking quests, finding quest starts, finding bestowers, knowing chains, etc., is the biggest obstacle/chore for newbies/everyone. This is a good step forward in making easier it sounds like.
To me this new system seems truly promising. And while it perhaps isn't the best way for newbies to find a group it certainly will lower the threshold to create or join a pug for the timid.
I apologize if this has already been brought up for I got lazy after reading 10 pages :P
There's 2 solutions that comes to my mind:
- Make having been bestowed the quest a requirement.
This would force the new players to find the quest giver and see the world but sadly also prevents people to join on a whim which is probadly one goal of this system.
- Give the leader a share tab next to the public notification.
This would make it much easier rather than having to click and scroll many times.
And there should be a warning too if a quest cannot be shared to you if e.g. it's part of a chain.
Every time I clicked on one it said Telepotration temproaraly disabled and I never get teleported.
Just get rid of autogrouping, really who does not want to filter members?
And for Slayer just klick accept doing that wont hurt and give lead to whoever is not afk :P
Taenebrae, Daemonsoul, Daemoneyes and Daemonheart of Argonessen
Glitzakram - Trade Thread
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