Page 4 of 14 FirstFirst 12345678 ... LastLast
Results 61 to 80 of 279
  1. #61
    Community Member xoowak's Avatar
    Join Date
    May 2009
    Posts
    487

    Default

    Quote Originally Posted by MadFloyd View Post
    There will also be an option to 'avoid leadership', so that players who start public instances but would prefer not to be the leader can have the game transfer leadership over to the next player (that doesn't have this option on).
    Will this be indicated on the post? What happens if you get a full party of people that don't want to lead?

    Quote Originally Posted by Sillk View Post
    I'd like to see this calculated automatically, so you can tell at a glance.
    There's nothing to calculate, but it might be nice to highlight the time or add some other kind of warning to LFMs that have been going for more then 10 minutes.

  2. #62
    Community Member Cap_Man's Avatar
    Join Date
    Feb 2006
    Posts
    606

    Default

    Quote Originally Posted by MadFloyd View Post
    When players choose to join a public instance via the LFM listing, no permission is required and, if they are already in a public area, they can teleport to the quest immediately.
    Why is it just public instances have this benefit? Why can we not have this option for private instances once accepted into the party?

    Also on this topic: Some have worried about this teleport feature creating new players who do not know where things are. How about have the teleport only available if the player has completed the quest at least once before?

    Quote Originally Posted by MadFloyd View Post
    There will also be an option to 'avoid leadership', so that players who start public instances but would prefer not to be the leader can have the game transfer leadership over to the next player (that doesn't have this option on).
    Will it be made clear on the LFM that you will be the leader once you join? I would not join a group if I thought I would be the leader by default. If I wanted to be leader, I would start a private instance.

  3. #63
    Community Member Postumus's Avatar
    Join Date
    Jul 2010
    Location
    SW Wheloon
    Posts
    6,867

    Default

    Quote Originally Posted by Cyr View Post
    Yup and the potential for griefing is just blatently apparent too. Heck, you can use dungeon scaling and dungeon alert to grief someone with this by keeping the dungeon at red alert, costing re-entry penalty...
    Well it appears to be optional, so players worried about griefers won't have to use the feature. I don't see a problem.

  4. #64
    Community Member Sillk's Avatar
    Join Date
    Feb 2006
    Posts
    483

    Default

    Quote Originally Posted by xoowak View Post

    it might be nice to highlight the time or add some other kind of warning to LFMs that have been going for more then 10 minutes.
    This.

    I'd like to see -80% or -50%.

    I know they won't do it, but what I REALLY want to see is the number of deaths inside before I join. I can anticipate multiple "dead" groups sitting in a quest, hoping for someone to bail them out because they wiped at the boss. Or even somehow see "Quest Objectives Completed 5/10" (or something). But that's not likely to happen.

    Also, this should not be included on Raids, since you get locked out of most raids once they get started.

    And the LFM limited to 3 levels (ex. lvls 10-13), instead of the current default of 4 (ex. 10-14).
    Last edited by Sillk; 04-10-2012 at 02:34 PM.

  5. #65
    Developer MadFloyd's Avatar
    Join Date
    May 2008
    Posts
    1,013

    Default

    Quote Originally Posted by GoldyGopher View Post
    First I would like to thank you for taking the time to discuss this with us.

    One of the real challenges I have with this system is wrapping my head around what problem you are attempting to solve for players, I just don't see the "NEED" for the system.
    Maybe I don't see the need because my Guild has been around since closed Beta and I am too tied into that mindset.

    There are a number of practical problems I see with this option.

    To me the places this might work or be beneficial are Adventure Areas; however many/most that are currently in game are not large enough to truly support this option.

    How will Dungeon Scaling work with this option?

    How will XP work?

    What about respawns?
    The 'need' comes from a lot of players telling us that they don't group because of the negotiation involved in joining a group, or having to lead one that they start themselves. I suspect this doesn't apply to most of you reading this forum.

    As for dungeon scaling, xp, respawns: none of this changes.
    The kobold cannot be marked as junk because it cannot be sold. You can destroy it by dragging and dropping it outside your inventory.

  6. #66
    Developer MadFloyd's Avatar
    Join Date
    May 2008
    Posts
    1,013

    Default

    Quote Originally Posted by Meat-Head View Post
    Just want this clarified:

    If I create a "private instance", it will still show up on the grouping panel? So, I can decline applications of people/classes I don't want?

    I just want to make sure I can advertise an LFM AND pick who I want like I can now.
    If you choose private instance, it will NOT show up on the grouping panel (unless of course you choose to add a listing yourself). In other words, no change from how it works today.
    The kobold cannot be marked as junk because it cannot be sold. You can destroy it by dragging and dropping it outside your inventory.

  7. #67
    Developer MadFloyd's Avatar
    Join Date
    May 2008
    Posts
    1,013

    Default

    Quote Originally Posted by DemonMage View Post
    Please have an option so that if you want to do Always Private or Always Public, you don't have to keep selecting a checkbox or clicking on a yes/no dialog every time you enter a quest. It'd also be nice if you could provide a similar option for dungeon difficulty (i.e. a setting for defaulting to elite rather than normal) for ease of use.



    No, private instances don't function any differently than entering a quest now. You'll still be able to post a current-style LFM, but you won't show up in the new panel without explicitly stating you want to.
    It will remember your last choice so you never have to think twice about it if you always play private.
    The kobold cannot be marked as junk because it cannot be sold. You can destroy it by dragging and dropping it outside your inventory.

  8. #68
    Community Member Alrik_Fassbauer's Avatar
    Join Date
    Oct 2011
    Location
    Germany
    Posts
    2,257

    Default

    Quote Originally Posted by Cyr View Post
    I also have no small amount of concern about this being a tool to enable pikers.

    Piker looks at LFM panel. Waits for under 10 minutes quest to get to 4-5 minutes and joins. Piker hears the predictable "almost done" and sits at beginning for free xp.

    Just saying there is some very obvious piker opportunities here. Heck, a player could concievably never even move their character beyond walking to the trainers to level up through this system...
    This is the only real concern I see with this system, too.

  9. #69
    Community Member
    Join Date
    Nov 2009
    Posts
    4,822

    Default

    Biggest problem I see (many already pointed out) is it needs to have some sort of level enforcement mechanism so opening it to the public doesn't bork your xp.

    Otherwise I can see it as a 'come join the fun' invitation for either people experiencing stuff for the first time or for people grinding a quest 'yet one more time in the futile hopes of pulling <rareobject>'.

    Also, I have to echo the concern over a quest being public 'in progress', getting into a fight and then having the group fill entirely within a few seconds, dungeon scaleing kicking in an bam! /p Glad to see you guys here, you can pick up my soul stone.

    Perhaps if there was a delay on any dungeon scaling effect happening it would be okay.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  10. #70
    Developer MadFloyd's Avatar
    Join Date
    May 2008
    Posts
    1,013

    Default

    Quote Originally Posted by Avidus View Post
    Will the quests be auto-shared as well? Or will people not be able to join the auto-made party if they don't have the quest? Or will it not matter at all and they will be allowed in for favor and xp but no end reward? What about quests that need flagging first?

    Will this work anywhere? For example I enter the chamber of rayium and choose public. Can people who have never been to the desert (but do have access to the pack) get teleported to me if they choose or will they get the same messege you get when using some of the airship navigators?

    Will people on my squelch list see my public instances and vice versa?

    Where will they be put once they teleport to the quest? I assume the entrance.

    Will there ever be an option to create a private instance in which new group members are teleported to the quest?
    No to auto-sharing.
    Re desert: same message.
    squelch: yes
    Yes to entrance
    No to auto-teleport for private instances
    The kobold cannot be marked as junk because it cannot be sold. You can destroy it by dragging and dropping it outside your inventory.

  11. #71
    Developer MadFloyd's Avatar
    Join Date
    May 2008
    Posts
    1,013

    Default

    Quote Originally Posted by Cyr View Post
    How about if it will break bravery bonus or just power level someone in the party?

    How would it work if guy jumps in then jumps out...then jumps in. Sounds like re-entry penalty to me.

    Of particular concern to me is the LFM spam that is likely to result form this sort of thing which will directly effect the usefullness of the current LFM panel. A simple checkbox to hide public instances would be a good idea to combat this.

    Another real issue I see is the old grouping with those who you really disllike...ie I see no filter there for squelched people. Didn't you guys have the same flaw originallly in LOTRO's auto-group system? By auto-teleporting people in you remove the one method there is to remove these people from groups before they cause any damage (booting them before they enter the quest when party member says hey that's the guy who did whatever).

    As to is this even a good idea...I don't think so honestly even if it stays exactly how you are stating it.

    Basically this is the new player with this tool. Neat I will set the quest as public and anyone can join. They go in and are doing fine on normal...heck they are doing good they think.

    Five more players step in as they are getting to the end fight. Dungeon scaling kicks in and they get destroyed.
    As I already mentioned, you can hide the public LFMs so it doesn't clutter up the panel.
    The kobold cannot be marked as junk because it cannot be sold. You can destroy it by dragging and dropping it outside your inventory.

  12. #72
    Community Member xoowak's Avatar
    Join Date
    May 2009
    Posts
    487

    Default

    Quote Originally Posted by Sillk View Post
    I'd like to see -80% or -50%.
    If you read the dev post linked earlier, it's always going to be -80% as the reduction to -50% or no penalty is determined is based on how much more time is spent in the quest after you join. There's simply no way to determine up front.

  13. #73
    Community Member Havok.cry's Avatar
    Join Date
    Feb 2010
    Location
    Sarcasm Inc., Sarlona Branch
    Posts
    3,121

    Default

    Sometimes I feel like being in a group but dont want to lead the quest I want to run. I can only imagine alot of others feel simularly. This seems to be the solution to those time. I hope it works out.

    Question: how will the public instances interact with quests with lockout mechanics, especially challenges and raids.
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

  14. #74
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Location
    Seminole, FL
    Posts
    10,457

    Default

    Sounds great to me!
    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  15. #75
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Location
    Bell's Brewery, MI.
    Posts
    10,991

    Default

    Quote Originally Posted by MadFloyd View Post
    The 'need' comes from a lot of players telling us that they don't group because of the negotiation involved in joining a group, or having to lead one that they start themselves. I suspect this doesn't apply to most of you reading this forum.

    As for dungeon scaling, xp, respawns: none of this changes.
    Good to read MadFloyd, thank you for the wealth of info!

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  16. #76
    Developer MadFloyd's Avatar
    Join Date
    May 2008
    Posts
    1,013

    Default

    Quote Originally Posted by Jamz View Post
    Since the original LFM stays, I think this is very cool. I run with PUGs a lot but there are a lot of quests I'd like to do but don't know well enough to "lead" them which you seemed pressured to do when you put a LFM up.

    Will be nice to just gather 5 like minded "hey, lets try this quest" individuals. I'd also like to see a simple option of "First Time Only" or such. Meaning, First time evar on the "account" running this quest. I really miss the good ole days when you "experienced" a quest for the first time. Even when new content is out, I'm usually running it with someone who has already ran it and its "trap here", "jump there", "don't to that", "do this" and you are just going through the motions.

    In fact, it would be great if this mechanic would stay active all night, through quests and everything. So you could log in and say "it would be great if I could run x tonight sometime, in the meantime I'll play whatever is in the LFM currently." So maybe if it's a slow night, by the time you come out of a quest the auto-group has found a match or let you know one is filling up (ie just needs 1 or 2 more).

    Be nice if you could fill out a profile as well. Something like "I like to zerg: 4" "I don't give up on quests: 5" "Like to show new players the rope: 3" etc. Just some simple play style questions you could answer for better matches. This would make it way better than the current LFM at that point.
    We are planning to do something like this.
    The kobold cannot be marked as junk because it cannot be sold. You can destroy it by dragging and dropping it outside your inventory.

  17. #77
    Developer MadFloyd's Avatar
    Join Date
    May 2008
    Posts
    1,013

    Default

    Quote Originally Posted by Alrik_Fassbauer View Post
    This is the only real concern I see with this system, too.
    The length of time a public quest remains open is still under discussion. I'm not overly worried, there a number of ways to deal with this.
    The kobold cannot be marked as junk because it cannot be sold. You can destroy it by dragging and dropping it outside your inventory.

  18. #78
    The Top Side GoldyGopher's Avatar
    Join Date
    Jan 2007
    Location
    Minnesnowta
    Posts
    1,771

    Default

    Quote Originally Posted by MadFloyd View Post
    The 'need' comes from a lot of players telling us that they don't group because of the negotiation involved in joining a group, or having to lead one that they start themselves. I suspect this doesn't apply to most of you reading this forum.
    Mad, I would like to focus on this for a second;

    As a player who runs a lot of groups, has pugged more than I care to admit even privately and suffered through so many horrendous player issues.

    The success or failure of a lot of groups, especially on the high end of the game, depends up having the correct mix of characters in your party, which can change from run to run depending on what race/class is in your party.
    It is unfortunate that I have to decline so many players, for example last night my TOD run I declined 18 players, mostly because of their inability to read the LFM. As an example I had up looking for either “bard” or “artificer” when multiple Arcanes tried to join, neither of which is listed. I used to send tells “sorry not looking for [insert class].” But when you are doing 14 of them I stopped. I have gotten Barbarians when I only have Healers listed or clerics when I have full BAB melees listed.

    After reading the vitriol spewed in many tells I have had to squelch more than a few players because of it. What irks me the most about this is I try and keep good comments up in my LFM posting. “Looking for a light monk” in the LFM should be an indicator of what function I am asking about and having more than one player lie about the ability…

    To me this solution isn’t going to solve that issue. Nor is it going to open up more LFMs to high end quests like a few of my real life friends (in smaller guilds) complain about.

    So as you can see I still cannot wrap my brain around what you are trying to actually fix.
    Last edited by GoldyGopher; 04-10-2012 at 03:06 PM.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  19. #79
    Community Member Seb's Avatar
    Join Date
    Aug 2006
    Posts
    88

    Default

    I like the idea that someone else posted about making the healer the default leader of the group.

    I like the idea of giving some incentive for people to group outside of their circle of friends. I think it would be healthy for the game.

    I would like to see an automatic +10% XP "sociability" bonus replace the 10% Flawless Victory bonus for auto-groups. This would attract vets who are happy to have people tag along but run solo to avoid the neg-10.
    Formal of Renowned of Thelanis
    ~ Reform ~ Donna ~ Transform ~ Swarf ~ Formulae ~ Glen ~ Informal ~ Forms ~ Seb ~ Malform ~ Irk ~ Formidable ~ Rap ~

  20. #80
    Community Member Alrik_Fassbauer's Avatar
    Join Date
    Oct 2011
    Location
    Germany
    Posts
    2,257

    Default

    Quote Originally Posted by Jamz View Post
    Be nice if you could fill out a profile as well. Something like "I like to zerg: 4" "I don't give up on quests: 5" "Like to show new players the rope: 3" etc. Just some simple play style questions you could answer for better matches. This would make it way better than the current LFM at that point.
    There are already entries like this : In the MyDDO -> Player Profile. Like mine for example : http://my.ddo.com/alrik_fassbauer/

Page 4 of 14 FirstFirst 12345678 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload