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  1. #21

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    Also, I made this quest, so I better know how to beat it.
    When I was writing areas for the old MUDs I played, this is what I'd do...come up with an encounter with a twist, and then come up with the way to beat it before releasing it into the wild.
    I am the 'Who' In the call "Who's there!?"
    I am the wind blowing through your hair.
    I am the shadow on the moon at night, filling your dreams to the brim with fright.

  2. #22
    Community Member
    Join Date
    Jan 2010
    Posts
    93

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    Quote Originally Posted by Matuse View Post
    When I was writing areas for the old MUDs I played, this is what I'd do...come up with an encounter with a twist, and then come up with the way to beat it before releasing it into the wild.
    Too bad there's no good way to create the lost feeling you can get in a looped wilderness area that makes you go E E E NE S to go NW. Or, my favorite piece, in a gnomish workshop where the half created and broken inventions revolted and turned on their masters. Hidden levers, hidden elevators, multi-part loots... Good times.

  3. #23

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    The non-euclidean possibilities of MUD design were something I always had fun with.

    But a serious pain to map out.
    I am the 'Who' In the call "Who's there!?"
    I am the wind blowing through your hair.
    I am the shadow on the moon at night, filling your dreams to the brim with fright.

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