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  1. #1
    Community Member HanzelC's Avatar
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    Cool what's the hurry at mid level quests?

    Thought I'd level up my cleric...LFMs read ip...need elite opener...or when I do join one that doesn't say in essence avoid like the plague...folks running amuck...even had one leave me in the wilderness alone with a yellow alert as they all entered quest without me...leader was confused that I dropped group thinking that they had cleared way (lol not the way I knew).

    Why the hurry to die/fail? Maybe learning curve --> that L10+ tend to be much harder to zerg than the low level ones.
    Starting to understand why not many like playing clerics much (and why I don't play one much either).

    Slow down, less pain and most times quicker more frequent completions. Buffs help...regrouping and healing after a tough fight helps.

    Oldguy

  2. #2
    Community Member MartinusWyllt's Avatar
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    Mostly people hurry and don't die/fail if they're properly zerging, at least in the PuGs I join. You're right to avoid "ip" if you're not going to be able to catch up.

    Did they die and fail? You dropped group.

    Luckily at 11th level your cleric can solo as you like through most things.

  3. #3
    Community Member squishwizzy's Avatar
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    'Cause everyone wants to TR their toon as fast as possible, so they can get in their 12-or-so lives in under 10 hours. Frankly speaking, I don't know how some of them do that. I barely have time to run enough quests on any given day to elevate a toon a level, never mind going from 1 to 20 in the span of several hours.

    That being said, I'm having a bugger of a time finding decent groups to just simply run chains and whatnot. They are either all in Kothos, or all doing ToD, VoD, Shroud, or epic runs.
    Antipan, Pandargon, Pandolin, Panifin, Panmorgan, Pangrael, and all other things "pan-ed"...

  4. #4
    Community Member sweez's Avatar
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    Quote Originally Posted by HanzelC View Post
    that L10+ tend to be much harder to zerg than the low level ones.
    You get GS at 11/12, plenty other raid loot (and Minos) at 11/13, +6 stats at 9. So no, not really lol.
    Comfortably [d|n]umb

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  5. #5
    Community Member Blackmoors's Avatar
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    Depends on the perspective mate.
    As others said, a TR toon decked in GS items and weapons will blast through content in the mid levels very quickly if he knows what hes doing.
    OFC there are other puggers that due the streak mechanic "bite more than they can shew" and end up failing or at least struggling to complete quests.
    Pugs are like that as we all know and the pace of the quests when leveling varies from player to player or even from mood to mood as sometimes players like to rush and zerg while other times they dont mind running together more slowly.
    Just join or even form a group more of your liking, theres still players that fancy questing in a non zerg or non reckless way!
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  6. #6
    Community Member HanzelC's Avatar
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    Default Some good points

    Thanks for the comments.

    Had great couple of paragraphs of points and counter points written, but the wonderful system logged me off and poof...all gone.

    And now I remember why I don't post often.

    Oldguy

  7. #7
    Community Member Anthios888's Avatar
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    Why zerg? It's fun, and lets you get more DDO for your time.

    Try good communication by letting the party know where you're at and what you need and expect. You might be surprised how many people just assume you are going to be fine keeping up, and don't know that they're causing you so much angst. There are lots of nice people on this server who are willing to go out of their way to help you have fun with it.
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  8. #8
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by sweez View Post
    You get GS at 11/12, plenty other raid loot (and Minos) at 11/13, +6 stats at 9. So no, not really lol.
    Second and later life characters get a big boost in power at levels 11 and 12, but the quests also get significantly harder around level 10 and then again when you hit Gianthold. "Hard" is certainly a relative term, but I have noticed that pick up groups for F2P quests are autocomplete, pretty much no matter who is in the party before level 10 while some groups struggle in a quest after level 10. Before level 10, I have hit "r" and walked away from my keyboard and come back to a completion while soloing. I actually have to be near my keyboard to complete a quest after level 10.

    To the OP - if you see a quest that says, "IP" or "In Progress", that means they plan on completing the quest with the party that they currently have. If you happen to join and if you happen to contribute toward the party's completion, that's great. If you join and then die within 10 seconds of stepping into the quest, you won't be hurting the party at all unless the quest has a Misery's Peak style "get everyone together" requirement to advance the quest at some point.

    If they are running ahead without buffs, then that means they have as many buffs as they think they need to complete the quest. If they're out of range of your heals or around a corner or they're taking damage faster than you can heal them, that's not your problem and it's not your fault. "IP" means that any assistance you can provide is appreciated, but not required. Don't drink mnemonic potions in those quests and don't burn up your wands trying to heal people if you run out of spell points. Just try to stay alive (and don't freak out if you die), contribute at least some if you can and enjoy the ride.

  9. #9
    Community Member varusso's Avatar
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    Quote Originally Posted by HanzelC View Post
    Thought I'd level up my cleric...LFMs read ip...need elite opener...or when I do join one that doesn't say in essence avoid like the plague...folks running amuck...even had one leave me in the wilderness alone with a yellow alert as they all entered quest without me...leader was confused that I dropped group thinking that they had cleared way (lol not the way I knew).

    Why the hurry to die/fail? Maybe learning curve --> that L10+ tend to be much harder to zerg than the low level ones.
    Starting to understand why not many like playing clerics much (and why I don't play one much either).

    Slow down, less pain and most times quicker more frequent completions. Buffs help...regrouping and healing after a tough fight helps.

    Oldguy
    If an LFM says "IP" then it generally means they dont actually "need" a healer to begin with and expect everyone to be self-sufficient enough to get to the quest by themselves without "clearing the way" for them. It also already implies a zerg run, by dint of the fact that they arent waiting to start. Even if the LFM does not SAY "IP", you can look at each party member's location by mousing over the party section of the LFM and immediately see if they are already in the quest (in other words: IP). If they are in a wilderness area en route to the quest, dont assume they are doing anything other than running past the trash. Level range is irrelevant.

    Also, when you start a sentence with "Why", it implies that you actually want replies from other forum posters that explain something you dont understand. Of course, it comes as no surprise that when you ragequit a group that you obviously did not like (or did not understand going into it), that you would also ragequit a thread for the same reasons.

  10. #10
    Community Member HanzelC's Avatar
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    Default Part of he problem...what problem?

    Zerging can indeed be great fun.

    One of the points that I wanted to make was that some of the newer players will see how "easy" it is fot the multi TR uber geared players make zerging seem. This can and does cause some over confidence, as it makes the mid-level quest seem quite a bit easier than they are. So off to the next quest where we don't have 5th lifers clearing the way and ding ding slow movong clerics are suddenly finding themselves in the tavern with a sizable repair bill and an angry bunch asking why you didn't heal them better.

    Anyway, was just exploring the Cleric/healer role and thought I'd share my misadventures to hopefully help folks umderstand why they have to wait so long for a healer when they want one. Maybe even change a paradime. ;-) big word hurt head.

    Oldguy

  11. #11
    Community Member HanzelC's Avatar
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    Talking what's with the hosility?

    Quote Originally Posted by varusso View Post
    If an LFM says "IP" then it generally means they dont actually "need" a healer to begin with and expect everyone to be self-sufficient enough to get to the quest by themselves without "clearing the way" for them. It also already implies a zerg run, by dint of the fact that they arent waiting to start. Even if the LFM does not SAY "IP", you can look at each party member's location by mousing over the party section of the LFM and immediately see if they are already in the quest (in other words: IP). If they are in a wilderness area en route to the quest, dont assume they are doing anything other than running past the trash. Level range is irrelevant.

    Also, when you start a sentence with "Why", it implies that you actually want replies from other forum posters that explain something you dont understand. Of course, it comes as no surprise that when you ragequit a group that you obviously did not like (or did not understand going into it), that you would also ragequit a thread for the same reasons.
    Yes I was looking for replies....no rage save in a couple.of the responses???...quiting a group cause they leave you to die in the wildeness isn't rage, it's survival.

    Oldguy

  12. #12
    Community Member varusso's Avatar
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    Quote Originally Posted by HanzelC View Post
    Yes I was looking for replies....no rage save in a couple.of the responses???...quiting a group cause they leave you to die in the wildeness isn't rage, it's survival.

    Oldguy
    Sorry I misread one of your posts, and it looked like a ragequit on the thread itself.

    To solve your logout problem: go to MyDDo and log in THERE (choosing the stay logged in option), then use the forum link to surf back to the forums. The forums will then remember to keep you logged in, instead of timing out -- assuming of course you have cookies enabled blah blah blah. The forums have been brain dead on logins for months now; this workaround will fix it until they reset the forums again (in which case you just repeat the process).

    For the record, dropping group because you were "left to die" when it was an obvious zerg group -- thats a ragequit. Simple solution: "Guys, I dont think I can make it to the quest with the Yellow DA; I am heavily heal-specced/dont rememebr the way there/first time running this quest." If they actually want/need a healer, they will recall/reform and help escort you there. If they want a self-sufficient group, they will probably drop you. Better to find all that out before you get in the quest with them and you are all ticked off at each other for the rest of the run due to vastly different playstyles and expectations.

  13. #13
    Community Member HanzelC's Avatar
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    Thumbs up Thanks for the tip

    My language can seem bit harsh or unclear at times. I'll work on it.

    Thanks for the tip on the auto log out.

    Oldguy

  14. #14
    Community Member ainmosni's Avatar
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    Quote Originally Posted by Anthios888 View Post
    Why zerg? It's fun, and lets you get more DDO for your time.

    Try good communication by letting the party know where you're at and what you need and expect. You might be surprised how many people just assume you are going to be fine keeping up, and don't know that they're causing you so much angst. There are lots of nice people on this server who are willing to go out of their way to help you have fun with it.
    I want to be, the very best
    like no one ever waaaas
    to zerg them is my real test
    to level is my caaaauuuuse
    i will travel, across the land
    zerging fast and harrrrrd
    each quest complete, at 1k/min
    on my uber baaaard

    DDO! GOTTA ZERG'EM ALL
    (and im for real- you better bring your own heals!)
    DDO!
    (ooooh gather for haste, and turn the mobs into paaaaste)
    DDO! GOTTA ZERG'EM ALL
    (keep up with meeee! we need to get moar xp! ill blur you if you hjaste me! D! D! O!)

    GOTTA ZERG'EM ALL! GOTTA ZERG'EM ALL! DDO!

    we miss you, rocka.
    Last edited by ainmosni; 04-09-2012 at 10:50 PM.
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  15. #15
    Community Member Talon_Moonshadow's Avatar
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    Invisibility is your friend. (until red alert anyway)
    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  16. #16
    Community Member HanzelC's Avatar
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    Default Just for fun...a summary.

    Question was "why the hurry at mid level quests?"

    Answer 1: Speed TRing for completionism --> thamks squishwizzy for the to the point answer.

    Answer 2: Zerging os fun --> Granted

    Off points due to my poor communication on the examples used.

    Use better communication rather than just dropping group. --> Excellent point, however this goes both ways. Dropped group had niether IP nor Zerging nor any indication of speed run (including player locations). I will not join these groups as a healer and avoid them like the plague.
    -My poor writting caused this confusion as it may appear that I was referencing one grouping rather than several seperate instances.

    Ainmosni; Awesome poem!

    Use insisablity to.run through wilderness --> Usually works, except when mobs can see invisable

    Definitions of IP and Ragequiting --> Thank you.

    I haven't given up on the healer, as I want her up as support of.upper level content, but woof what a pain!

    Thanks to all the healers out there that went through all "HEAL ME!" Expectations. I have a.new found respect for you all.

    Oldguy

  17. #17
    Community Member MartinusWyllt's Avatar
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    Quote Originally Posted by HanzelC View Post
    I haven't given up on the healer, as I want her up as support of.upper level content, but woof what a pain!
    I do recommend getting out there and flexing that blade barrier, practice kiting mobs through it, at least out in a wilderness area. With some exceptions you can solo just about everything now. Destruction and cometfall are your friends, too. At 17 implosion will make you wonder why you'd even want to use a slot on mass heal.

    (Oh and if you don't have UMD I recommend taking that if you TR back into a cleric.)

  18. #18
    Community Member Blackmoors's Avatar
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    Repeat after me:

    - Cleric and FvS classes aren't Healbots
    - Cleric and FvS classes aren't Healbots
    - Cleric and FvS classes aren't Healbots
    - Cleric and FvS classes aren't Healbots
    - Cleric and FvS classes aren't Healbots

    Mate, seriously, if your leveling your cleric as a healbot, your doing it all wrong... Pick up any weapon and swing at a mob; use your damage spells; use your instant death spells, etc etc etc... Cleric leveling is very fast and easy, specially as soon as you have the Divine Punishment and Blade Barrier combo... when that happens, forget about healing others, if people ask for hjeelllls just say you dont have heals, only Blade Barrier and Raise Dead - they will get the picture
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  19. #19
    Community Member Anthios888's Avatar
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    Quote Originally Posted by blackmoors View Post
    repeat after me:

    - cleric and fvs classes aren't healbots

    +1!
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
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    it might make more sense for the player to re-roll.

  20. #20
    Community Member squishwizzy's Avatar
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    Quote Originally Posted by HanzelC View Post
    ...even had one leave me in the wilderness alone with a yellow alert as they all entered quest without me...leader was confused that I dropped group thinking that they had cleared way (lol not the way I knew).
    Yeah, I missed that one.

    Ok, the only quests documented in the wiki that have a decent wilderness map with quest entry are those in the Gianthold. And if it's your first time, trying to get there can be REAL frustrating. But every now and again, you get into a group that zaps off, and expects you to know where to go.

    That's great if you've got five toons and all of them are on their 6th life. But not so hot if this is the first time you've been in that quest. Oh yeah, and when they say they've "cleared the way," it generally means the way they know how to get there - typically with a feather fall item and a jump skill of 237 - not really all of the different paths you can take. So you run into a bunch of really p*ssed-off mobs looking for someone's blood.

    Then they're inside, you ask for directions, and they say something like, "go south when you get to the big rock." Ok, the wilderness has LOTS of big, frickin' rocks! Which big frickin' rock you talking about? The one that has the 562 mobs circling about it, or the one that looks like a vague image of W. C. Fields...?

    Then you get chastized because no one can leave the quest without the XP penalty.

    After about an hour looking for the quest, while the rest of the group has farmed it 50 times or so, they mock you because you rage-quit.







    No, I've never experienced something like that before. Your experience must be an anomoly...
    Antipan, Pandargon, Pandolin, Panifin, Panmorgan, Pangrael, and all other things "pan-ed"...

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