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  1. #1
    Community Member ElbionTcob's Avatar
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    Default The Apex: Survivlaist Tempest Ranger 18/1/1

    The Apex:
    A modernized take on the Exploiter Build: 18 Ranger/1 Monk/1 Rogue

    Concept and Goal: (Warning: Long Ramble Explaining Things)
    At the current point in the development of DDO its pretty widely acknowledged that casters are ruling just about every playing field. Sorcerers are ruling DPS, Wizards ruling insta-kills, Fvs ruling tanking. Clerics are bringing self healing melee dps. As the role of melees diminishes one thing has become clear. Maxed out melee dps is no longer a top priority in an average pug. Much less in guild/chat channel runs which are mostly casters only. A new priority for melee is to bring self sufficiency as well as versatility beyond simply dps. So I set out to make a toon to TR my 34 point rogue into. I wanted a self sufficient DPS character. Not through umd, my rogue is currently scroll healing and I know it works, however it takes too long for my tastes and the lag that comes with swapping is annoying. So that puts me with in a spot where I can choose either Ranger or Paladin for spell heals while being able to use my melee lives to my advantage. Next, I wanted epic trap skills (60 Search/Disable) as well as epic stealth (60 Hide/Move Silently). With this amount of skills I started leaning more towards a Ranger/Rogue. I didn’t feel secure using simply a Ranger/Rogue as it felt a bit, basic. So I thought of what to add. I was bored in class one day and it randomly hit me to redesign the Exploiter Build to my purposes. So I added the monk level for the feat, as well as the stances. Yes. Stances. Again, versatility is key here for me. And having access to the Tier 1 Monk stances brings lots of options for the build. Whirling Steel Strike is a feat sink, as well as a dps loss but for the purposes of the build, it works. This build won’t come close to out dps’ing a max STR HOrc Barb by any means. But it will take me much, much longer to die.

    The Build: The Real Meat Here
    Note: Stats Unstanced so will change accordingly.
    Human Lawful Neutral Ranger 18/1 Rogue/1 Monk 36 pt build (Rogue/Ranger Past Life)
    Str: 17 base + 5 Level Ups + 6 Item + 3 Abbashai +3 Exceptional + 3 Tome +1 Human =38 +14
    Dex: 13 base + 3 Enhancements + 3 Tome + 6 Item + 2 Alchemical = 28 +9
    Con: 16 base + 7 Items + 3 Tome + 3 Exceptional + 2 Alchemical + 1 Human = 32 +11
    Int: 13 base + 3 Tome + 6 Item + 2 Exceptional = 24 +7
    Wis: 11 base + 6 Item + 3 Tome – 1 Negative + 1 Exceptional = 20 + 2 Exceptional = 22 +6
    Cha: 8 base + 7 Item + 3 Tome +1 Exceptional – 1 Negative = 18 +4

    Leveling Process:
    1: Rogue: Toughness, Dodge
    2: Ranger: Favored Enemy: Undead
    3: Ranger: Mobility
    4: Ranger: +1 Str
    5: Ranger
    6: Ranger: Favored Enemy: Construct, Spring Attack
    7: Ranger
    8: Ranger: +1 Str
    9: Monk: WF: Slashing, Whirling Steel Strike
    10: Ranger
    11: Ranger
    12: Ranger: +1 Str, Power Attack, Favored Enemy: Evil Outsider
    13: Ranger
    14: Ranger
    15: Ranger: Imp Critical: Slashing
    16: Ranger: +1 Str, Favored Enemy: Elf
    17: Ranger
    18: Ranger: OTWF
    19: Ranger
    20: Ranger: +1 Str

    Hit Points:
    20 Base
    156 Levels
    220 Con
    22 Tough
    30 Enhancements
    45 Green Steel
    30 Greater False Life
    20 Toughness
    10 Argo Favor
    553 Unbuffed
    -20 Wind Stance
    533 Dps Stance
    +20 Ships
    +20 Rage
    +40 Yugo
    613 Buffed Dps Stance
    +20 Fire/Water Stance
    633 Base Buffed
    +20 Earth Stance
    655 Tanking Stance

    To Hit:
    19 BAB
    14 Str
    1 Weapon Focus
    7 Tier 3 Alchemical
    -5 Power Attack
    36 Unbuffed Standing
    +1 Rams
    +1 Rage
    +1 Yugo
    +4 GH
    +1 Haste
    44 Infinitely Sustainable Buffs
    +3 Ships
    +1 Ship Str
    48 Ship Buffed First Swing
    +8 Sneak Attack
    +2 Flanking
    58 No Aggro First Swing
    3 Tempest Set
    61 Dps Gear
    +4 To hit Trinket
    65 Epic Boss Mode

    Damage: (Don’t forget, This is in Wind Stance, so Double Strike and Faster Attack Speed. As well as the Tempest 3 5% Main Hand Double Strike)
    14 Str
    5 Power Attack
    7 Weapon
    26 Standing Unbuffed
    +3 Rams
    +1 Rage
    +1 Yugo
    31 Self Buffed
    +2 Ships
    +1 Ship Str
    34 Ship Buffed
    5.5 Alchemical Longsword Average Damage
    39.5 Dmg Per Swing
    20.5 Average of 1d6+17 Sneak attack
    60 Dmg Per Swing No Aggro
    2.5 Tepmest Set Avg
    62.5 Dmg Per Swing Dps Gear

    Saves: Nothing spectacular but worth nothing
    Fort Save: 13 Base + 12 Con + 5 Resist + 2 Luck + 4 GH + 1 Ships = 37 + 2 Water Stance = 39
    Ref Save: 15 Base + 10 Dex + 5 Resist + 2 Luck + 4 GH + 1 Haste + 1 Ships = 38 + 2 Water Stance = 40
    Will Save: 8 Base + 7 Wis + 5 Resist + 2 Luck + 4 GH +1 Ships = 27 + 2 Water Stance = 29

    Ac Potential:
    Note: Not Going to Be AC Tanking anything anytime soon, but the Self Buffed AC is enough to ignore most trash mob damage.

    10 Base
    8 Armor
    11 Buffed Dex
    9 Buffed Wis
    4 Icy
    3 Grims Bracelet
    2 Upgraded Head of Good Fortune
    1 Alchemical
    4 Insight
    6 Barkskin
    5 Protection
    3 Abbashai
    1 Dodge Feat
    1 Water Stance
    1 Monk
    1 Haste
    4 Shield
    2 Recitation
    2 Ships
    78 Self Buffed
    4 Bard Songs
    82 Raid Buffed

    Heal Amp:
    (Not 100% on the calcs, if I could get a correction that would be fantastic.)
    30% Human
    30% Gear
    20% Gear
    10% Gear
    25% Jidz-Teka
    10% Ship
    About 225% heal amp coupled with Ranger Devotion 4, Superior Ardor Clicks, Super high concentration, and a Torc adds up to very reliable and sustainable self-healing. Not to mention full umd for heal scrolls at a moment’s notice.

    Relevant Skills: (GH and Ships)
    Drop Open Lock at Lvl 2 and pick it back up at Lvl 3 when the Int tome Kicks in
    UMD: 23 ranks + 2 Luck + 4 GH + 5 Cha + 3 Cha skills + 3 Bunny Hat = 40
    Hide/Move: 23 Ranks + 2 luck + 4 GH + 11 Dex +1 Wind Stance + 3 Dex skills + 15 item + 5 stacking item = 64
    Search: 23 Ranks + 20 Item +8 Int + 5 Stacking Search + 3 Int Skills + 2 Luck + 4 GH = 65
    Disable: +2 from tools = 67
    Open Locks: 12 Ranks + 15 Item +5 Stacking Open + 3 Dex skills + 2 Luck +4 GH + 11 Dex + 1 Wind Stance + 7 Tools = 60
    Concentration: 23 Ranks + 6 Con Skills +2 Luck + 4 GH +12 Con = 46 + 15 Shinto Cord = 62
    Few Ranks sprinkled in Balance, Tumble, Jump, and Haggle

    Enhancements:
    Tempest III 8
    Devotion IV 10
    Rogue Haste Boost I 1
    Human Versatility IV 10
    Dexterity III 12
    Human Str 2
    Human Con 4
    Racial Toughness 6
    Imp Recovery III 12
    Sprint Boost I 1
    Favored Enemy Dmg IV 10 (For a total of +6 dmg versus favored foes)
    Ranger Energy of the Wild I 1
    Ranger Favored Attack I 2
    Ranger Skill Boost I 1
    80 Action Points

    Gear Set-Ups:
    Several Gear Setups Depending on the situations. Main pieces with hot swaps.

    Helm: Epic Helm of Frost (GFL)
    Neck: Torc/Epic Grims Bracelet/Tempest Necklace
    Cloak: Epic Envenomed Cloak (Toughness)
    Belt: +45 Hps (Heavy Fort, +5 Protection)
    Ring: Epic Ring of the Stalker Tier 3 (+1 Dex)
    Ring: Epic Ring of Baphomet (+1 Charisma)/Tempest Ring (+2 Con)
    Gloves: Epic Gloves of the Claw
    Boots: Epic Boots of Corrosion (+2 Luck, +6 Int)
    Bracers: Epic Jidz-Teka (+6 Wis, Wizardry VI)
    Goggles: Tharnes Goggles/Epic Goggles of Time Sensing
    Trinket: Dmg Trinket (For dps)/Nimble Trinket (For AC)/ Stalwart Trinket (For DR/Soloing)/Epic Spyglass (Tier 2 or Higher)/+4 to Hit Trinket
    Armor: Icy Raiment’s/DT Robes 10/20% Heal Earth Guard, 10/20% Heal Tharnes, 10% Heal +3 Int Skill Destruction, +3 Dex Skill Radiance Guard, 10% Heal +3 Cha Skill, Epic Frozen Tunic

    Weapons: Alchemical Longsword: Flametouched Iron Air/Air/Air +7, Flametouched Iron Earth/Earth/Earth +7 Scroll yourself with Silver/Addy if you don’t have an arty. Epic Sirocco if you can get one. Absolutely killer melee CC.

    When Torc’ing/Soloing and you want DR you can wear your Heal amp Stoneskin guard robes with the +10 hps Stoneskin Guard Trinket to keep DR/10 up. Icy for AC, Tharnes Robes for Raids for less hate with max heal amp. +3 Dex skills for open lock and Stealth Skills. +3 Cha skills for Umd out of combat. And a Frozen Tunic coupled with Triple Earth in the main hand with double strike from Tier 2 air and Wind stance is very solid CC.

    Final Thoughts:
    All in all it comes out pretty strong. A solid dps with Cure Serious Wounds for about 150 each. Full umd, traps and locks, stealth. Decent AC potential. Great survivability with easily sustainable DR and full never ending spell points. If you wanted too, swap the Tempest feats for the AA feats and head AA with melee capability. But with tempest getting a buff soon such as full off hand dmg and something labeled “A Thousand Cuts” I personally will be sticking with tempest. With a Fvs Tank (or a crowned one) and another melee bringing Imp Sunder and all the various fort debuffs you can rely on regular sneak attacks. This all combined with Haste Boost and Dmg Boost 4, Haste, Wind Stance. The Dps is looking quite good. For past lives this build would benefit from any melee type past life. I have a ranger one however that isn’t going to be too useful in the long run.

    Questions? Concerns? Clarification? Ask away I will do my best to answer.
    -ElbionTcob
    Last edited by ElbionTcob; 04-04-2012 at 07:57 PM.
    Cannith- A Tribe Called Zerg
    Elbion Tosscobble: TR'ing Atm
    Ivena: 20 Rouge TR1 Dps/Epic Trapper/Epic Assassination
    And a multitude of changing alts

  2. #2
    Community Member wax_on_wax_off's Avatar
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    Swap to handwraps, better DPS in all likelihood and stunning fist/stunning blow/improved sunder combo is enough CC for some epic quests.

    I don't really see it, mediocre DPS is mediocre DPS. I've got an unarmed rogue who is still a max DPS build but can bring tactics (49 stunning fist, 45 stunning blow, 45 improved sunder), no-fail, no-gear swap heal scrolls, silver flame pots (for emergencies) and, best of all, vorpal fists.
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  3. #3
    Founder Nyvn's Avatar
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    Lightening reflexes is lacking. You could strengthen your build by taking Power attack to increase your DPS, or taking Maximize to increase your healing power.

    I have to agree with Wax, longswords are mediocre.

    Any build with WSS is sacrificing more than it gains. That said if WSS is what you want go for it, it's your build. Though wraps are better.

  4. #4
    Community Member WruntJunior's Avatar
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    This build winds up worse than the classic exploiter (which is still a nice build). Longswords are a drop in dps, spending an extra feat to do LESS dps = horrible plan. Your favored enemies are currently bad, as well...elves are a bad choice, as they tend to die very quickly.

    If you want stances, go handwraps. Not really worth it for tier 1 stances, though...they really don't do much.
    Eternal Infinity: Wruntjunior ~ DI Sorc // Youngwrunt ~ Survivalist Paladin // Wruntarrow ~ Monkcher // Wruntsonmonk ~ Wis-Based Monk

  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Nyvn View Post
    Lightening reflexes is lacking. You could strengthen your build by taking Power attack to increase your DPS, or taking Maximize to increase your healing power.
    I presume he took it for the Tempest III pre-req. But I agree w/others that OP should drop WF:S+WSS and stick w/handwraps. Or maybe mix handwraps w/khopeshes?

  6. #6
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by unbongwah View Post
    I presume he took it for the Tempest III pre-req. But I agree w/others that OP should drop WF:S+WSS and stick w/handwraps. Or maybe mix handwraps w/khopeshes?
    I'd say just go khopeshes.
    Eternal Infinity: Wruntjunior ~ DI Sorc // Youngwrunt ~ Survivalist Paladin // Wruntarrow ~ Monkcher // Wruntsonmonk ~ Wis-Based Monk

  7. #7
    Community Member Bacab's Avatar
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    Seems bad...tries to do too much.

    Player skill can go a long way, but I would suggest trying something different.

    A regular monk would have better DPS and saves and HP and better stances. And could even be better at ranged combat too.
    Bacab Warforged 18 Arty (Active) Hjealer Dwarven Battle Cleric 10CLR/1FTR
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  8. #8
    Community Member sweez's Avatar
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    Favored Enemy: Elf

    :\

    Even the epic drow have nowhere near enough HP to justify this.
    Comfortably [d|n]umb

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  9. #9
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by sweez View Post
    Favored Enemy: Elf

    :\

    Even the epic drow have nowhere near enough HP to justify this.
    He should at least get credit for having good taste though, give him that.
    Ghallanda - now with fewer alts and more ghostbane

  10. #10
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by sweez View Post
    Favored Enemy: Elf

    :\

    Even the epic drow have nowhere near enough HP to justify this.
    Agreed, they die just fine against a Tempest without them being an FE. They've got lowish HP and no elemental resists so you'll tear through them.

    Your end-game FEs need to include Contruct and Evil Outsider. The other two are up in the air but I wouldn't waste one on Elf.

    OTWF is a better call for the Tempest III pre-req feat. Your reflex save will be fine, your to-hit will be lacking in epics.

    Maximize with healing amp is awesome. Possibly quicken if you can fit it in which you can if you abandon WSS.

    From the stuff Madfloyd revealed in the Enhancements thread that Tempests are getting some love and much of the stuff from the Dervish PRC are getting mixed in with Tempest. Either build for Khopesh or Scimitar, if you need to stay centered go un-armed. Being centered on an "Exploiter" ranger isn't needed.

  11. #11
    Community Member Zyerz's Avatar
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    I made a survivalist build myself, a bit different from yours though.

    Ranger11: Maxed TWF feats, lv 2 spells and buffs, tempest I, favored enemies
    Fighter6: Extra feats, more HP while leveling, stalwart defender I.
    Monk3: Early evasion, fists of light and finishers, AC bonus, movement bonus.

    Extra feats: Whirling steel feat for longsword usage as monk, zen archery, toughness, oversized TWF, dodge, mobility, weapon focus slashing, greater weapon focus slashing, power critical, draconic vitality, power attack. Past life ranger I.
    Cleric Dilitantte III

    Main gear: icy rainments with alchemical AC bonus, +6/7 AC bracers, Sustaining symbiont, +6 stat gear on rest, and 30% striding as well. As for weps, I use a lit2 and min2 longswords, thaarak wraps, and rahls might.

    Total buffed AC gets around the 66-70 depending on party buffs.
    Total HP is 540 without stances and buffs.
    Hits everything on any difficulty, deals a nice amount of DPS, can self heal quite proficiently; and other players if needed.
    High Saves



    This is a general view at my ranger survivability build.
    Last edited by Zyerz; 04-04-2012 at 09:36 AM.

    "Hikari datte, yami datte, kitto"

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  12. #12
    Community Member Rydin_Dirtay's Avatar
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    It was interesting to look at your stat loadout vs. what I do. You sacrifice a bit of AC (less WIS, less DEX) and instead go for a bit more STR. I also tend to take the bare minimum INT (11) but with 36 points it's probably not an issue.

    You'd use the Shintao set over the Tempest set on this build?

    Also, you only take FE Damage I. Instead opting to go for boost damage (HV IV)? Probably a diff in philosophy, I still took HV III on my latest life, but had points to also take FE Damage IV with that.

    I usually prefer OTWF over Lightning Reflexes, as epic rednamed to-hit is the #1 issue with these types of builds.
    Khyber:Greenberry, Jemric, Qashta, Leuk, Thurradal + many others

  13. #13
    Community Member ElbionTcob's Avatar
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    Quote Originally Posted by Nyvn View Post
    Lightening reflexes is lacking. You could strengthen your build by taking Power attack to increase your DPS, or taking Maximize to increase your healing power.

    Any build with WSS is sacrificing more than it gains. That said if WSS is what you want go for it, it's your build. Though wraps are better.
    Power Attack is in there. Level 12. Lightning Reflexes is the Tempest III pre req. (Or A pre req)

    Quote Originally Posted by sweez View Post
    Favored Enemy: Elf

    :\

    Even the epic drow have nowhere near enough HP to justify this.
    I admit this one was a poor choice on my part, I wasnt sure what else to take for the Fourth Favored Foe. And I decided to look to the future and perhaps having +6 dmg versus Epic Drow could be useful.

    Quote Originally Posted by voodoogroves View Post
    He should at least get credit for having good taste though, give him that.
    Hehehe. First positive thing I read

    Quote Originally Posted by Monkey-Boy View Post
    OTWF is a better call for the Tempest III pre-req feat. Your reflex save will be fine, your to-hit will be lacking in epics.

    Maximize with healing amp is awesome. Possibly quicken if you can fit it in which you can if you abandon WSS.
    OTWF would probably be better to be honest. Still looking at 40 ref save. Gonna Swap that out.

    Quote Originally Posted by Rydin_Dirtay View Post
    It was interesting to look at your stat loadout vs. what I do. You sacrifice a bit of AC (less WIS, less DEX) and instead go for a bit more STR. I also tend to take the bare minimum INT (11) but with 36 points it's probably not an issue.

    You'd use the Shintao set over the Tempest set on this build?

    Also, you only take FE Damage I. Instead opting to go for boost damage (HV IV)? Probably a diff in philosophy, I still took HV III on my latest life, but had points to also take FE Damage IV with that.
    I have versatility IV and FE Dmg IV (didnt label it properly, but you see I spent 10 points for all 4 tiers). For me I wanted the traps and stealth, and im not planning on tanking anything anytime soon on a toon like this so im comfortable dropping AC. Tempest set! Duh! I didnt even think of that, so used to just slapping Shintao set on.

    Again: If I wanted to make a max dps build I would tr the toon into a Max-Str Horc Barb with the SOS she has and the SOS parts I have laying around. However, im not looking for that. Im looking for something that is fun as well as able to carry its own butt.
    Cannith- A Tribe Called Zerg
    Elbion Tosscobble: TR'ing Atm
    Ivena: 20 Rouge TR1 Dps/Epic Trapper/Epic Assassination
    And a multitude of changing alts

  14. #14

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    Your favored enemies are currently bad, as well...elves are a bad choice, as they tend to die very quickly.
    Until we go to the Underdark...
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    I am the shadow on the moon at night, filling your dreams to the brim with fright.

  15. #15
    Community Member ElbionTcob's Avatar
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    Quote Originally Posted by Matuse View Post
    Until we go to the Underdark...
    Exactly! Thank you! I was looking forward with this one. Im sure the ability to do +6 dmg per swing to drow will come in handy. And if it really dosent, then hey! I'll swap it for something else.
    Cannith- A Tribe Called Zerg
    Elbion Tosscobble: TR'ing Atm
    Ivena: 20 Rouge TR1 Dps/Epic Trapper/Epic Assassination
    And a multitude of changing alts

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