Maybe just give them Raise Dead and leave it at that.
The same noobs who tend to "forget" that their items merged in animal form , cant wilshape in animals they never saw ,or that they cant cast ,etc.
Wizards and clerics have miracle and wish , 2 spells that make them the best crafters and the best spellcasters by far.
Comparing druids to them is an insult (and a proof of solid lack of understanding of game mechanisms )
Last edited by vermentto; 04-05-2012 at 09:34 AM.
astriane >clc18/mk2 - altena >barb18/ftr2 - Armcore >arty 20 - Assiriane >FvS 20 - Metaloid >wiz17 -
base of operations : cannith - "shinies ! more shinies ! " -
A Tribe Called Zerg - RAAAAWR
I really hope they dont give Druids a rez spell as i dont want them to become a primary healer class, they are so much more than that, i always played mine a more a dps caster that who could bring elemental forms out for other roles boss fights etc, yes druids can heal but lore wise they cant rez and reincarnate if im[plemented should not be a straight forward rez spell maybe a temp rez back as an animal for 5 mins they they die or something simialr but not a rez spell.
1) A healing class in this game needs Raise Dead, due to the frequent amount of dying.
2) Having them come back as a Kobold for 2 min is an awesome idea. No change in stats, just a funny look, would be classic.
3) Being able to "summon" via a reincarnation (one at a time) is an interesting idea as well (get one of four follower types that last 10 min).
Now Diving in Lava, with the Lava Divers.
AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.
1st Goodberry(PH p237) – 2d4 berries each cure 1 hp (max 8 hp per 24 hours). This is good healing? 2 - 8 hit points per day?
Last edited by xSeverinax; 04-06-2012 at 07:40 PM.
Without cleric domains, yes, druids will be the best offensive divine caster. Normally, a cleric could specialize in the correct domain, and gain whatever arcane, melee, or utility features they wanted. In DDO, no such option exists...and probablly never will. Of course in DDO, with items counting towards spell levels available, clerics are already horribly handicapped. Everyone rags on bad "battle-clerics", but if this were true DnD, FvS's would be horribly gimped casters, but divine melee specialists (having no way to maintain BOTH level 9 spells AND a decent DC).
TL : DR....DDO has entirely different definitions of base DnD lore....normal rules do NOT apply
Last edited by ShadowFlash; 04-07-2012 at 02:43 AM.
All the math your brain can handle concerning Divine Punishment
Last Breath (CDiv p167)
Druid 4 (Necromancy)
It's similar to raise dead but the caster takes d4 damage per HD of the person raised.
Look at the Artificer. They can disable a trap, but they are not a primary traps smith, especialy as they miss evasion to deal with the hotest traps. Its the choice of the player how he will spec and play his characters like a Sorcerer can choose between fire and ice, and I am pretty sure with all the shape shifting and elemental spells the players will play a Druid 99% of the time as something else then a heal bot.
So yes I DO hope they get a spell like ability to rez players, especially as the Ring of the Ancestors needs you to be good while a Druid will be probably true neutral and thus prohibit this clicky. It is a convinience in this game to be able to rez in one form or the other.
* We have collectable bags, hell even hireling folders, but can I have that 6-pack for my potions please?
* Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here
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