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  1. #1
    2015 DDO Players Council Seikojin's Avatar
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    Default Colorful crash of entire machine with Nvidia Quadro FX 3800 when casting

    Hi all,

    I had this issue before, posted about it, can't find it, so I am re-creating with updates.

    When casting protection from elements (100% repro, other spells and groups casting cause it too), the game can crash the entire machine with a screen covered in a rainbow of colors.

    When I move the camera back, it doesn't repro 100% of the time with the same spell, but it will crash 100% of the time when close up (just behind the character), or when in a raid when other players are spamming buffs.

    Looks like an obvious shader issue.

    Which options control the spell effects shaders? This would help me isolate the issue.

    Below is relevant dxdiag info on the system, which is no longer using engineering sample parts:

    Code:
    Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 
    Language: English (Regional Setting: English)
    System Manufacturer: Hewlett-Packard
    System Model: HP xw6600 Workstation
    BIOS: Default System BIOS
    Processor: Intel(R) Xeon(R) CPU           E5430  @ 2.66GHz (8 CPUs), ~2.7GHz
    Memory: 8192MB RAM
    Available OS Memory: 8192MB RAM
    Page File: 4307MB used, 12073MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 64bit Unicode
    
    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA Quadro FX 3800
    Manufacturer: NVIDIA
    Chip type: Quadro FX 3800
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_05FF&SUBSYS_066110DE&REV_A1
    Display Memory: 485 MB
    Dedicated Memory: 997 MB
    Shared Memory: 3583 MB
    Current Mode: 1920 x 1200 (32 bit) (59Hz)
    Monitor Name: HP LP2465 LCD Monitor
    Monitor Model: HP LP2465
    Monitor Id: HWP2676
    Native Mode: 1920 x 1200(p) (59.950Hz)
    Output Type: DVI
    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Driver File Version: 8.17.0012.9573 (English)
    Driver Version: 8.17.12.9573
    DDI Version: 10
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 2/9/2012 22:43:00, 17642816 bytes
    WHQL Logo'd: Yes
    And some userpreference info:
    Code:
    [Display]
    Resolution=1920x1200
    ForceFakeFullScreen=False
    SyncToRefresh=True
    Antialiasing=Disabled
    WindowedResolution=1920x1200
    TripleBuffering=True
    FullScreen=True
    AllowDesktopCompositing=False
    AllowWindowResizing=True
    AllowFakeFullScreen=True
    ConfineFullScreenMouseCursor=True
    ShowIntroMovie=False
    RefreshRate=60hz
    FixedOutputScaling=Default
    [Render]
    GraphicsCore=D3D10
    VideoPostEffects=True
    AnimationDetail=High
    HavePromptedForD3D10AtStartup=True
    AllowGammaChanges=True
    TextureFiltering=Anisotropic
    Gamma=1.01
    AnisotropicQuality=4
    MaxHardwareClass=0
    BloomIntensity=1.00
    LandscapeDrawDistance=VeryHigh
    DisplayAdapter=0
    SpecularLighting=True
    ObjectDrawDistance=UltraHigh
    Contrast=1.00
    Brightness=1.00
    AlphaToCoverage=False
    PlayerCrowdQuality=1.00
    BlobShadows=True
    FrillDistance=UltraHigh
    OverbrightBloomFilter=True
    TextureDetail=VeryHigh
    LandscapeShoreEffects=High
    MemoryUsage=1.00
    ShadowMapQuality=2
    LandscapeStaticObjectShadows=High
    EnablePortraits=True
    AspectRatio=Auto
    BlurFilterQuality=High
    ModelDetail=UltraHigh
    LandscapeLightingQuality=VeryHigh
    MultiPassLighting=True
    StencilShadows=UltraHigh
    FarLandscapeNormalMaps=True
    MeshCombining=False
    GlowMapping=True
    MaterialDetail=High
    AtmosphericsDetail=High
    SurfaceReflections=UltraHigh
    EnvironmentStencilShadows=True
    DistantImposters=True
    AmbientOcclusion=True
    D3DVersionPromptedForAtStartup=10
    InteractiveWater=Low
    [Net]
    ComputeUniquePort=True
    BindInterface=
    ConnectionSpeed=0.00
    UserSpecifiedPort=0
    [TDM]
    AllowRenderRedetect=False
    [WebBrowser]
    HttpsProxyPort=0
    HttpsProxyHost=
    HttpProxyHost=
    InitialConfigDone=True
    HttpProxyPort=0
    [Input]
    JoystickDeadZone=0.25
    TurnKeySpeed=150.00
    InvertMouseLookYAxis=False
    PitchKeySpeed=60.00
    MouseLookSensitivity=0.15
    MouseLookSmoothingAmount=0.00
    LMBAttacks=False
    UsesClassicMouseMapping=True
    UsesRelaunchMapping=False
    KeyMappingArchetype=3
    [Troubleshooting]
    MaximumFrameRate=60
    EngineSpeed=VeryHigh
    [International]
    UseIME=False
    [Sound]
    AmbientVolume=1.00
    SoundVolume=1.00
    DMTextVolume=0.01
    SoundProvider=OpenAL
    CombatVolume=0.01
    MaxPlayingSounds=64
    MusicVolume=0.00
    SoundFeatures=Generic Software on Speakers (High Definition Audio Device)
    UIVolume=0.07
    EAXEnabled=False
    PlayerMusicVolume=1.00
    VOVolume=0.01
    SoundDisabled=False
    MusicDisabled=False
    MasterVolume=1.00
    PersistentSound=False
    [Voice]
    DevicePlayback=18BEBD62-84AC-44BB-85C3-B73FC0B0A717
    DeviceCapture=F188464B-A39E-4FF9-8D59-F58B724ECBF9
    MicVolume=1.00
    NetworkLatencyThresh=100
    HandsFree=False
    MicCaptureThreshold=0.47
    VoiceVolume=1.00
    [Camera]
    AlignToSlope=False
    ResetYawWhenPlayerMoves=False
    [UI]
    FloatyTextScale=1.00
    FloatyTextOnTop=False
    [Misc]
    TooltipEnable=True
    TooltipDelay=0.30
    [HttpProxy]
    HttpProxyAccess=PreConfig
    HttpProxy=:0
    HttpProxyAuthenticate=False
    HttpProxyUsername=
    HttpProxyPassword=
    HttpProxyBypass=
    [CullSystem]
    UseHardwareOcclusion=False

  2. #2
    Community Member Dulcimerist's Avatar
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    Quote Originally Posted by Seikojin View Post
    Which options control the spell effects shaders? This would help me isolate the issue.
    I believe the spell effects shaders are the video post-processing effects, so you could adjust or turn off some of those. I don't recall an actual "particle effects" setting in there.

    Disabling Anisotropic Filtering (or turning it to as low as possible) might also help. I see that Antialiasing is already disabled, otherwise I would've suggested disabling that as well.

    Have you tried running in DirectX9 mode?
    "Swords will cut you wide open!" - Trip Fisk

  3. #3
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Dulcimerist View Post
    I believe the spell effects shaders are the video post-processing effects, so you could adjust or turn off some of those. I don't recall an actual "particle effects" setting in there.

    Disabling Anisotropic Filtering (or turning it to as low as possible) might also help. I see that Antialiasing is already disabled, otherwise I would've suggested disabling that as well.

    Have you tried running in DirectX9 mode?
    I was thinking of trying dx 9 mode, but thought it may take away a ton of the shiney . But I will give those a whirl and report back. Thanks.

    Disabling post processing effects seems to have stopped it. I couldn't cast fast enough buffs in close or far to make it crash. I will update after trying a heavier shader situation.

    Thanks. Now hopefully this can be fixed so I can have those on.
    Last edited by Seikojin; 03-31-2012 at 02:42 PM.

  4. #4
    2015 DDO Players Council Seikojin's Avatar
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    Default

    An Update:
    I ran with the Effects disabled until I cast Fireshield (ice version). Same crash. When I went back in, I switched it to dx9 and it just crashed while running through Gianthold, no spells.

    Guess it is time to file a bug and call it sad.

  5. #5
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Honestly, that sounds like a dying graphics card or time for a re install due to file corruption.

  6. #6
    Community Member Dulcimerist's Avatar
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    I agree with Missing. The only time I've ever had a screenful of a rainbow of colors has been when either my graphics card was crashing, or when I was overclocking the video RAM so high that it would overheat.
    "Swords will cut you wide open!" - Trip Fisk

  7. #7
    2015 DDO Players Council Seikojin's Avatar
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    The same issue happens onf 5 different quadro fx 3800's. I got them for me and my kids' machines and because the crashes in ddo no matter what driver we used, I had to purchase replacements for all of us. So I highly doubt all 5 cards have been dying for the last three years.

  8. #8
    Customer Service Representative Mirthgar's Avatar
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    Quote Originally Posted by Seikojin View Post
    The same issue happens onf 5 different quadro fx 3800's. I got them for me and my kids' machines and because the crashes in ddo no matter what driver we used, I had to purchase replacements for all of us. So I highly doubt all 5 cards have been dying for the last three years.
    Bear in mind that Quadro model cards aren't 3d gaming based models, they're designed as 2d, 3d modelling/video editing 'graphics workstation' cards so they don't have alot of the higher end 3d graphics support (e.g. shaders, high texel etc) that the Geforce line of cards have. They're designed more around stability in an editing/rendering situation rather than 'bleeding edge' 3d graphics rendering mainly.

    This type of crashing definitely sounds like graphics related, they might be unable to support the games higher settings and shutting down.

    I would definitely try disabling the lighting and shadows options under ADV Graphics and see what changes those have, post processing is one item that those model cards are not going to handle well in a 3d game but also anything that makes use of shaders and other options they don't support would certainly also contribute.

    Posting the complete dxdiag file might help narrow down any other additional possibilities but based on the description it definitely centers around the cards ability to support the games features.

    NOTE: The Customer Support forums are for Player-to-Player help, for official support, please submit a ticket to the appropriate team via the form here.

    After contacting support, log into your email webpage to add noreply@turbine.com and accountsupport@turbine.com to their "safe senders" list and your contacts list/address book. Be sure to check Spam/Junk Mail folders as well since most email providers do not let external email programs or cell phones download mail flagged this way.

  9. #9
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Mirthgar View Post
    Bear in mind that Quadro model cards aren't 3d gaming based models, they're designed as 2d, 3d modelling/video editing 'graphics workstation' cards so they don't have alot of the higher end 3d graphics support (e.g. shaders, high texel etc) that the Geforce line of cards have. They're designed more around stability in an editing/rendering situation rather than 'bleeding edge' 3d graphics rendering mainly.

    This type of crashing definitely sounds like graphics related, they might be unable to support the games higher settings and shutting down.

    I would definitely try disabling the lighting and shadows options under ADV Graphics and see what changes those have, post processing is one item that those model cards are not going to handle well in a 3d game but also anything that makes use of shaders and other options they don't support would certainly also contribute.

    Posting the complete dxdiag file might help narrow down any other additional possibilities but based on the description it definitely centers around the cards ability to support the games features.
    I will give it a try and see what it offers. They did for a while have quadro drivers built around gaming instead of workstation/rendering.
    Information on the card shows it should be able to handle shaders just fine:
    http://www.nvidia.com/object/product...x_3800_us.html
    http://www.nvidia.com/object/product...x_1800_us.html

    I will get a full dxdiag on here when I get home. Not saying it isn't a graphic card issue, but the driver or the codepath for those shaders have to be looked at and addressed. I am using a quadro fx 1800 and it works fine, but just a bit slower in performance than the 3800.

    Heading over to:
    http://en.wikipedia.org/wiki/Nvidia_Quadro
    And you can see that an fx 1800 uses a G94 gpu core and the fx3800 uses a G200GL core. If you dig around in http://en.wikipedia.org/wiki/NVIDIA_GeForce you can find which consumer cards were made from those cores.

  10. #10
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by Seikojin View Post
    The same issue happens onf 5 different quadro fx 3800's. I got them for me and my kids' machines and because the crashes in ddo no matter what driver we used, I had to purchase replacements for all of us. So I highly doubt all 5 cards have been dying for the last three years.
    3 years... actually, depending on use, I'd believe it with nVidia. I'm not joking, and standing by what I stated currently.
    That time frame is not a good one. There were die issues around then let alone they were trying to properly heat sink voltage regulators. My 8800 didn't last but maybe a year, and that was a die issue.
    Wife's fan didn't last much longer, but I but I just replaced the whole heat sink unit and that continued its life until we got her a new one, just was a bit touchy now and then. I'm just glad we caught the fan issue before it was too cooked.

    Now it could be a shader issue that you suspect, but if so that is really on nvidia's head and not Turbine any more given how they are used. Also I've seen several posts about nvidia's current drivers causing issues for people.

  11. #11
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    Poking around the web for reviews and comments, I came up with a few things.

    First its big on heat, which is always the bane of video cards.

    Second, lots of people seem to have issues making it work reliably on Win 7. Several comments about driver crashes when in Win 7 64 bit. I even found a few comments that the drivers on the CD corrupted Win XP.

    On the plus side, people who do video editing really seem to like it, though most found it expensive when they bought it in 2010.
    The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
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  12. #12
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    3 years... actually, depending on use, I'd believe it with nVidia. I'm not joking, and standing by what I stated currently.
    That time frame is not a good one. There were die issues around then let alone they were trying to properly heat sink voltage regulators. My 8800 didn't last but maybe a year, and that was a die issue.
    Wife's fan didn't last much longer, but I but I just replaced the whole heat sink unit and that continued its life until we got her a new one, just was a bit touchy now and then. I'm just glad we caught the fan issue before it was too cooked.

    Now it could be a shader issue that you suspect, but if so that is really on nvidia's head and not Turbine any more given how they are used. Also I've seen several posts about nvidia's current drivers causing issues for people.
    For the workload I put on my machines and their parts, Nvidia is the only solution that can handle it. My pile of busted ATI's is quite larger than my pile of Nvidia's. I know about the die issue and some other issues with manufacturing in their hardware. Can't help what bad labor does.
    I specifically picked the 18 and 3800 because they are known to be solid performers.

    Ddo is the only product that has this happen. I don't know what calls are made with their shaders, so I can't compare other games to it.

    Does anyone know of another game that uses the same kind of shader code as ddo? That would isolate it to a driver issue versus a code issue in the game.

  13. #13
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by AZgreentea View Post
    Poking around the web for reviews and comments, I came up with a few things.

    First its big on heat, which is always the bane of video cards.

    Second, lots of people seem to have issues making it work reliably on Win 7. Several comments about driver crashes when in Win 7 64 bit. I even found a few comments that the drivers on the CD corrupted Win XP.

    On the plus side, people who do video editing really seem to like it, though most found it expensive when they bought it in 2010.
    Yeah, that is why the workstations are built the way they are. On top of that, I can repro the crash from a cold start.

    It was an expensive card when it came out. Still is for the most part, lol.

  14. #14
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by Seikojin View Post
    Yeah, that is why the workstations are built the way they are. On top of that, I can repro the crash from a cold start.

    It was an expensive card when it came out. Still is for the most part, lol.
    I could repo my crashes from a cold start as well even though everything else ran fine. Code hits hardware differently. I'm not saying you are wrong, but just asking you to not disregard it.

    Honestly though, I do hope it is software and something can get fixed for it. Replacing hardware is normally painful to the wallet.

  15. #15
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    I could repo my crashes from a cold start as well even though everything else ran fine. Code hits hardware differently. I'm not saying you are wrong, but just asking you to not disregard it.

    Honestly though, I do hope it is software and something can get fixed for it. Replacing hardware is normally painful to the wallet.
    Oh, I hope it is fixed too. Either side. I wouldn't even mind if the driver had a patch to change the shader path to do a trick to allow it to work. The perf difference between the 1800 and the 3800 is staggering, so I would like to get some use out of them instead of spending money again on new hardware.

    Would be different if they were under any kind of warrenty. But they aren't.

  16. #16
    2015 DDO Players Council Seikojin's Avatar
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    For the sake of information, here is the full dxdiag. I plan on getting a gtx 680 soon, so I won't hopefully have any issues with the game crashing.

    Code:
    ------------------
    System Information
    ------------------
    Time of this report: 3/30/2012, 23:42:48
           Machine name: SEIKOJIN-PC
       Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.111118-2330)
               Language: English (Regional Setting: English)
    System Manufacturer: Hewlett-Packard
           System Model: HP xw6600 Workstation
                   BIOS: Default System BIOS
              Processor: Intel(R) Xeon(R) CPU           E5430  @ 2.66GHz (8 CPUs), ~2.7GHz
                 Memory: 8192MB RAM
    Available OS Memory: 8192MB RAM
              Page File: 4307MB used, 12073MB available
            Windows Dir: C:\Windows
        DirectX Version: DirectX 11
    DX Setup Parameters: Not found
       User DPI Setting: Using System DPI
     System DPI Setting: 96 DPI (100 percent)
        DWM DPI Scaling: Disabled
         DxDiag Version: 6.01.7601.17514 64bit Unicode
      DxDiag Previously: Crashed in system information (stage 4). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information
    
    ------------
    DxDiag Notes
    ------------
          Display Tab 1: No problems found.
            Sound Tab 1: No problems found.
              Input Tab: No problems found.
    
    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D:    0/4 (retail)
    DirectDraw:  0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay:  0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow:  0/6 (retail)
    
    ---------------
    Display Devices
    ---------------
              Card name: NVIDIA Quadro FX 3800
           Manufacturer: NVIDIA
              Chip type: Quadro FX 3800
               DAC type: Integrated RAMDAC
             Device Key: Enum\PCI\VEN_10DE&DEV_05FF&SUBSYS_066110DE&REV_A1
         Display Memory: 485 MB
       Dedicated Memory: 997 MB
          Shared Memory: 3583 MB
           Current Mode: 1920 x 1200 (32 bit) (59Hz)
           Monitor Name: HP LP2465 LCD Monitor
          Monitor Model: HP LP2465
             Monitor Id: HWP2676
            Native Mode: 1920 x 1200(p) (59.950Hz)
            Output Type: DVI
            Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Driver File Version: 8.17.0012.9573 (English)
         Driver Version: 8.17.12.9573
            DDI Version: 10
           Driver Model: WDDM 1.1
      Driver Attributes: Final Retail
       Driver Date/Size: 2/9/2012 22:43:00, 17642816 bytes
            WHQL Logo'd: Yes
        WHQL Date Stamp: 
      Device Identifier: {D7B71E3E-46BF-11CF-0B56-6D261FC2C535}
              Vendor ID: 0x10DE
              Device ID: 0x05FF
              SubSys ID: 0x066110DE
            Revision ID: 0x00A1
     Driver Strong Name: oem23.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section009:8.17.12.9573:pci\ven_10de&dev_05ff
         Rank Of Driver: 00E62001
            Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C 
       Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
           D3D9 Overlay: Supported
                DXVA-HD: Supported
           DDraw Status: Enabled
             D3D Status: Enabled
             AGP Status: Enabled
    
    -------------
    Sound Devices
    -------------
                Description: Speakers (High Definition Audio Device)
     Default Sound Playback: Yes
     Default Voice Playback: Yes
                Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0262&SUBSYS_103C0000&REV_1002
            Manufacturer ID: 1
                 Product ID: 65535
                       Type: WDM
                Driver Name: HdAudio.sys
             Driver Version: 6.01.7601.17514 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 11/20/2010 03:44:23, 350208 bytes
                Other Files: 
            Driver Provider: Microsoft
             HW Accel Level: Basic
                  Cap Flags: 0xF1F
        Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
     Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
     EAX(tm) 2.0 Listen/Src: No, No
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
    
    ---------------------
    Sound Capture Devices
    ---------------------
                Description: Line In (High Definition Audio Device)
      Default Sound Capture: Yes
      Default Voice Capture: No
                Driver Name: HdAudio.sys
             Driver Version: 6.01.7601.17514 (English)
          Driver Attributes: Final Retail
              Date and Size: 11/20/2010 03:44:23, 350208 bytes
                  Cap Flags: 0x1
               Format Flags: 0xFFFFF
    
                Description: Microphone (High Definition Audio Device)
      Default Sound Capture: No
      Default Voice Capture: No
                Driver Name: HdAudio.sys
             Driver Version: 6.01.7601.17514 (English)
          Driver Attributes: Final Retail
              Date and Size: 11/20/2010 03:44:23, 350208 bytes
                  Cap Flags: 0x1
               Format Flags: 0xFFFFF
    
                Description: Aux (High Definition Audio Device)
      Default Sound Capture: No
      Default Voice Capture: No
                Driver Name: HdAudio.sys
             Driver Version: 6.01.7601.17514 (English)
          Driver Attributes: Final Retail
              Date and Size: 11/20/2010 03:44:23, 350208 bytes
                  Cap Flags: 0x1
               Format Flags: 0xFFFFF
    
                Description: Microphone (High Definition Audio Device)
      Default Sound Capture: No
      Default Voice Capture: Yes
                Driver Name: HdAudio.sys
             Driver Version: 6.01.7601.17514 (English)
          Driver Attributes: Final Retail
              Date and Size: 11/20/2010 03:44:23, 350208 bytes
                  Cap Flags: 0x1
               Format Flags: 0xFFFFF
    
    -------------------
    DirectInput Devices
    -------------------
          Device Name: Mouse
             Attached: 1
        Controller ID: n/a
    Vendor/Product ID: n/a
            FF Driver: n/a
    
          Device Name: Keyboard
             Attached: 1
        Controller ID: n/a
    Vendor/Product ID: n/a
            FF Driver: n/a
    
          Device Name: Microsoft eHome Infrared Transceiver
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x045E, 0x006D
            FF Driver: n/a
    
          Device Name: Microsoft eHome Infrared Transceiver
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x045E, 0x006D
            FF Driver: n/a
    
          Device Name: Microsoft eHome Infrared Transceiver
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x045E, 0x006D
            FF Driver: n/a
    
          Device Name: Microsoft eHome Infrared Transceiver
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x045E, 0x006D
            FF Driver: n/a
    
    Poll w/ Interrupt: No
    
    -----------
    USB Devices
    -----------
    + USB Root Hub
    | Vendor/Product ID: 0x8086, 0x2688
    | Matching Device ID: usb\root_hub
    | Service: usbhub
    | Driver: usbhub.sys, 3/24/2011 20:29:26, 343040 bytes
    | Driver: usbd.sys, 3/24/2011 20:28:59, 7936 bytes
    
    ----------------
    Gameport Devices
    ----------------
    
    ------------
    PS/2 Devices
    ------------
    + Standard PS/2 Keyboard
    | Matching Device ID: *pnp0303
    | Service: i8042prt
    | Driver: i8042prt.sys, 7/13/2009 16:19:57, 105472 bytes
    | Driver: kbdclass.sys, 7/13/2009 18:48:04, 50768 bytes
    | 
    + Microsoft eHome Remote Control Keyboard keys
    | Matching Device ID: hid\irdevicev2&col05
    | Service: kbdhid
    | Driver: kbdhid.sys, 11/20/2010 03:33:25, 33280 bytes
    | Driver: kbdclass.sys, 7/13/2009 18:48:04, 50768 bytes
    | 
    + Microsoft eHome MCIR Keyboard
    | Matching Device ID: hid\irdevicev2&col06
    | Service: kbdhid
    | Driver: kbdhid.sys, 11/20/2010 03:33:25, 33280 bytes
    | Driver: kbdclass.sys, 7/13/2009 18:48:04, 50768 bytes
    | 
    + Microsoft eHome MCIR 109 Keyboard
    | Matching Device ID: hid\irdevicev2&col07
    | Service: kbdhid
    | Driver: kbdhid.sys, 11/20/2010 03:33:25, 33280 bytes
    | Driver: kbdclass.sys, 7/13/2009 18:48:04, 50768 bytes
    | 
    + Terminal Server Keyboard Driver
    | Matching Device ID: root\rdp_kbd
    | Upper Filters: kbdclass
    | Service: TermDD
    | Driver: i8042prt.sys, 7/13/2009 16:19:57, 105472 bytes
    | Driver: kbdclass.sys, 7/13/2009 18:48:04, 50768 bytes
    | 
    + HID-compliant mouse
    | Matching Device ID: hid_device_system_mouse
    | Service: mouhid
    | Driver: mouhid.sys, 7/13/2009 17:00:20, 31232 bytes
    | Driver: mouclass.sys, 7/13/2009 18:48:27, 49216 bytes
    | 
    + Microsoft USB IntelliMouse Optical (IntelliPoint)
    | Vendor/Product ID: 0x045E, 0x0039
    | Matching Device ID: hid\vid_045e&pid_0039
    | Upper Filters: Point64
    | Service: mouhid
    | Driver: point64.sys, 8/1/2011 15:59:06, 45416 bytes
    | Driver: mouhid.sys, 7/13/2009 17:00:20, 31232 bytes
    | Driver: mouclass.sys, 7/13/2009 18:48:27, 49216 bytes
    | Driver: wdfcoinstaller01009.dll, 8/1/2011 15:59:06, 1721576 bytes
    | 
    + Terminal Server Mouse Driver
    | Matching Device ID: root\rdp_mou
    | Upper Filters: mouclass
    | Service: TermDD
    | Driver: termdd.sys, 11/20/2010 06:33:57, 63360 bytes
    | Driver: sermouse.sys, 7/13/2009 17:00:20, 26624 bytes
    | Driver: mouclass.sys, 7/13/2009 18:48:27, 49216 bytes
    
    ------------------
    DirectShow Filters
    ------------------
    
    DirectShow Filters:
    WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
    WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
    WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
    MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
    Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
    WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
    WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514
    Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
    Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
    DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
    Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713
    WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
    Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
    AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713
    VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713
    SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000
    AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
    StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Microsoft TV Captions Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7601.17715
    MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
    CBVA DMO wrapper filter,0x00200000,1,1,cbva.dll,6.01.7601.17514
    MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713
    SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
    MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
    Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
    SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
    Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
    MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713
    DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
    Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713
    Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
    ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713
    Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
    MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Line 21 Decoder,0x00600000,1,1,,
    Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713
    Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713
    VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
    WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
    VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
    File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
    iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
    iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
    DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17713
    Microsoft TV Subtitles Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7601.17715
    Overlay Mixer2,0x00200000,1,1,,
    RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
    Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
    WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
    MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
    DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
    SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514
    Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514
    MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
    Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
    StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
    Overlay Mixer,0x00200000,0,0,,
    AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
    NetBridge,0x00200000,2,0,netbridge.dll,6.01.7601.17514
    AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713
    Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
    MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
    Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
    File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713
    Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
    StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
    AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
    Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713
    File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713
    File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713
    Media Center Extender Encryption Filter,0x00200000,2,2,Mcx2Filter.dll,6.01.7601.17514
    AudioRecorder WAV Dest,0x00200000,0,0,WavDest.dll,
    AudioRecorder Wave Form,0x00200000,0,0,WavDest.dll,
    SoundRecorder Null Renderer,0x00200000,0,0,WavDest.dll,
    Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514
    BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
    MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713
    
    WDM Streaming Tee/Splitter Devices:
    Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    
    Video Compressors:
    WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
    WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
    MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
    DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
    MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713
    
    Audio Compressors:
    WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
    WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
    IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
    PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
    Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
    GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713
    CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
    CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
    MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713
    
    Audio Capture Sources:
    Line In (High Definition Audio ,0x00200000,0,0,qcap.dll,6.06.7601.17514
    Aux (High Definition Audio Devi,0x00200000,0,0,qcap.dll,6.06.7601.17514
    Microphone (High Definition Aud,0x00200000,0,0,qcap.dll,6.06.7601.17514
    
    PBDA CP Filters:
    PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
    PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
    PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
    
    Midi Renderers:
    Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
    Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713
    
    WDM Streaming Capture Devices:
    HD Audio Mixed capture,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    
    WDM Streaming Rendering Devices:
    HD Audio Speaker,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    HD Audio Headphone/Speakers,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    
    BDA Network Providers:
    Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514
    
    Multi-Instance Capable VBI Codecs:
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
    
    BDA Transport Information Renderers:
    BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
    MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514
    
    BDA CP/CA Filters:
    Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
    Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
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  17. #17
    Community Member dasungeheuer's Avatar
    Join Date
    Oct 2009
    Posts
    117

    Default

    >>
    I plan on getting a gtx 680 soon
    >>

    Don't do it!

    By all accounts, the GTX 680 is an amazing piece of hardware, the first time that NVidia has released a perfomance/power/price(*) combo that blows the doors off the competition since the ill-fated GeForce 200 (curse you, underfill!).

    You'll be depriving yourself of suffering, and of hours spent troubleshooting. What will you do with your time?!? Be productive and video-edit? Srsly.


    (*) Potentially. Right now, they have no reason to drop prices. Manufacturing process leaves room for a drop of 40% by around this time next year, if NVidia got their act together process-wise (compared to Fermi) and their yields are good (**), and if AMD decides to attack NVidia on price, as otherwise there's no incentive to lower margins.

    (**) Fermi yields didn't matter as much, NVidia paid by the "good die". TSMC wised up, the new contract has NVidia pay by the wafer, like everyone else in the industry does. Hence the warning during the investor call about yields. Doesn't mean Kepler yields are bad, just means yields will start hitting NVidia's bottom line.

  18. #18
    2015 DDO Players Council Seikojin's Avatar
    Join Date
    Feb 2006
    Location
    gamertown usa
    Posts
    6,503

    Default

    Quote Originally Posted by dasungeheuer View Post
    >>
    I plan on getting a gtx 680 soon
    >>

    Don't do it!

    By all accounts, the GTX 680 is an amazing piece of hardware, the first time that NVidia has released a perfomance/power/price(*) combo that blows the doors off the competition since the ill-fated GeForce 200 (curse you, underfill!).

    You'll be depriving yourself of suffering, and of hours spent troubleshooting. What will you do with your time?!? Be productive and video-edit? Srsly.


    (*) Potentially. Right now, they have no reason to drop prices. Manufacturing process leaves room for a drop of 40% by around this time next year, if NVidia got their act together process-wise (compared to Fermi) and their yields are good (**), and if AMD decides to attack NVidia on price, as otherwise there's no incentive to lower margins.

    (**) Fermi yields didn't matter as much, NVidia paid by the "good die". TSMC wised up, the new contract has NVidia pay by the wafer, like everyone else in the industry does. Hence the warning during the investor call about yields. Doesn't mean Kepler yields are bad, just means yields will start hitting NVidia's bottom line.
    By soon, I mean after I can squirrel the money away for it. I am putting the 3800s up for sale, so after they are gone, then I will look to get a 680. By then the price will be a lot less than what it is now. Maybe a year will pass for it. Who knows.

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