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  1. #1
    Community Member whereispowderedsilve's Avatar
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    Default I seem to have lost my bookmarks for 32 point no tome builds

    I seem to have lost/misplaced my bookmarks for 32 point no tome builds I think there used to be a bunch of

    links/threads that had a bunch of 32 point no tome builds with a plethora of different builds all together.

    I think Battlehawke had some, um guntherbovine I think had some & a few others! Would super appreciate if u could

    link me those builds! Thanks a bunch in advance! :P! !

    Edited to add: I did try googling & searching with the forum search but no luck either! :P! !
    Last edited by whereispowderedsilve; 03-25-2012 at 10:16 PM.
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  2. #2
    Community Member whereispowderedsilve's Avatar
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    Default I found some that I was interested in but don't have the tomes to burn! :(

    I found some builds that I was interested in but don't have the tomes to burn!

    Will be playing/grouping with either 2 Horc DPS barbs or 1 Horc DPS barb & a ranger deepwood sniper, a rogue

    & possibly a arty. Wanted to roll up my 1st healer build 32 point access to all races/classes maybe buying the

    expansion before the end of the week hopefully. Access to shared bank & all upgrades & all quest packs except

    2(threnal & sentinals)

    http://forums.ddo.com/showthread.php?t=355746

    http://forums.ddo.com/showthread.php...+cleric+builds

    http://forums.ddo.com/showthread.php?t=243539

    http://forums.ddo.com/showthread.php...oints+FvS+helf

    Any updates after U13 to any of these or? My frustration is that the builds always seem to have +2 tomes in them

    & not trying to rant/troll or criticize I've been playing for 2? years & have barely have a full set of unbound +2 tomes

    over 3 capped toons & 2 other ones(no TRs as of yet) So I just don't have the plat or tomes to burn unfortunately.

    However I *do* like rolling up new toons more often then not so! Lolz! A couple +1 tomes or 1 or 2 +2 tomes would

    be acceptable.

    So goals I guess are:

    #1. Being able to heal the party or even a full raid, run challenges a lot & epic challenges.
    #2. some DPS whether melee or spell based through casting.
    #3. TR into something else at 20 possibly with synergy for cleric past life.

    Mucho thanks in advance! Super appreciated!

    /tongue in cheek Cmon DDO toon builder community don't let me down! :P! ! xD
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  3. #3
    Community Member Kinerd's Avatar
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    The only time a build needs a tome is to satisfy a pre-requisite, usually for feats: 17 Dex for I/GTWF, 19 Dex for IPS, etc. For a caster build, a tome is only ever a quantitative improvement, not a binary requirement: your DC will be 1 higher, your HP will be 20 higher, etc.

    A pure 20 cleric can accomplish both of your goals. The cleric passive past life has a lot of synergy with AM wizard builds, due to SLA Web. You could go:

    12 Str
    8 Dex
    14 Con
    18 Wis
    8 Int
    14 Cha

    Feats
    Toughness
    Empower Heal
    Maximize
    Shield Mastery
    Spell Pen
    Greater Spell Pen
    Heighten
    whatever you find you want at level 18 (Empower, Quicken, Spell Focus, etc.)

    Enhancements
    Radiant Servant
    Human Improved Recovery
    Smiting
    Life Magic

    Your group is very light on CC, so you can make use of your cleric as a shock trooper: be the first into combat and get all the aggro, turtle up with your aura, teach your party to be smart enough to peel off one monster at a time. This is not a great plan and will absolutely get you killed from time to time, but compared to trying to keep 4 glass cannons up it's not a bad plan.

  4. #4
    Community Member whereispowderedsilve's Avatar
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    Default Thank you Kinerd!

    Quote Originally Posted by Kinerd View Post
    The only time a build needs a tome is to satisfy a pre-requisite, usually for feats: 17 Dex for I/GTWF, 19 Dex for IPS, etc. For a caster build, a tome is only ever a quantitative improvement, not a binary requirement: your DC will be 1 higher, your HP will be 20 higher, etc.

    A pure 20 cleric can accomplish both of your goals. The cleric passive past life has a lot of synergy with AM wizard builds, due to SLA Web. You could go:

    12 Str
    8 Dex
    14 Con
    18 Wis
    8 Int
    14 Cha

    Feats
    Toughness
    Empower Heal
    Maximize
    Shield Mastery
    Spell Pen
    Greater Spell Pen
    Heighten
    whatever you find you want at level 18 (Empower, Quicken, Spell Focus, etc.)

    Enhancements
    Radiant Servant
    Human Improved Recovery
    Smiting
    Life Magic

    Your group is very light on CC, so you can make use of your cleric as a shock trooper: be the first into combat and get all the aggro, turtle up with your aura, teach your party to be smart enough to peel off one monster at a time. This is not a great plan and will absolutely get you killed from time to time, but compared to trying to keep 4 glass cannons up it's not a bad plan.
    Thanks Kinerd! Appreciate it! I'm hoping the 6th slot in the group/party will be a nuker/ccer >><< We will c if I am

    persuasive enough! xD! :P! ! Thanks again for the build/info! :P! ! Keep up the great work! I super respect u!
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  5. #5
    Community Member whereispowderedsilve's Avatar
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    Default So found some more healer builds! So undecided! Help me decide plz! :P! :)!

    So found some more healer builds! So undecided! Help me decide please & thanks! :P! !

    Info is in my OP(looking for 32 point without using to many +2 tomes!)

    This looks like a interesting twist: I don't see to many Horc FvS running around!

    http://forums.ddo.com/showthread.php...+healer+builds

    Are the stats distributed properly? How about the skills/feats/enhancements?

    http://forums.ddo.com/showthread.php...+healer+builds

    Some more interesting ones here! I like unb's 18/1/1! Also the build on the 2nd page looks good as well!

    http://forums.ddo.com/showthread.php...+healer+builds

    Another one there!

    And really like this one!: http://forums.ddo.com/showthread.php?t=282557

    Any constructive non-trolling info/advice/help is greatly appreciated! :P!: )! Take care! Good luck/loots!
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  6. #6
    Build Constructionist unbongwah's Avatar
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    Default

    Pretty much any of those will be a solid healer and offensive caster; some do decent melee DPS to boot. The arty-splashed cleric - or an AA cleric like my Radiant Archer - adds some ranged options to the mix.

    But if you're new to healers, my recommendation is not to get too fancy-pants on your first build. It looks like you'll be in a melee-heavy static(?) group, so there's no need to play a battle cleric (unless you really want to, of course). I'd go for a straight-forward WIS-based divine caster: heals, buffs, and lays down Greater Command, Blade Barrier, etc. when need be.

    FWIW, here's my take on a FvS Evoker, with a bit more emphasis on healing and adding Shield Mastery; that plus DR 10 at lvl 20 will help make you a lot more survivable at endgame.
    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Female
    (20 Favored Soul) 
    Hit Points: 282
    Spell Points: 1893 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 11
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity             8                     8
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               18                    25
    Charisma             12                    14
    
    Level 1 (Favored Soul)
    Feat: (Deity) Favored by the Sovereign Host
    Feat: (Selected) Shield Mastery
    Feat: (Human Bonus) Toughness
    Spell (1): Command
    Spell (1): Cure Light Wounds
    
    
    Level 2 (Favored Soul)
    Spell (1): Nimbus of Light
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    Spell (1): Nightshield
    
    
    Level 4 (Favored Soul)
    Ability Raise: WIS
    Spell (2): Cure Moderate Wounds
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Soundburst
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Empower Spell
    Spell (3): Cure Serious Wounds
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Wand and Scroll Mastery I
    
    
    Level 7 (Favored Soul)
    Spell (3): Searing Light
    Spell (2): Deific Vengeance
    
    
    Level 8 (Favored Soul)
    Ability Raise: WIS
    Spell (4): Cure Critical Wounds
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Maximize Spell
    Spell (2): Hold Person
    Spell (3): Prayer
    Spell (4): Holy Smite
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Spell (5): Divine Punishment
    
    
    Level 11 (Favored Soul)
    Spell (5): Greater Command
    Spell (3): Protection From Energy
    Spell (4): Death Ward
    
    
    Level 12 (Favored Soul)
    Ability Raise: WIS
    Feat: (Selected) Quicken Spell
    Spell (6): Blade Barrier
    Enhancement: Unyielding Sovereignty (Favored Soul)
    Enhancement: Favored Soul Angel of Vengeance II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Wand and Scroll Mastery II
    
    
    Level 13 (Favored Soul)
    Spell (6): Heal
    Spell (5): Flame Strike
    Spell (4): Recitation
    
    
    Level 14 (Favored Soul)
    Spell (7): Mass Cure Serious Wounds
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Feat: (Selected) Heighten Spell
    Spell (7): Destruction
    Spell (6): Cometfall
    Spell (5): Mass Cure Light Wounds
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    Spell (8): Fire Storm
    
    
    Level 17 (Favored Soul)
    Spell (7): Mass Protection From Elements
    Spell (8): Mass Cure Critical Wounds
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Spell Penetration
    Spell (9): Implosion
    
    
    Level 19 (Favored Soul)
    Spell (9): Mass Heal
    Spell (8): Mass Death Ward
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Feat: (Deity) Favored Soul Damage Reduction: Cold Iron
    Spell (9): Energy Drain
    Enhancement: Favored Soul Ascendency: Sovereign Host
    Enhancement: Favored Soul Smiting IV
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Spell Penetration II
    Enhancement: Favored Soul Spell Penetration III
    Enhancement: Favored Soul Wand and Scroll Mastery III
    Enhancement: Favored Soul Wand and Scroll Mastery IV

  7. #7
    Community Member whereispowderedsilve's Avatar
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    Default

    Quote Originally Posted by unbongwah View Post
    Pretty much any of those will be a solid healer and offensive caster; some do decent melee DPS to boot. The arty-splashed cleric - or an AA cleric like my Radiant Archer - adds some ranged options to the mix.

    But if you're new to healers, my recommendation is not to get too fancy-pants on your first build. It looks like you'll be in a melee-heavy static(?) group, so there's no need to play a battle cleric (unless you really want to, of course). I'd go for a straight-forward WIS-based divine caster: heals, buffs, and lays down Greater Command, Blade Barrier, etc. when need be.

    FWIW, here's my take on a FvS Evoker, with a bit more emphasis on healing and adding Shield Mastery; that plus DR 10 at lvl 20 will help make you a lot more survivable at endgame.
    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    Awesome sauce build
    Thanks again unb! Really appreciate you taking time out of your day to post up a build!

    Skills wise: Max Concentration/diplo, what about jump/balance & UMD? Tough choices! >><<!
    http://dillonpfaff5.wix.com/theob Sign this!!!: http://goo.gl/vS6htg

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  8. #8
    Build Constructionist unbongwah's Avatar
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    Default

    For skills, I would max Concentration and then either UMD, Balance, or possibly Diplomacy. As you say, a difficult call: UMD is less necessary on a divine build (since you can already use Cure wands & Heal scrolls, obviously), but being able to use arcane scrolls & wands is also helpful (e.g., Blur, Stoneskin, etc.), esp. if there's no arcane around. The problem is it takes a lot of gear when UMD is a cross-class skill.

    Alternatively, if you don't plan to melee, you could shift some pts from STR to INT to get more skill pts so you don't have to choose.

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